| Cult Exile |
“Can you hear the Voices too!?”
Abraxas was raised to become a Bearer of the Cult: resolute warriors who protect the Hidden Faith’s relics and ruins from nonbelievers. He was shown the Cult’s occult secrets; even gifted with unfathomable powers from the Forgotten Goddess. Yet for reasons unknown, Abraxas grew disillusioned and under the guise of dying in battle, fled his responsibilities. Why the Forgotten Goddess has not reveal the truth to Her followers is a mystery that gnaws at Abraxas contentious.
Medium Humanoid (Dwarf), Lawful Evil
Armor Class 17, Initiative +2 (12)
Hit Points 93 (9d8 + 9 + 18 + 18)
Speed 30 feet
| STR | DEX | CON | INT | WIS | CHA | ||||||
| 14 | 14 | 14 | 10 | 8 | 18 | ||||||
| MOD | SAV | MOD | SAV | MOD | SAV | MOD | SAV | MOD | SAV | MOD | SAV |
| +2 | +3 | +2 | +3 | +2 | +3 | +0 | +1 | -1 | +4 | +4 | +9 |
Skills Arcana +4, Deception +8, Intimidation +8, Perception +7, Persuasion +12; Bagpipes, Smith’s Tools
Gear Worn Breastplate, Fortune’s Mantle , Meteor Axe, Pouch with 65 GP coins, Traveler’s Clothes; Weight Worn 55 pounds
Gear Kept Backpack, Bedroll, Rations (5 days), Sack, Tinderbox, 2 Waterskins; Weight Kept 33.5 pounds
Resistances Poison
Senses Darkvision 120 feet, Passive Perception 17, Passive Investigation 12, Passive Insight 11
Languages Common, Dwarvish, Orc
Challenge 6 (2,300 XP; Proficiency Bonus +4)
TRAITS
Dwarven Resilience. Abraxas has Advantage on saving throws he makes to avoid or end the Poisoned condition.
Dwarven Toughness. Abraxas’ Hit Point maximum increases by 9.
Font of Inspiration. Abraxas can expend a spell slot (no action required) to regain one expended use of Bardic Inspiration.
Jack of all Trades. Abraxas can add +2 Proficiency Bonus to ability checks he makes that uses a skill proficiency he lacks and that doesn’t otherwise use his Proficiency Bonus.
Pact Magic (Short Rest). Abraxas is a 9th level spellcaster. He casts spells using Charisma as the spellcasting ability (spell save DC 16, +8 to hit with spell attacks). He can use his pact weapon as a Spellcasting Focus.
Cantrips (at will): Eldritch Blast, Mind Sliver
1st level (1 slot): Armor of Agathys, Hex
Spellcasting (Long Rest). Abraxas is a 9th level spellcaster. He casts spells using Charisma as the spellcasting ability (spell save DC 16, +8 to hit with spell attacks). He can use a Musical Instrument, Simple or Martial weapon as a Spellcasting Focus.
Cantrips (at will): Mage Hand, Minor Illusion, True Strike
1st level (4 slots): Feather Fall, Healing Word, Sleep
2nd level (3 slots): Enhance Ability, Phantasmal Force, Suggestion
3rd level (3 slots): Dispel Magic, Hypnotic Pattern, Major Image
4th level (2 slots): Greater Invisibility, Phantasmal Killer, Polymorph
Tough. Abraxas’ Hit Point maximum increases by 18.
MAGIC ITEMS
Fortune’s Mantle. Abraxas gains a +1 bonus to Armor Class and saving throws while he wears this Cloak of Protection.
Meteor Axe. Abraxas has a +1 bonus to attack rolls and damage rolls made with this Greataxe +1.
ACTIONS
Extra Attack. Abraxas can attack twice instead of once whenever he takes the Attack action on his turn. In addition, Abraxas can cast one of his cantrips that has a casting time of an action in place of one of those attacks.
Meteor Axe. Melee Attack Roll: +9 to hit, reach 10 feet. Hit: 10 (1d10 + 5) Necrotic, Psychic, Radiant, or Slashing damage.
Eldritch Blast. Spell Attack Roll: +8 to hit, reach 120 feet. Hit: 11 (2d10) Force damage.
True Strike. Spell Attack Roll: +9 to hit, reach 10 feet. Hit: 10 (1d10 + 5) Radiant or Slashing damage plus 3 (1d6) Radiant damage.
BONUS ACTIONS
Bardic Inspiration (4/Short Rest). Abraxas can inspire another creature within 60 feet that can see or hear him. That creature gains one of his Bardic Inspiration dice. Once within the next hour, when the creature fails a D20 Test, the creature can roll 1d10 and add the number rolled to the total, potentially turning the failure into a success. A creature that has a Bardic Inspiration die from Abraxas can also use it for one of the following effects:
- Defense. When the creature is hit by an attack roll, that creature can use its Reaction to roll the Bardic Inspiration die and add the result to its Armor Class against that attack.
- Offense. Immediately after the creature hits a target with an attack roll, the creature can roll the Bardic Inspiration die and add the result to the attack’s damage.
Hew. Immediately after Abraxas scores a Critical Hit with a Melee weapon or reduces a creature to 0 Hit Points with one, he can make one attack with the same weapon.
Tremorsense (4/Long Rest). Abraxas gains Tremorsense with a range of 60 feet for 10 minutes. He must be on or touching a natural or worked stone surface to use this Tremorsense.
REACTIONS
Countercharm. Trigger: Abraxas or a creature within 30 feet fails a saving throw against an effect that applies the Charmed or Frightened condition. Response: Reroll the saving throw with Advantage.
