| Master of the Cold |
“I am the Winter. I am the Cold.”
Despite the best efforts of those who have encountered him, Quilo’s true origin remains an unsolved mystery. Nonetheless, that he is a master of ice sorcery is unquestioned. Even creatures innately resilient to extreme temperatures cannot resist the absolute zero might of Quilo’s magic.
Medium Humanoid (Goliath), Neutral
Armor Class 17; Initiative +3 (13)
Hit Points 58 (8d6 + 24)
Speed 35 feet
| STR | DEX | CON | INT | WIS | CHA | ||||||
| 10 | 16 | 14 | 8 | 12 | 18 | ||||||
| MOD | SAV | MOD | SAV | MOD | SAV | MOD | SAV | MOD | SAV | MOD | SAV |
| +0 | +0 | +3 | +3 | +2 | +5 | -1 | -1 | +1 | +1 | +4 | +7 |
Skills Deception +7, Insight +4, Intimidation +7, Perception +4, Persuasion +7, Sleight of Hand +6, Stealth +6; Forgery Kit
Resistances Cold
Gear Worn Component Pouch, Cryocentrism, Devil Mask, Genie Robe of Water, Pouch with 271.5 GP coins, Winter’s Embrace; Weight Worn 17 pounds
Gear Carried Backpack, Bedroll, 10 Candles, Forgery Kit, Perfume, Rations (5 days), Tinderbox, 2 Waterskins; Weight Carried 39 pounds
Senses Passive Perception 14, Passive Investigation 9, Passive Insight 14
Languages Common, Draconic, Giant
Challenge 6 (XP 2,300; Proficiency Bonus +3)
TRAITS
Draconic Resilience. Quilo’s Hit Point maximum increases by 8.
Elemental Affinity. Quilo is resistant to Cold damage and when he casts spells that deal Cold damage, he adds 4 to one damage roll.
Energy Mastery. Spells Quilo casts ignore Resistance to Cold damage. In addition, when he rolls damage for a spell he casts that deals Cold damage, he can treat any 1 on a damage die as a 2.
Frost’s Chill (3/Long Rest). When Quilo hits a target with an attack roll and deals damage to it, he can also deal 3 (1d6) Cold damage to it and reduce its Speed by 10 feet until the start of Quilo’s next turn.
Metamagic (8 Sorcery Points/Long Rest). Quilo can tap into a wellspring of magic represented by Sorcery Points, which allows him to create a variety of magical effects. He uses a chosen option to temporarily modify spells he casts. To use an option, Quilo must spend the number of Sorcery Points that it costs. He can use only one Metamagic option on a spell when he casts it unless otherwise noted in one of those options.
- Empowered Spell. When Quilo rolls damage for a spell, he can spend 1 Sorcery Point to reroll up to 4 damage dice, and he must use the new rolls.
- Heightened Spell. When Quilo casts a spell that forces a creature to make a saving throw, he can spend 2 Sorcery Points to give one target of the spell Disadvantage on saves against the spell.
Powerful Build. Quilo has Advantage on any ability check he makes to end the Grappled condition. He also count as one size larger when determining his carrying capacity.
Sorcerous Restoration (1/Long Rest). When he finishes a Short Rest, Quilo can regain 3 expended Sorcery Points.
MAGIC ITEMS
Cryocentrism. If Quilo places a Tiny object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of this Staff of Adornment while holding it, the object floats an inch from the staff’s tip and remains there until it is removed or until the staff is no longer in his possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, Quilo can make one or more of the objects slowly spin or turn in place.
Winter’s Embrace. If Quilo takes Cold damage while wearing this Ring of Warmth, the ring reduces the damage he takes by 9 (2d8). In addition, while wearing this ring, he and everything he wears and carry are unharmed by temperatures of 0 degrees Fahrenheit or lower.
ACTIONS
Cryocentrism. Melee Attack Roll: +3 to hit, reach 5 feet. Hit: 3 (1d6) Bludgeoning damage, or 4 (1d8) Bludgeoning damage when used with two hands to make a melee attack.
Ray of Frost. Spell Attack Roll: +7 to hit, range 60 feet. Hit: 13 (2d8 + 4) Cold damage. On a hit, the target’s Speed is reduced by 10 feet until the start of Quilo next turn.
Spellcasting. Quilo is a 8th level spellcaster. He casts spells using Charisma as the spellcasting ability (spell save DC 15, +7 to hit with spell attacks). Quilo can use an Arcane Focus as a Spellcasting Focus for his Sorcerer spells.
Cantrips (at will): Mage Hand, Minor Illusion, Prestidigitation, Ray of Frost, Sorcerous Burst
1st level (4/Long Rest): Chromatic Orb, Command, Feather Fall ᴿ, Ice Knife, Shield ᴿ
2nd level (3/Long Rest): Alter Self, Dragon’s Breath, Mirror Image, Misty Step ᴮᴬ, Suggestion
3rd level (3/Long Rest): Counterspell ᴿ, Fear, Fly, Protection from Energy, Sleet Storm
4th level (2/Long Rest): Arcane Eye, Charm Monster, Greater Invisibility, Ice Storm, Polymorph
BONUS ACTIONS
Font of Magic. Quilo can transform unexpended Sorcerous Points into one spell slot, creating a spell slot no higher than level 4. Any spell slot he creates with this feature vanishes when he finishes a Long Rest.
- 2 Sorcerous Points create a 1st level spell slot.
- 3 Sorcerous Points create a 2nd level spell slot.
- 5 Sorcerous Points create a 3rd level spell slot.
- 6 Sorcerous Points create a 4th level spell slot.
Innate Sorcery (2/Long Rest). For 1 minute Quilo gains the following benefits:
- The spell save DC of his Sorcerer spells increases by 1.
- He has Advantage on the attack rolls of Sorcerer spells he casts.
Large Form (1/Long Rest). Quilo changes his size to Large for 10 minutes or until he ends it (no action required).
