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HLC-1P Copycat

HLC-1P Copycat

Mass: 60 tons
Chassis: Puma Type Heavy
Power Plant: Vlar 300 Extralight Fusion Engine
Cruising Speed: 54 kph
Maximum Speed: 86 kph
Jump Jets: None
    Jump Capacity: None
Armor: Valiant Lamellor with CASE II
Armament:
     2 Blankenburg Extended-Range Large Lasers
     1 Imperator Code Red LB 10-X Autocannon
     1 Harpoon-6 Short-Range Missiles Launcher
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban HiRez

The ancient author, Oscar Wilde, once claimed that, “imitation is the most sincere form of flattery.” The Copycat is an Inner Sphere mimicry of the Hellcat as manufactured by Clan Sea Fox in 3133. Though ten tons heavier and slightly out-ranged by the original, it is otherwise an effective duplicate. So much so that Clan Sea Fox has sought injunctions to cease its production, but have been stymied by intentional bureaucratic red-tape and lengthy legal procedures in the Lyran Commonwealth.

Tech Base: Inner Sphere [E/X-X-E-D]
Role: Skirmisher
Battle Value: 1,582
Cost: 12,502,400 C-Bills

Equipment                                                                 Mass
Internal Structure:                Endo Steel                               3
Engine:                              300 XL                               16.5
    Walking MP:                        5
    Running MP:                        8
    Jumping MP:                        0
Heat Sinks:                         14 [28]                                 4
Gyro (Extralight):                                                         1.5
Cockpit:                                                                    3
Armor Factor:                         176                                  11
                                   Internal             Armor
                                   Structure            Value
    Head                               3                  9
    Center Torso                      20                 24
    Center Torso (rear)                                   7
    L/R Torso                         14                 20
    L/R Torso (rear)                                      5
    L/R Arm                           10                 25
    L/R Leg                           14                 28

Weapons and Ammo                   Location           Critical            Mass
ER Large Laser                        RA                  2                 5
ER Large Laser                        RT                  2                 5
SRM 6                                 LT                  2                 3
Ammo (SRM) 15                         LT                  1                 1
Ammo (AC) 10                          LT                  1                 1
Ammo (Cluster) 10                     LT                  1                 1
CASE II                               LT                  1                 1
LB 10-X AC                            RA                  6                11

PKP-5K Peacekeeper

PKP-5K Peacekeeper

Mass: 95 tons
Chassis: Combine-Republic Peacekeeper Superheavy
Power Plant: Pitban 285 Fusion Engine
Cruising Speed: 32 kph
Maximum Speed: 54 kph
Jump Jets: Lexington Lifters
    Jump Capacity: 90 meters
Armor: Valiant Lamellor
Armament:
    3 Lord’s Light 2 Extended-Range Particle Projector Cannons
Manufacturer: Luthien Armor Works
    Primary Factory: Luthien
Communications System: Voice of Peace with Tanadi Computers Command Console
Targeting and Tracking System: Keeper of the Peace

The PKP-5K is a variant of the Peacekeeper intended for assignment to senior battlefield commanders. The design replaces much of the standard Peacekeeper’s ordinance and maneuverability for greater Command, Control, and Communications via Command Console integration. As the BattleMech typically remains at distance from initial enemy contact, for overwatch support it incorporates triple Extended-Range Particle Projector Cannons with an adequate count of twenty-three Double Heat Sinks.

Tech Base: Inner Sphere [E/X-X-E-D]
Role: Sniper
Battle Value: 2,167
Cost: 12,210,900 C-Bills

Equipment                                                                 Mass
Internal Structure:                                                        9.5
Engine:                               285                                 16.5
    Walking MP:                        3
    Running MP:                        5
    Jumping MP:                        3
Heat Sinks:                         23 [46]                                13
Gyro (Compact):                                                            4.5
Cockpit (Command Console):                                                  6
Armor Factor:                         293                                 18.5
                                   Internal             Armor
                                   Structure            Value
    Head                               3                  9
    Center Torso                      30                 45
    Center Torso (rear)                                  15
    L/R Torso                         20                 30
    L/R Torso (rear)                                     10
    L/R Arm                           16                 32
    L/R Leg                           20                 40

Weapons and Ammo                   Location           Critical            Mass
ER PPC                                RA                  3                 7
ER PPC                                CT                  3                 7
Jump Jet                              CT                  1                 2
ER PPC                                LA                  3                 7
Jump Jet                              RL                  1                 2
Jump Jet                              LL                  1                 2

FFL-LAM Firefly

FFL-LAM Firefly

Mass: 30 tons
Chassis: Earthwerks FFL
Power Plant: General Motors 150 Fusion Engine
Cruising Speed: 54 kph
Maximum Speed: 86 kph
Jump Jets: Lexington Lifters
    Jump Capacity: 120 meters
Armor: StarSlab/1 with CASE
Armament:
    3 Martell Medium Lasers
    1 Coventry Five-Tube LRM 5
Manufacturer: Coventry/Earthwerks Combine
    Primary Factory: Terra
Communications System: Datacom 18
Targeting and Tracking System: RadCom TXX

* FFL-LAM_FILE_NOT_FOUND *
Up in the sky!
* DATA_ACCESS_FAILURE *
It’s an Aerospace Fighter!
* FILE_INTEGRITY_ERROR *
It’s a BattleMech!
* CORRUPTED_DATA_BACKUP *
No, it’s a Land-Air BattleMech!

Tech Base: Inner Sphere [D/D-E-F-F]
Role: Striker
Battle Value: 1,031
Cost: 2,440,100 C-Bills

Equipment                                                                 Mass
Internal Structure:                                                         3
Engine:                               150                                  5.5
    Walking MP:                        5
    Running MP:                        8
    Jumping MP:                        4
    AirMech Waking MP:                 2
    AirMech Running MP:                3
    AirMech Cruising MP:              12
    AirMech Flanking MP:              18
    Safe Thrust:                       4
    Max Thrust:                        6

Heat Sinks:                         10 [20]                                 0
Gyro:                                                                       2
Cockpit:                                                                    3
Fuel:                                  80                                   0
Structural Integrity:                  10
Armor Factor:                          80                                   5
                                   Internal             Armor
                                   Structure            Value
    Head                               3                  8
    Center Torso                      10                 12
    Center Torso (rear)                                   4
    L/R Torso                          7                  8
    L/R Torso (rear)                                      3
    L/R Arm                            5                  7
    L/R Leg                            7                 10

Weapons and Ammo                   Location           Critical            Mass
Medium Laser                          RT                  1                 1
Medium Laser                          CT                  1                 1
Medium Laser                          LT                  1                 1
LRM-5                                 LT                  1                 1
Ammo (LRM-5) 24                       LT                  1                 1
CASE                                  LT                  1                0.5
2 Jump Jets                           RL                  2                 1
2 Jump Jets                           LL                  2                 1

CGR-5A Charger

CGR-5A Charger

Mass: 80 tons
Chassis: Alshain Class 92
Power Plant: Hermes 400 Extralight Fusion Engine
Cruising Speed: 54 kph
Maximum Speed: 86 kph (108 kph with Supercharger)
Jump Jets: Lexington Ltd. Lifters
    Jump Capacity: 90 meters
Armor: New Samarkand Kage Stealth
Armament:
    4 Lord’s Light 4 Light Particle Projector Cannons
    1 Magna Mark I Light Laser
Manufacturer: Luthien Armor Works
    Primary Factory: Luthien
Communications System: Tek BattleCom with Angel ECM Suite
Targeting and Tracking System: Dalban HiRez with Bloodhound Active Probe

The pursuit to redeem the much maligned Charger is an endeavor that continues to challenge the greatest military manufacturers of the Inner Sphere. An experimental concept from Luthien Armor Works, the CGR-5A retains the scout role of its original incarnation, with significant modifications for new stealth and added maneuverability. The design remains under gunned when compared to contemporary assault ‘Mechs, but its revised weapon payload enjoys six times greater range to a CGR-1A1.

Tech Base: Inner Sphere  [E/X-X-F-E]
Role: Scout
Battle Value: 1,884
Cost: 30,641,370 C-Bills

Equipment                                                                 Mass
Internal Structure:                                                         8
Engine:                              400 XL                               26.5
    Walking MP:                        5
    Running MP:                        8 [10]
    Jumping MP:                        3
Heat Sinks:                         16 [32]                                 6
Gyro:                                                                       4
Cockpit:                                                                    3
Armor Factor (Stealth):               160                                  10

                                   Internal             Armor
                                   Structure            Value
    Head                               3                  9
    Center Torso                      25                 25
    Center Torso (rear)                                   6
    L/R Torso                         17                 20
    L/R Torso (rear)                                      5
    L/R Arm                           13                 15
    L/R Leg                           17                 20

Weapons and Ammo                   Location           Critical            Mass
Light PPC                             RA                  2                 3
Light PPC                             RT                  2                 3
Bloodhound Active Probe               RT                  3                 2
Jump Jet                              RT                  1                 1
Small Laser                           HD                  1                0.5
Supercharger                          CT                  2                 3
Jump Jet                              CT                  1                 1
Light PPC                             LT                  2                 3
Angel ECM Suite                       LT                  2                 2
Jump Jet                              LT                  1                 1
Light PPC                             LA                  2                 3
Stealth Armor                  RA/RT/RL/LT/LA/LL     2/2/2/2/2/2            -

RFR-2C Rattenfanger

RFR-2C Rattenfanger

Mass: 80 tons
Chassis: Kallon Type Kataga
Power Plant: Pitban 320 Extralight Fusion Engine
Cruising Speed: 43 kph
Maximum Speed: 64 kph (86 kph with Supercharger)
Jump Jets: Dynamo Improved
    Jump Capacity: 180 meters
Armor: Durallex Light with CASE II
Armament:
    1 Poland Main Model A Gauss Rifle
    1 Defiance 1001 Extended Range Particle Projector Cannon
Manufacturer: Defiance Industries
    Primary Factory: Hesperus II
Communications System: TharHes Crystal Flower RG-2
Targeting and Tracking System: TharHes Star Shark with Bloodhound Active Probe

The undying Lyran dream of an Assault class scout ‘Mech is often belittled by rival Inner Sphere analysts. Thus initial reports of the Rattenfanger were ignored as erroneous intelligence: an eighty ton BattleMech with dedicated long-range sensors, 86 kph ground speed, and a stable 180 meter jump distance were too fanciful to accept at face value. Despite the lack of visual evidence, reality became irrefutable when Locust, Stinger, and Wasp scout units were consistently lost to an unidentified Lyran reconnaissance contact. Mounting an Extended Range Particle Projector Cannon and a Gauss Rifle, the Rattenfanger outran whatever it could not outgun and outgun whatever it could not outrun. At an eye watering 27.8 million C-Bills per unit, only the overwhelming industrial might of the Lyran Commonwealth could afford large scale procurement. Perhaps more disturbing are rumors of a Chameleon Light Polarization Shield variant in existence, presumably substituting the Extended Range Particle Projector Cannon with an ordinary Particle Projector Cannon to mitigate increased thermal generation.

Tech Base: Inner Sphere [E/X-X-F-F]
Role: Scout
Battle Value: 2,135
Cost: 27,802,200 C-Bills

Equipment                                                                 Mass
Internal Structure:                                                         8
Engine:                              320 XL                               11.5
    Walking MP:                        4
    Running MP:                        6 [8]
    Jumping MP:                        6
Heat Sinks:                         10 [20]                                 0
Gyro:                                                                       4
Cockpit (Torso-Mounted):                                                    4
Armor Factor (Light Ferro):           203                                  12
                                   Internal             Armor
                                   Structure            Value
    Head                               3                  9
    Center Torso                      25                 30
    Center Torso (rear)                                  12
    L/R Torso                         17                 20
    L/R Torso (rear)                                      8
    L/R Arm                           13                 20
    L/R Leg                           17                 28

Weapons and Ammo                   Location           Critical            Mass
ER PPC                                RA                  3                 7
Supercharger                          RT                  1                1.5
3 Improved Jump Jets                  RT                  6                 6
Bloodhound Active Probe               HD                  3                 2
Ammo (Gauss Rifle) 8                  LT                  1                 1
3 Improved Jump Jets                  LT                  6                 6
Gauss Rifle                           LA                  7                15
Ammo (Gauss Rifle) 8                  LA                  1                 1
CASE II                               LA                  1                 1

GOR-1A Gorilla

GOR-1A Gorilla

Mass: 35 tons
Chassis: GM Marauder
Power Plant: Omni 175 Fusion Engine
Cruising Speed: 54 kph
Maximum Speed: 86 kph
Jump Jets: None
    Jump Capacity: None
Armor: Aldis Heavy Ferro-Fibrous
Armament:
    1 Fusigon Strongtooth Heavy Particle Projector Cannon with Turret
    1 Magna Small Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Garret 500A
Targeting and Tracking System: Garret GRNDTRK 9

* GOR-1A_FILE_NOT_FOUND *
Reject Humanity. Return to Monke.
* DATA_ACCESS_FAILURE *
Reject Humanity. Return to Monke.
* FILE_INTEGRITY_ERROR *
Reject Humanity. Return to Monke.
* CORRUPTED_DATA_BACKUP *
Reject Humanity. Return to Monke.

Tech Base: Inner Sphere [E/X-X-F-F]
Role: Sniper
Battle Value: 1,042
Cost: 4,174,988 C-Bills

Equipment                                                                 Mass
Internal Structure:                                                        3.5
Engine:                               175                                   7
    Walking MP:                        5
    Running MP:                        8
    Jumping MP:                        0
Heat Sinks:                         10 [20]                                 0
Gyro (Compact):                                                             3
Cockpit (Torso-Mounted):                                                    4
Armor Factor (Heavy Ferro):           119                                   6
                                   Internal             Armor
                                   Structure            Value
    Head                               3                  9
    Center Torso                      11                 14
    Center Torso (rear)                                   8
    L/R Torso                          8                 12
    L/R Torso (rear)                                      4
    L/R Front Leg                      8                 14
    L/R Rear Leg                       8                 14

Weapons and Ammo                   Location           Critical            Mass
Small Laser                           CT                  1                0.5
Turret                                CT                  1                 0
Heavy PPC                             HD                  4                10

HCT-3G Hatchetman

HCT-3G Hatchetman

Mass: 45 tons
Chassis: Chariot Type III
Power Plant: GM 180 Fusion Engine
Cruising Speed: 43 kph
Maximum Speed: 64 kph
Jump Jets: Luxor 2/Q
    Jump Capacity: 120 meters
Armor: Durallex Super Medium Ferro-Fibrous
Armament:
    1 Hatchet
    1 Defiance B3L Large Laser
    1 Defiance Binary Laser Cannon
Manufacturer: Defiance Industries
    Primary Factory: Hesperus II
Communications System: TharHes Thalia HM-22
Targeting and Tracking System: TharHes Ares-8a

Avoiding the common modernization of an extralight fusion engine replacement, the HCT-3G can be found in garrisons throughout the Lyran Commonwealth. Consolidating firepower between an enormous Binary Laser Cannon and Large Laser, the ‘Mech can deploy without ammunition. Its retention of a standard fusion engine ensures maintenance and repair costs are accessible to even the poorest mainteance crew.

Tech Base: Inner Sphere [E/X-F-E-D]
Role: Brawler
Battle Value: 1,063
Cost: 3,751,440 C-Bills

Equipment                                                                 Mass
Internal Structure:                                                        4.5
Engine:                               180                                   7
    Walking MP:                        4
    Running MP:                        6
    Jumping MP:                        4
Heat Sinks:                         13 (26)                                 3
Gyro:                                                                       2
Cockpit:                                                                    3
Armor Factor (Ferro-Fibrous):        116                                   6.5
                                   Internal             Armor
                                   Structure            Value
    Head                               3                  9
    Center Torso                      14                 17
    Center Torso (rear)                                   4
    L/R Torso                         11                 14
    L/R Torso (rear)                                      4
    L/R Arm                            7                 11
    L/R Leg                           11                 14

Weapons and Ammo                   Location           Critical            Mass
Hatchet                               RA                  3                 3
Binary Laser Cannon                   RT                  4                 9
Large Laser                           LA                  2                 5
Jump Jets                             RL                  2                 1
Jump Jets                             LL                  2                 1

THG-4C3 Thug

THG-4C3 Thug

Mass: 80 tons
Chassis: Earthwerks VOL
Power Plant: Pitban 320 Light Fusion Engine
Cruising Speed: 43 kph
Maximum Speed: 64 kph
Jump Jets: None
    Jump Capacity: None
Armor: Mitchel Argon
Armament:
    2 Tiegart Particle Projector Cannons
Manufacturer: Maltex Corporation
    Primary Factory: Unity
Communications System: Colmax 90 with Guardian ECM Suite and quadruple C3 Master Computers
Targeting and Tracking System: Garret D2j

BattleMechs dedicated to rearguard assignment are rarities in the Draconis Combine. The THG-4C3 stands among those unique few. Operating four independent command, control, and communication systems in simultaneous encrypted broadcast, little tonnage remains for direct battlefield offense. The units are nonetheless sought by commanders who desire force multiplication stratagems. Though its all eggs in one basket approach presents significant risk, the variant offers the widest C3 deployment with easy simplicity.

Tech Base: Inner Sphere  [E/X-X-E-D]
Role: Sniper
Battle Value: 1,511
Cost: 25,095,240 C-Bills

Equipment                                                                 Mass
Internal Structure:                Endo Steel                               4
Engine:                            320 Light                               17
    Walking MP:                        4
    Running MP:                        6
    Jumping MP:                        0
Heat Sinks:                         11 [22]                                 1
Gyro:                                                                       4
Cockpit:                                                                    3
Armor Factor:                         247                                 15.5
                                   Internal             Armor
                                   Structure            Value
    Head                               3                  9
    Center Torso                      25                 34
    Center Torso (rear)                                  16
    L/R Torso                         17                 25
    L/R Torso (rear)                                      9
    L/R Arm                           13                 26
    L/R Leg                           17                 34

Weapons and Ammo                   Location           Critical            Mass
PPC                                   RA                  3                 7
2 C3 Master Computers                 RT                 10                10
Guardian ECM Suite                    CT                  2                1.5
2 C3 Master Computers                 LT                 10                10
PPC                                   LA                  3                 7

HBK-4R Hunchback

HBK-4R Hunchback

Mass: 50 tons
Chassis: Crucis Type V
Power Plant: Nissan 200 Fusion Engine
Cruising Speed: 43 kph
Maximum Speed: 64 kph
Jump Jets: Rawlings 50
    Jump Capacity: 120 meters
Armor: Starshield with Armored Components
Armament:
    2 Hellion-V Medium Lasers
    1 Republic Institute Strategic Combat Hyper Laser
    1 Diverse Optics Type 10 Small Laser
Manufacturer: Republic Institute Strategic Combat
    Primary Factory: Terra
Communications System: Omicron 4002 Networking Channel
Targeting and Tracking System: TRSS Eagle Eye with Targeting Computer

The Hunchback is an ubiquitous BattleMech that strides across multiple battlefields of the Inner Sphere. Its overwhelming combat effectiveness ensures widespread military popularity (and corporate profitability) that contributes to the existence of numerous unique customizations. From state of the art testbeds designed for prestigious research teams, to jerry-built Frankenstein war machines by destitute bandits.

Tech Base: Inner Sphere [F/X-X-X-E]
Role: Sniper
Battle Value: 2,121
Cost: 5,870,875 C-Bills

Equipment                                                                 Mass
Internal Structure:                                                         5
Engine:                               200                                  8.5
    Walking MP:                        4
    Running MP:                        6
    Jumping MP:                        4
Heat Sinks:                         13 [26]                                 3
Gyro:                                                                       2
Cockpit:                                                                    3
Armor Factor:                         160                                  10
                                   Internal             Armor
                                   Structure            Value
    Head                               3                  9
    Center Torso                      16                 26
    Center Torso (rear)                                   5
    L/R Torso                         12                 20
    L/R Torso (rear)                                      4
    L/R Arm                            8                 16
    L/R Leg                           12                 20

Weapons and Ammo                   Location           Critical            Mass
Medium Laser                          RA                  1                 1
RISC Hyper Laser (Armored)            RT                  6                11
Small Laser                           HD                  1                0.5
Targeting Computer                    LT                  3                 3
Medium Laser                          LA                  1                 1
Jump Jets                             RL                  2                 1
Jump Jets                             LL                  2                 1

HBK-4T Hunchback

HBK-4T Hunchback

Mass: 50 tons
Chassis: Crucis Type V
Power Plant: Nissan 200 Fusion Engine
Cruising Speed: 43 kph
Maximum Speed: 64 kph
Jump Jets: None
    Jump Capacity: None
Armor: Starshield with CASE
Armament:
    2 Hellion-V Medium Lasers
    1 ExoStar Small Laser
    1 Telos ThunderShot Thunderbolt 20 Launcher
Manufacturer: Colonial Tractors
    Primary Factory: Fronc
Communications System: Omicron 4002 Networking Channel
Targeting and Tracking System: TRSS Eagle Eye

First seen on Midale by DMI operatives in 3135, the HBK-4T Hunchback became a prevailing enigma. Why would foreign benefactors provide modified Hunchbacks to the Taurian Concordat? Equally important is the question of who could provide them? The Lyran Commonwealth and Clan Sea Fox often atop the conspirator lists, though no one can realistically explain how either benefit from the arrangement. Taurus Territorial Industries insist the idea was a domestic endeavor, yet cannot provide the development data proving such. These mysteries overshadow the HBK-4T itself, acknowledged as an adequate indirect fire platform in military circles.

Tech Base: Inner Sphere [E/X-X-F-E]
Role: Missile Boat
Battle Value: 1,288
Cost: 4,237,000 C-Bills

Equipment                                                                 Mass
Internal Structure:                                                         5
Engine:                               200                                  8.5
    Walking MP:                        4
    Running MP:                        6
    Jumping MP:                        0
Heat Sinks:                         10 [20]                                 0
Gyro:                                                                       2
Cockpit:                                                                    3
Armor Factor:                         160                                  10
                                   Internal             Armor
                                   Structure            Value
    Head                               3                  9
    Center Torso                      16                 26
    Center Torso (rear)                                   5
    L/R Torso                         12                 20
    L/R Torso (rear)                                      4
    L/R Arm                            8                 16
    L/R Leg                           12                 20

Weapons and Ammo                   Location           Critical            Mass
Medium Laser                          RA                  1                 1
Thunderbolt-20                        RT                  5                15
Small Laser                           HD                  1                0.5
Thunderbolt-20 (Ammo) 9               LT                  3                 3
CASE                                  LT                  1                0.5
Medium Laser                          LA                  1                 1