| Charname |
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Medium Humanoid (Goliath), Chaotic Neutral
Armor Class 17 (Draconic Resilience); Initiative +3 (13)
Hit Points 50 (8d6 + 16)
Speed 35 feet
| STR | DEX | CON | INT | WIS | CHA | ||||||
| 8 | 16 | 13 | 10 | 12 | 18 | ||||||
| MOD | SAV | MOD | SAV | MOD | SAV | MOD | SAV | MOD | SAV | MOD | SAV |
| -1 | -1 | +3 | +3 | +1 | +4 | +0 | +0 | +1 | +1 | +4 | +7 |
Skills Deception +7, Insight +4, Intimidation +7, Perception +4, Persuasion +7, Sleight of Hand +6, Stealth +6; Forgery Kit
Resistances Cold
Gear Backpack (Bedroll, Rations (3 days), 2 Waterskins), Quarterstaff, Traveler’s Clothes; Weight Carried 34 pounds
Senses Passive Perception 14, Passive Investigation 10, Passive Insight 11
Languages Common, Draconic, Giant
Challenge 6 (XP 2,300; Proficiency Bonus +3)
TRAITS
Draconic Resilience. Charname’s Hit Point maximum increases by 8 and while he isn’t wearing armor, his base AC equals 17.
Elemental Affinity. Charname is resistant to Cold damage and when he casts spells that deal Cold damage, he adds 4 to one damage roll.
Energy Mastery. Spells Charname casts ignore Resistance to Cold damage. In addition, when he rolls damage for a spell he casts that deals Cold damage, he can treat any 1 on a damage die as a 2.
Frostbite. Once per turn when Charname hits a creature with an attack roll and deals Cold damage, the creature subtracts 2 (1d4) from the next saving throw it makes before the end of Charname’s next turn.
Frost’s Chill (3/Long Rest). When Charname hits a target with an attack roll and deals damage to it, he can also deal 3 (1d6) Cold damage to it and reduce its Speed by 10 feet until the start of Charname’s next turn.
Metamagic (8 Sorcery Points/Long Rest). Charname use the chosen options to temporarily modify spells he casts. To use an option, he must spend the number of Sorcery Points that it costs. Charname can use only one Metamagic option on a spell when he casts it unless otherwise noted in one of those options.
- Heightened Spell. When Charname casts a spell that forces a creature to make a saving throw, he can spend 2 Sorcery Points to give one target of the spell Disadvantage on saves against the spell.
- Quicken Spell. When Charname casts a spell with a casting time of an action, he can spend 2 Sorcery Points to change the casting time to a Bonus Action for this casting. Charname can’t modify a spell in this way if he already cast a level 1+ spell on the current turn, nor can he cast a level 1+ spell on the current turn after modifying a spell in this way.
Powerful Build. Charname has Advantage on any ability check he makes to end the Grappled condition. He also count as one size larger when determining his carrying capacity.
Sorcerous Restoration (1/Long Rest). When he finishes a Short Rest, Charname can regain 3 expended Sorcery Points.
ACTIONS
Ray of Frost. Spell Attack Roll: +7 to hit, range 60 feet. Hit: 13 (2d8 + 4) Cold damage. On a hit, the target’s Speed is reduced by 10 feet until the start of Charname next turn.
Spellcasting. Charname is a 8th level spellcaster. He casts spells using Charisma as the spellcasting ability (spell save DC 15, +7 to hit with spell attacks).
Cantrips (at will): Mage Hand, Mind Sliver, Minor Illusion, Prestidigitation, Ray of Frost
1st level (4/Long Rest): Chromatic Orb, Command, Ice Knife, Shield ᴿ, Sleep
2nd level (3/Long Rest): Alter Self, Dragon’s Breath, Mirror Image, Misty Step ᴮᴬ, Suggestion
3rd level (3/Long Rest): Counterspell, Fear, Fly, Protection from Energy, Sleet Storm
4th level (2/Long Rest): Arcane Eye, Charm Monster, Greater Invisibility, Ice Storm, Polymorph
BONUS ACTIONS
Font of Magic. Charname can transform unexpended Sorcerous Points into one spell slot, creating a spell slot no higher than level 4. Any spell slot he creates with this feature vanishes when you finish a Long Rest.
Innate Sorcery (2/Long Rest). For 1 minute Charname gains the following benefits:
- The spell save DC of his Sorcerer spells increases by 1.
- He has Advantage on the attack rolls of Sorcerer spells he casts.
Large Form (1/Long Rest). Charname changes his size to Large for 10 minutes or until he ends it (no action required).
