| Venomous Tiefling |
“Lorem ipsum dolor sit amet.”
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
Medium Humanoid (Tiefling), Neutral
Armor Class 20; Initiative +4 (14)
Hit Points 87 (12d8 + 24)
Speed 50 feet
| STR | DEX | CON | INT | WIS | CHA | ||||||
| 8 | 19 | 14 | 10 | 18 | 12 | ||||||
| MOD | SAV | MOD | SAV | MOD | SAV | MOD | SAV | MOD | SAV | MOD | SAV |
| -1 | +3 | +4 | +8 | +2 | +2 | +0 | +0 | +4 | +4 | +1 | +1 |
Skills Acrobatics +8, Insight +8, Perception +8, Persuasion +5; Alchemist’s Supplies, Glassblower’s Tools, Poisoner’s Kit
Immunities Poison
Gear Worn Basic Poison (4 vials), 2 Demonic Hands, Fine Clothes, Purple Worm Poison (4 vials), Slave Bracelets, Succubus Footwear; Weight Worn 11 pounds
Senses Darkvision 60 feet, Passive Perception 14, Passive Investigation 11, Passive Insight 14
Languages Common, Draconic, Elvish
Challenge 10 (XP 5,900; Proficiency Bonus +4)
TRAITS
Acrobatic Movement. While Xue is not wearing armor or wielding a Shield, she gains the ability to move along vertical surfaces and across liquids on her turn without falling during the movement.
Dexterous Attacks. When Xue uses the Grapple or Shove option of her Unarmed Strike, she can use her Dexterity modifier instead of her Strength modifier to determine the save DC.
Envenom Weapon. At the start of her turn, Xue can expend 1 Focus Point to apply a toxin produced from her blood to one Monk weapon that she’s holding. A creature that takes damage from the weapon is subjected to one of the following toxin effects (choose when applying the toxin):
- Slowing Toxin. Until the start of Xue’s next turn, the target’s Speed is halved; it can’t take Reactions; and it can take either an action or a Bonus Action on its turn, not both.
- Venom. The target takes 11 (2d10) Acid or Poison damage.
Evasion. When subjected to an effect that allows Xue to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw and only half damage if she fails. Xue doesn’t benefit from this feature if you have the Incapacitated condition.
Focus Points (12/Short Rest). Xue can expend Focus Points to enhance or fuel certain Monk features.
Potent Arsenal. When creating a Basic Poison, Xue can do so over the course of 1 day (8 hours of work).
Self-Restoration. Xue can remove one of the following conditions from herself at the end of each of her turns: Charmed, Frightened, or Poisoned. In addition, forgoing food and drink doesn’t give Xue levels of Exhaustion.
Stunning Strike. Once per turn when Xue hits a creature with a Monk weapon or an Unarmed Strike, she can expend 1 Focus Point to attempt a stunning strike. The target must make a DC 16 Constitution saving throw. On a failed save, the target has the Stunned condition until the start of your next turn. On a successful save, the target’s Speed is halved until the start of Xue’s next turn, and the next attack roll made against the target before then has Advantage.
Toxic Blood. Whenever a creature hits Xue with a melee attack roll, the attacker takes 3 (1d6) Acid or Poison damage. If Xue is Bloodied, the attacker instead takes 5 (1d10) Acid or Poison damage.
Toxic Refiner. Whenever Xue is subjected to Poison damage, her Envenom Weapon options each deal an extra 5 (1d10) Acid or Poison damage, and she can’t gain this benefit again until the end of her next turn. In addition, whenever Xue ingests a poison, she regains 5 (1d10) Hit Points.
Unarmored Defense. While she isn’t wearing armor or wielding a Shield, Xue’s base Armor Class equals 10 plus her Dexterity and Wisdom modifiers.
Uncanny Metabolism (1/Long Rest). When she rolls Initiative, Xue can regain all expended Focus Points. When she does so, she regains 17 (1d10 + 12) Hit Points.
Unarmored Movement. Your speed increases by 10 feet while you aren’t wearing armor or wielding a Shield. This bonus increases when you reach certain Monk levels, as shown on the Monk Features table.
MAGIC ITEMS
Demonic Hand (Left). This magic Shortsword grants a +1 bonus to attack and damage rolls made with it.
Demonic Hand (Right). This magic Shortsword grants a +1 bonus to attack and damage rolls made with it.
Slave Bracelets. While wearing these Bracers of Defense, Xue gains a +2 bonus to Armor Class if she is wearing no armor and using no Shield.
Succubus Footwear. While wearing these Wraps of Unarmed Power, Xue has a +1 bonus to attack rolls and damage rolls made with her Unarmed Strikes. Those strikes deal her choice of Force damage or their normal damage type.
ACTIONS
Extra Attack. Xue can attack twice instead of once whenever she takes the Attack action on her turn.
Demonic Hand. Melee Attack Roll: +9 to hit, reach 5 feet. Hit: 10 (1d10 + 5) Slashing damage.
Unarmed Strike. Melee Attack Roll: +9 to hit, reach 5 feet. Hit: 10 (1d10 + 5) Bludgeoning or Force damage.
Magic Initiate. Xue is a 12th level spellcaster. She casts spells using Wisdom as the spellcasting ability (spell save DC 16, +8 to hit with spell attacks).
Cantrips (at will): Mage Hand, Minor Illusion, Poison Spray, Thaumaturgy
1st level (1/Long Rest): Charm Person, Ray of Sickness
2nd level (1/Long Rest): Hold Person
Toxic Touch. As a Magic action, Xue can expend 1 Focus Point to apply a potent toxin to a creature she touches. The target makes a DC 16 Constitution saving throw. On a failed save, the target has the Poisoned condition for 1 minute. While Poisoned, the target is affected by one of the following effects of Xue’s choice:
- Intoxicant. The target has the Charmed condition for the duration or until Xue or her allies deals damage to the target.
- Sedative. The creature falls asleep and has the Unconscious condition for the duration. Another creature can use an action to shake it awake and remove the condition.
- Truth Serum. The target can’t knowingly communicate a lie for the duration.
BONUS ACTIONS
Bonus Unarmed Strike. Melee Attack Roll: +9 to hit, reach 5 feet. Hit: 10 (1d10 + 5) Bludgeoning or Force damage.
Flurry of Blows. Xue expends 1 Focus Point to make three Unarmed Strikes.
Patient Defense. Xue takes the Disengage action. Alternatively, she expends 1 Focus Point to take both the Disengage and the Dodge actions. When Xue expend a Focus Point to use Patient Defense, she gains 11 (2d10) Temporary Hit Points.
Step of the Wind. Xue takes the Dash action. Alternatively, she expends 1 Focus Point to take both the Disengage and Dash actions, and her jump distance is doubled for the turn. When Xue expends a Focus Point to use Step of the Wind, she can choose a willing creature within 5 feet of herself that is Large or smaller. Xue moves the creature with her until the end of her turn. The creature’s movement doesn’t provoke Opportunity Attacks.
REACTION
Deflect Attack. Trigger: When an attack roll that includes Bludgeoning, Piercing, or Slashing damage hits Xue. Response: Xue reduces the attack’s total damage by 21 (1d10 + 4 + 12). If Xue reduces the damage to 0, she can expend 1 Focus Point to redirect some of the attack’s force. If she does, choose a creature she can see within 5 feet of herself if it was melee, or a creature she can see within 60 feet that isn’t behind Total Cover if the attack was ranged. The creature must succeed on a DC 16 Dexterity saving throw or take 15 (2d10 + 4) damage of the same type dealt by the attack.
Slow Fall. Trigger: When Xue falls. Response: Xue reducees any falling damage by 60.

“I am the Winter. I am the Cold.”
“I was denied my birthright, but I will not be denied your life.”
“You can have influence and lose money, but you will never lose influence when you have money.”
“SCREEEE!”
“Many contemporaries would deem the club an inelegant weapon best fit for crude paleolithic savages. Such unimaginative combatants are those I find most delightful to enlighten.”
“Surrender peacefully and I vow you will remain dead.”
Skeletons are reanimated Humanoid bones bearing the equipment they had in life. They have rudimentary faculties and greater agility than zombies and similar shambling corpses. While they aren’t capable of creating plans of their own, they avoid obvious barriers and self-destructive situations.
Skeletons are reanimated Humanoid bones bearing the equipment they had in life. They have rudimentary faculties and greater agility than zombies and similar shambling corpses. While they aren’t capable of creating plans of their own, they avoid obvious barriers and self-destructive situations.
The spirit resembles an Undead creature with a chosen form, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends. The creature is an ally to Vesper and his allies. In combat, the creature shares Vesper’s Initiative count, but it takes its turn immediately after his. It obeys Vesper’s verbal commands (no action required by him). If he doesn’t issue any, it takes the Dodge action and uses its movement to avoid danger.
Mass: 30 tons
Tech Base: Inner Sphere [D/D-E-F-F]
Role: Striker
Battle Value: 1,031
Cost: 2,440,100 C-Bills
Equipment Mass
Internal Structure: 3
Engine: 150 5.5
Walking MP: 5
Running MP: 8
Jumping MP: 4
AirMech Waking MP: 2
AirMech Running MP: 3
AirMech Cruising MP: 12
AirMech Flanking MP: 18
Safe Thrust: 4
Max Thrust: 6
Heat Sinks: 10 [20] 0
Gyro: 2
Cockpit: 3
Fuel: 80 0
Structural Integrity: 10
Armor Factor: 80 5
Internal Armor
Structure Value
Head 3 8
Center Torso 10 12
Center Torso (rear) 4
L/R Torso 7 8
L/R Torso (rear) 3
L/R Arm 5 7
L/R Leg 7 10
Weapons and Ammo Location Critical Mass
Medium Laser RT 1 1
Medium Laser CT 1 1
Medium Laser LT 1 1
LRM-5 LT 1 1
Ammo (LRM-5) 24 LT 1 1
CASE LT 1 0.5
2 Jump Jets RL 2 1
2 Jump Jets LL 2 1








“I could provide guaranteed safe passage through the Porcelain Forest. Of course such perilous wayfinding would not be done out of mere generosity.”