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Bounty Hunter

Bounty Hunter

“You can have influence and lose money, but you will never lose influence when you have money.”

Sold to mercenaries as a child soldier, Boreäs Blakthörn would survive impossible odds to become a renown veteran. His campaigns are tales of legends: he fought in the throne room of the Naga King during the Fall of the Serpent Kingdoms, he stood alongside the Silver Crusade against the lycanthropes of the Lunar Requiem, and his axe delivered the final strike that ended the Desolation of the Greatwyrm Sunscar. Yet for all his might, it was not until Blakthörn was presumed lost at sea in the Forbidden Expanse that he gained freedom.

Medium Humanoid (Human), Chaotic Neutral


Armor Class 23; Initiative +5 (15)
Hit Points 166 (18d10 + 18 + 36)
Speed 30 feet, Climb 30 feet, Swim 30 feet


STR DEX CON INT WIS CHA
20 8 13 12 20 10
MOD SAV MOD SAV MOD SAV MOD SAV MOD SAV MOD SAV
+5 +11 -1 -1 +1 +7 +1 +1 +5 +5 +0 +0

Skills Animal Handling +11, Athletics +17, Insight +17, Nature +7, Perception +17, Survival +11; Carpenter’s Tools
Gear Backpack (Rations (5 days), Tinderbox, Traveler’s Clothes), Bedroll, Druidic Focus, Loyalty, Meteoric Iron Armour, Military Saddle, Owl’s Sight, Pouch (15 Diamonds worth 300 GP each, 2 Jeweled Platinum Rings worth 7500 GP each, 53 GP coins), Shield, Traveler’s Clothes, 2 Waterskins; Weight Carried 149 pounds
Senses Darkvision 60 feet, Passive Perception 27, Passive Investigation 11, Passive Insight 27
Languages Common, Elvish, Orc, Sylvan, Undercommon
Challenge 15 (XP 13,000; Proficiency Bonus +6)


TRAITS

Precise Hunter. Blakthörn has Advantage on attack rolls against the creature currently marked by his Hunter’s Mark.

Primal Companion. Whenever Blakthörn finishes a Long Rest, he can summon a primal beast, which appears in an unoccupied space within 5 feet of him. Blakthörn chooses its stat block: Beast of the Land, Beast of the Sea or Beast of the Sky. If Blakthörn already has a beast from this feature, the old one vanishes when the new one appears.

Relentless Hunter. Taking damage can’t break Blakthörn’s Concentration on Hunter’s Mark.

Resourceful. Blakthörn gains Heroic Inspiration whenever he finishes a Long Rest.

Tireless. Whenever Blakthörn finishes a Short Rest, his Exhaustion level, if any, decreases by 1.

Tough. Blakthörn’s Hit Point maximum increases by 36.


MAGIC ITEMS

Arcane Battery. While holding the battery, Blakthörn can take a Magic action to touch the battery to one magic item. If that magic item normally regains expended charges daily, it immediately regains 1d4 + 1 expended charges, and the battery loses its magic.

Journey Home. This Helm of Teleportation has 3 charges. While wearing it, Blakthörn can expend 1 charge to cast the Teleport spell from it. The helm regains 1d3 expended charges daily at dawn.

Loyalty. This Returning Handaxe grants a +3 bonus to attack and damage rolls made with it, and it returns to Blakthörn’s hand immediately after he uses it to make a ranged attack roll.

Meteoric Iron Armour. Blakthörn has a +1 bonus to Armor Class while wearing this Plate Armor.

Meteoric Iron Shield. While holding this Shield, Blakthörn has a +2 bonus to Armor Class, in addition to the Shield’s normal bonus to Armor Class.

Owl’s Sight. While wearing these Goggles of Night, Blakthörn has Darkvision out to 60 feet. If he already has Darkvision, wearing the goggles increases its range by 60 feet.

Skyward Bound. These Winged Boots have 4 charges and regain 1d4 expended charges daily at dawn. While wearing the boots, Blakthörn can take a Magic action to expend 1 charge, gaining a Fly Speed of 30 feet for 1 hour. If Blakthörn is flying when the duration expires, he descends at a rate of 30 feet per round until he lands.


ACTIONS

Extra Attack. Blakthörn can attack twice instead of once whenever he takes the Attack action on his turn. Blakthörn can sacrifice one of his attacks when he takes the Attack action to command the beast to take the Beast’s Strike action.

Loyalty. Melee or Ranged Attack Roll: +14 to hit, reach 5 feet or range 20/60 feet. Hit: 13 (1d6 + 10) Slashing damage or 15 (1d6 + 12) Slashing damage when thrown. The weapon returns to Blakthörn’s hand immediately after he uses it to make a ranged attack roll. If he hits a creature with this weapon and deals damage to the creature, Blakthörn has Advantage on his next attack roll against that creature before the end of Blakthörn’s next turn.

Favored Enemy (6/Long Rest). Blakthörn can cast the Hunter’s Mark spell without expending a spell slot.

Primal Companion. If Blakthörn’s Primal Companion beast has died within the last hour, Blakthörn can take a Magic action to touch it and expend a spell slot. The beast returns to life after 1 minute with all its Hit Points restored.

Spellcasting. Blakthörn is an 18th level spellcaster. He casts spells using Wisdom as the spellcasting ability (spell save DC 19, +11 to hit with spell attacks). He can use a Druidic Focus as a Spellcasting Focus for his Ranger spells.
1st level (4/Long Rest): Cure Wounds, Detect Magic, Hunter’s Mark, Longstrider
2nd level (3/Long Rest): Aid, Darkvision, Enhance Ability, Lesser Restoration, Silence
3rd level (3/Long Rest): Dispel Magic, Meld into Stone, Protection from Energy, Revivify
4th level (3/Long Rest): Freedom of Movement
5th level (1/Long Rest): Steel Wind Strike

Tireless (5/Long Rest). As a Magic Action, Blakthörn can give himself 9 (1d8 + 5) Temporary Hit Points.


BONUS ACTIONS

Beast’s Strike. Blakthörn commands his Primal Companion beast to take the Beast’s Strike action.

Nature’s Veil (5/Long Rest). Blakthörn gives himself the Invisible condition until the end of his next turn.

Second Wind (2/Long Rest). Shen regains 6 (1d10 + 1) Hit Points.


Primal Companion

“SCREEEE!”

Blakthörn’s bloodthirsty Primal Companion is Malevolence: an amalgamation of creatures Blakthörn reguarded his greatest challenges. It combines the deadliest traits of these beasts into his vision of an apex predator. For this reason, Malevolence retains a similar appearance in its incarnations of Land, Sea, and Sky. Malevolence has a violent and untamed temperament that solely obeys Blakthörn because it instinctively acknowledges him as its alpha.

Medium Beast (Beast of the Land, Beast of the Sea) or Small Beast (Beast of the Sky), Neutral


Armor Class 17; Initiative +2 (12)
Hit Points 90 (Beast of the Land, Beast of the Sea) or 72 (Beast of the Sky)
Speed 40 feet, Climb 40 feet (Beast of the Land) or 5 feet, Swim 60 feet (Beast of the Sea) or 10 feet, Fly 60 feet (Beast of the Sky)


STR DEX CON INT WIS CHA
14 14 15 8 14 11
MOD SAV MOD SAV MOD SAV MOD SAV MOD SAV MOD SAV
+8 +8 +8 +8 +8 +8 +5 +5 +8 +8 +6 +6

(Beast of the Sky)

STR DEX CON INT WIS CHA
6 16 13 8 14 11
MOD SAV MOD SAV MOD SAV MOD SAV MOD SAV MOD SAV
+4 +4 +9 +9 +7 +7 +5 +5 +8 +8 +6 +6

Senses Darkvision 60 feet (Beast of the Land, Beast of the Sky) or Darkvision 90 feet (Beast of the Sea), Passive Perception 12
Languages Understands the languages that Blakthörn knows
Challenge None (XP 0; Proficiency Bonus +6)


TRAITS

Amphibious (Beast of the Sea). The beast can breathe air and water

Bestial Fury. The first time each turn it hits a creature under the effect of Blakthörn’s Hunter’s Mark spell, the beast deals extra Force damage equal to the bonus damage of that spell.

Flyby (Beast of the Sky). The beast doesn’t provoke Opportunity Attacks when it flies out of an enemy’s reach.

Primal Companion. In Combat, the beast acts during Blakthörn’s turn. It can move and use its Reaction on its own, but the only action it takes is the Dodge action unless Blakthörn takes a Bonus Action to command it to take an action in its stat block or some other action. Blakthörn can also sacrifice one of his attacks when he takes the Attack action to command the beast to take the Beast’s Strike action. If Blakthörn has the Incapacitated condition, the beast acts on its own and isn’t limited to the dodge action.

Share Spells. When Blakthörn casts a spell targeting himself, he can also affect his Primal Companion beast with the spell if the beast is within 30 feet of him.


ACTIONS

Bestial Fury. When Blakthörn commands his Primal Companion beast to take the Beast’s Strike action, the beast can use it twice.

Beast’s Strike (Beast of the Land). Melee Attack Roll: +11, reach 5 feet. Hit: 11 (1d8 + 7) Force or Slashing damage. If the beast moved at least 20 feet straight toward the target before the hit, the target takes an extra 3 (1d6) damage of the same type, and the target has the Prone condition if it is a Large or smaller creature.

Beast’s Strike (Beast of the Sea). Melee Attack Roll: +11, reach 5 feet. Hit: 10 (1d6 + 7) Force or Piercing damage, and the target has the Grappled condition (escape DC 19).

Beast’s Strike (Beast of the Sky). Melee Attack Roll: +11, reach 5 feet. Hit: 10 (1d4 + 8) Force or Slashing damage.


BONUS ACTIONS

Exceptional Training. When Blakthörn commands his Primal Companion beast to take an action, he can also command it to take the Dash, Disengage, Dodge, or Help action.