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Master of the Cold

Master of the Cold

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Medium Humanoid (Goliath), Neutral


Armor Class 17 (Draconic Resilience); Initiative +3 (13)
Hit Points 50 (8d6 + 16)
Speed 35 feet


STR DEX CON INT WIS CHA
8 16 13 10 12 18
MOD SAV MOD SAV MOD SAV MOD SAV MOD SAV MOD SAV
-1 -1 +3 +3 +1 +4 +0 +0 +1 +1 +4 +7

Skills Deception +7, Insight +4, Intimidation +7, Perception +4, Persuasion +7, Sleight of Hand +6, Stealth +6; Forgery Kit
Resistances Cold
Gear Backpack (Bedroll, Rations (3 days), 2 Waterskins), Quarterstaff, Traveler’s Clothes; Weight Carried 34 pounds
Senses Passive Perception 14, Passive Investigation 10, Passive Insight 11
Languages Common, Draconic, Giant
Challenge 6 (XP 2,300; Proficiency Bonus +3)


TRAITS

Draconic Resilience. Quilo’s Hit Point maximum increases by 8.

Elemental Affinity. Quilo is resistant to Cold damage and when he casts spells that deal Cold damage, he adds 4 to one damage roll.

Energy Mastery. Spells Quilo casts ignore Resistance to Cold damage. In addition, when he rolls damage for a spell he casts that deals Cold damage, he can treat any 1 on a damage die as a 2.

Frostbite. Once per turn when Quilo hits a creature with an attack roll and deals Cold damage, the creature subtracts 2 (1d4) from the next saving throw it makes before the end of Quilo’s next turn.

Frost’s Chill (3/Long Rest). When Quilo hits a target with an attack roll and deals damage to it, he can also deal 3 (1d6) Cold damage to it and reduce its Speed by 10 feet until the start of Quilo’s next turn.

Metamagic (8 Sorcery Points/Long Rest). Quilo use the chosen options to temporarily modify spells he casts. To use an option, he must spend the number of Sorcery Points that it costs. Quilo can use only one Metamagic option on a spell when he casts it unless otherwise noted in one of those options.

  • Heightened Spell. When Quilo casts a spell that forces a creature to make a saving throw, he can spend 2 Sorcery Points to give one target of the spell Disadvantage on saves against the spell.
  • Quicken Spell. When Quilo casts a spell with a casting time of an action, he can spend 2 Sorcery Points to change the casting time to a Bonus Action for this casting. Quilo can’t modify a spell in this way if he already cast a level 1+ spell on the current turn, nor can he cast a level 1+ spell on the current turn after modifying a spell in this way.

Powerful Build. Quilo has Advantage on any ability check he makes to end the Grappled condition. He also count as one size larger when determining his carrying capacity.

Sorcerous Restoration (1/Long Rest). When he finishes a Short Rest, Quilo can regain 3 expended Sorcery Points.


ACTIONS

Ray of Frost. Spell Attack Roll: +7 to hit, range 60 feet. Hit: 13 (2d8 + 4) Cold damage. On a hit, the target’s Speed is reduced by 10 feet until the start of Quilo next turn.

Spellcasting. Quilo is a 8th level spellcaster. He casts spells using Charisma as the spellcasting ability (spell save DC 15, +7 to hit with spell attacks).
Cantrips (at will): Mage Hand, Mind Sliver, Minor Illusion, Prestidigitation, Ray of Frost
1st level (4/Long Rest): Chromatic Orb, Command, Feather Fall ᴿ, Ice Knife, Shield ᴿ
2nd level (3/Long Rest): Alter Self, Dragon’s Breath, Mirror Image, Misty Step ᴮᴬ, Suggestion
3rd level (3/Long Rest): Counterspell ᴿ, Fear, Fly, Protection from Energy, Sleet Storm
4th level (2/Long Rest): Arcane Eye, Charm Monster, Greater Invisibility, Ice Storm, Polymorph


BONUS ACTIONS

Font of Magic. Quilo can transform unexpended Sorcerous Points into one spell slot, creating a spell slot no higher than level 4. Any spell slot he creates with this feature vanishes when you finish a Long Rest.

Innate Sorcery (2/Long Rest). For 1 minute Quilo gains the following benefits:

  • The spell save DC of his Sorcerer spells increases by 1.
  • He has Advantage on the attack rolls of Sorcerer spells he casts.

Large Form (1/Long Rest). Quilo changes his size to Large for 10 minutes or until he ends it (no action required).