| RFR-2C Rattenfanger |
Mass: 80 tons
Chassis: Kallon Type Kataga
Power Plant: Pitban 320 Extralight Fusion Engine
Cruising Speed: 43 kph
Maximum Speed: 64 kph (86 kph with Supercharger)
Jump Jets: Dynamo Improved
Jump Capacity: 180 meters
Armor: Durallex Light with CASE II
Armament:
1 Poland Main Model A Gauss Rifle
1 Defiance 1001 Extended Range Particle Projector Cannon
Manufacturer: Defiance Industries
Primary Factory: Hesperus II
Communications System: TharHes Crystal Flower RG-2
Targeting and Tracking System: TharHes Star Shark with Bloodhound Active Probe
The undying Lyran dream of an Assault class scout ‘Mech is often belittled by rival Inner Sphere analysts. Thus initial reports of the Rattenfanger were ignored as erroneous intelligence: an eighty ton BattleMech with dedicated long-range sensors, 86 kph ground speed, and a stable 180 meter jump distance were too fanciful to accept at face value. Despite the lack of visual evidence, reality became irrefutable when Locust, Stinger, and Wasp scout units were consistently lost to an unidentified Lyran reconnaissance contact. Mounting an Extended Range Particle Projector Cannon and a Gauss Rifle, the Rattenfanger outran whatever it could not outgun and outgun whatever it could not outrun. At an eye watering 27.8 million C-Bills per unit, only the overwhelming industrial might of the Lyran Commonwealth could afford large scale procurement. Perhaps more disturbing are rumors of a Chameleon Light Polarization Shield variant in existence, presumably substituting the Extended Range Particle Projector Cannon with an ordinary Particle Projector Cannon to mitigate increased thermal generation.
Tech Base: Inner Sphere [E/X-X-F-F]
Role: Scout
Battle Value: 2,135
Cost: 27,802,200 C-Bills
Equipment Mass
Internal Structure: 8
Engine: 320 XL 11.5
Walking MP: 4
Running MP: 6 [8]
Jumping MP: 6
Heat Sinks: 10 [20] 0
Gyro: 4
Cockpit (Torso-Mounted): 4
Armor Factor (Light Ferro): 203 12
Internal Armor
Structure Value
Head 3 9
Center Torso 25 30
Center Torso (rear) 12
L/R Torso 17 20
L/R Torso (rear) 8
L/R Arm 13 20
L/R Leg 17 28
Weapons and Ammo Location Critical Mass
ER PPC RA 3 7
Supercharger RT 1 1.5
3 Improved Jump Jets RT 6 6
Bloodhound Active Probe HD 3 2
Ammo (Gauss Rifle) 8 LT 1 1
3 Improved Jump Jets LT 6 6
Gauss Rifle LA 7 15
Ammo (Gauss Rifle) 8 LA 1 1
CASE II LA 1 1

Mass: 35 tons
Tech Base: Inner Sphere [E/X-X-F-F]
Role: Sniper
Battle Value: 1,042
Cost: 4,174,988 C-Bills
Equipment Mass
Internal Structure: 3.5
Engine: 175 7
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 10 [20] 0
Gyro (Compact): 3
Cockpit (Torso-Mounted): 4
Armor Factor (Heavy Ferro): 119 6
Internal Armor
Structure Value
Head 3 9
Center Torso 11 14
Center Torso (rear) 8
L/R Torso 8 12
L/R Torso (rear) 4
L/R Front Leg 8 14
L/R Rear Leg 8 14
Weapons and Ammo Location Critical Mass
Small Laser CT 1 0.5
Turret CT 1 0
Heavy PPC HD 4 10
Mass: 45 tons
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Shou became a swordsman for one reason: Lixue. Born the same day and inseparable throughout childhood, a young Lixue would seek Shou once his daily responsibilities at the village blacksmith were complete. As seasons passed she developed into a flawless beauty; so much so it became a curse. Word spread of the maiden’s allure until the Empress decreed Lixue as her own. The evening before she was surrendered, Lixue and Shou laid together in requite passion.

Mass: 80 tons
Tech Base: Inner Sphere [E/X-X-E-D]
Role: Sniper
Battle Value: 1,511
Cost: 25,095,240 C-Bills
Equipment Mass
Internal Structure: Endo Steel 4
Engine: 320 Light 17
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 11 [22] 1
Gyro: 4
Cockpit: 3
Armor Factor: 247 15.5
Internal Armor
Structure Value
Head 3 9
Center Torso 25 34
Center Torso (rear) 16
L/R Torso 17 25
L/R Torso (rear) 9
L/R Arm 13 26
L/R Leg 17 34
Weapons and Ammo Location Critical Mass
PPC RA 3 7
2 C3 Master Computers RT 10 10
Guardian ECM Suite CT 2 1.5
2 C3 Master Computers LT 10 10
PPC LA 3 7
Mass: 50 tons
Tech Base: Inner Sphere [F/X-X-X-E]
Role: Sniper
Battle Value: 2,121
Cost: 5,870,875 C-Bills
Equipment Mass
Internal Structure: 5
Engine: 200 8.5
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 13 [26] 3
Gyro: 2
Cockpit: 3
Armor Factor: 160 10
Internal Armor
Structure Value
Head 3 9
Center Torso 16 26
Center Torso (rear) 5
L/R Torso 12 20
L/R Torso (rear) 4
L/R Arm 8 16
L/R Leg 12 20
Weapons and Ammo Location Critical Mass
Medium Laser RA 1 1
RISC Hyper Laser (Armored) RT 6 11
Small Laser HD 1 0.5
Targeting Computer LT 3 3
Medium Laser LA 1 1
Jump Jets RL 2 1
Jump Jets LL 2 1