| Conan of Cimmeria |
Conan: Adventures in an Age Undreamed Of, is a tabletop role-playing game published by Modiphius Entertainment, based upon the iconic barbarian and legendary world created by Robert E. Howard. Each major sourcebook features a short section entitled, “Hihter Came Conan…“, which catalogs an evolving character sheet for the Cimmerian. Chronologically this begins with Conan the Thief and ends with Conan the King.
Interesting enough, Conan has an illegal build, even if one ignores talents not cited elsewhere in the product line (except his character sheets). In addition, Conan, as featured in Conan the Thief, is not an example of him at his earliest start. The entry has applied dozens of experience points. I made an attempt to extrapolate an inexperienced version of Conan, based on “Hihter Came Conan…” without the house rules. One who is a young man yet to begin the world spanning adventures that transform him into a timeless legend.
“Jack of all trades, master of none,” describes the Modiphius framework for their Conan. Strong an ox, multiple skills, decent swordsmanship; but lacks charisma and fails to dominate in combat.
| Homeland | Cimmeria | Archetype | Barbarian |
| Attributes | Fast and Fit, Fast and Fit | Nature | Proud (CONAN the Barbarian, page 13) |
| Caste | Barbaric (CONAN the Barbarian, page 6) | Education | Educated on the Battlefield |
| Story | Born on a Battlefield | War Story | Defeated a Savage Beast |
| Trait | Born to Battle | Language | Cimmerian, Aquilonian |
| Agi | Awr | Brw | Cor | Int | Per | Wil |
| 10 | 9 | 13 | 8 | 8 | 7 | 8 |
| Skill | Exp | Focus | TN | Skill | Exp | Focus | TN |
| Acrobatics | 2 | 2 | 12 | Melee | 4 | 4 | 14 |
| Animal Handling | 2 | 2 | 9 | Observation | 1 | 1 | 10 |
| Athletics | 1 | 1 | 14 | Parry | 2 | 2 | 10 |
| Command | 1 | 1 | 8 | Resistance | 1 | 1 | 14 |
| Counsel | 1 | 1 | 8 | Society | 1 | 1 | 8 |
| Discipline | 1 | 1 | 9 | Stealth | 1 | 1 | 11 |
| Healing | 1 | 1 | 9 | Survival | 2 | 2 | 11 |
| Insight | 1 | 1 | 10 | Thievery | 1 | 1 | 10 |
| Lore | 1 | 1 | 9 |
| Talents |
| ◾ Ancient Bloodline (Atlantean): Conan is quick to anger, fierce and indomitable, and he often experiences glimpses into the vastness of time, insights at times of extreme peril or danger. ◾ Courageous: Conan may re-roll a single d20 on any Discipline test, though the second result stands. He gains 1 Courage Soak. ◾ Deflection: When making a Defend Reaction using the Parry skill, Conan can reduce the number of points added to Doom by 1, to a minimum of 0. This stacks with the weapon’s Parrying quality. ◾ Hunter: When in the rural parts of Cimmeria, the number of successes required for any Survival tests Conan attempts is reduced by 1, even if this reduces the Difficulty of the test to Simple (D0). ◾ No Mercy: When making a Melee attack, Conan may re-roll one damage dice, if desired. You must accept the results of the re-rolls. ◾ Savage Dignity: Conan may roll an additional d20 for any test to resist being intimidated, persuaded, or impressed by a “civilized” person. This is usually a Discipline test, but can extend to Personality-based tests such as Command or Society. (CONAN the Barbarian, page 7) ◾ Sharp Senses: Conan may re-roll one d20 when making an Observation test, but he must accept the new result. ◾ Uncivilized: Conan suffers one step of Difficulty in Social tests when dealing with people from more civilized countries. On the other hand, his Upkeep cost is reduced by 2 Gold. (CONAN the Barbarian, page 7) |
| Fortune | Renown | Standing | Gold | Upkeep |
| 2 | 0 | 1 | 7 | 2 |
| Belongings |
| broadsword still stained in places with the blood of those it has slain, 2 daggers, shield, ragged furs which count as Heavy Clothing (Armor 1: Torso/Arms/Legs), deerskin leggings and a heavy hooded cloak, a solid well-crafted armband made of copper, battlefield honor |
| Courage | Vigor | Resolve |
| 1 | 14 | 9 |
| Attacks |
| ◾ Broadsword (M): Reach 2, 7D, Unbalanced, Parrying ◾ Shield (M): Reach 2, 5D, 1H, Knockdown, Shield 2 ◾ Dagger (M): Reach 1, 6D, 1H, Hidden 1, Parrying, Thrown, Unforgiving 1 ◾ Steely Glare (T): Range C, 2D mental, Stun |

The wealth Aslan’s parents believed their daughter would inherit, were seized through treachery before she was born. Her mother successfully fled the betrayal, though died delivering her first and only child into destitution. Aslan was raised in poverty by sympathetic outcasts; left with only a torn scroll as connection to the past. While immensely grateful to her adoptive caretakers, such life diminished opportunities to reclaim her birthright.
Shou became a swordsman for one reason: Lixue. Born the same day and inseparable throughout childhood, a young Lixue would seek Shou once his daily responsibilities at the village blacksmith were complete. As seasons passed she developed into a flawless beauty; so much so it became a curse. Word spread of the maiden’s allure until the Empress decreed Lixue as her own. The evening before she was surrendered, Lixue and Shou laid together in requite passion.

Mass: 80 tons
Tech Base: Inner Sphere [E/X-X-E-D]
Role: Sniper
Battle Value: 1,511
Cost: 25,095,240 C-Bills
Equipment Mass
Internal Structure: Endo Steel 4
Engine: 320 Light 17
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 11 [22] 1
Gyro: 4
Cockpit: 3
Armor Factor: 247 15.5
Internal Armor
Structure Value
Head 3 9
Center Torso 25 34
Center Torso (rear) 16
L/R Torso 17 25
L/R Torso (rear) 9
L/R Arm 13 26
L/R Leg 17 34
Weapons and Ammo Location Critical Mass
PPC RA 3 7
2 C3 Master Computers RT 10 10
Guardian ECM Suite CT 2 1.5
2 C3 Master Computers LT 10 10
PPC LA 3 7
Mass: 50 tons
Tech Base: Inner Sphere [F/X-X-X-E]
Role: Sniper
Battle Value: 2,121
Cost: 5,870,875 C-Bills
Equipment Mass
Internal Structure: 5
Engine: 200 8.5
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 13 [26] 3
Gyro: 2
Cockpit: 3
Armor Factor: 160 10
Internal Armor
Structure Value
Head 3 9
Center Torso 16 26
Center Torso (rear) 5
L/R Torso 12 20
L/R Torso (rear) 4
L/R Arm 8 16
L/R Leg 12 20
Weapons and Ammo Location Critical Mass
Medium Laser RA 1 1
RISC Hyper Laser (Armored) RT 6 11
Small Laser HD 1 0.5
Targeting Computer LT 3 3
Medium Laser LA 1 1
Jump Jets RL 2 1
Jump Jets LL 2 1
Tech Base: Inner Sphere [E/X-X-F-E]
Role: Missile Boat
Battle Value: 1,288
Cost: 4,237,000 C-Bills
Equipment Mass
Internal Structure: 5
Engine: 200 8.5
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 10 [20] 0
Gyro: 2
Cockpit: 3
Armor Factor: 160 10
Internal Armor
Structure Value
Head 3 9
Center Torso 16 26
Center Torso (rear) 5
L/R Torso 12 20
L/R Torso (rear) 4
L/R Arm 8 16
L/R Leg 12 20
Weapons and Ammo Location Critical Mass
Medium Laser RA 1 1
Thunderbolt-20 RT 5 15
Small Laser HD 1 0.5
Thunderbolt-20 (Ammo) 9 LT 3 3
CASE LT 1 0.5
Medium Laser LA 1 1
Mass: 100 tons
Tech Base: Inner Sphere [E/X-X-F-F]
Role: Juggernaut
Battle Value: 2,460
Cost: 10,442,000 C-Bills
Equipment Mass
Internal Structure: Endo Steel 5
Engine: 300 19
Walking MP: 3
Running MP: 5
Jumping MP: 2
Heat Sinks: 16 [32] 6
Gyro (Compact): 4.5
Cockpit (Torso-Mounted): 4
Armor Factor: 307 19.5
Internal Armor
Structure Value
Head 3 9
Center Torso 31 42
Center Torso (rear) 20
L/R Torso 21 27
L/R Torso (rear) 15
L/R Arm 17 34
L/R Leg 21 42
Weapons and Ammo Location Critical Mass
Rotary AC/5 RA 6 10
Ammo (Rotary) 60 RA 3 3
CASE II RA 1 1
Large Laser RT 2 5
Jump Jet CT 2 4
Large Laser LT 2 5
Rotary AC/5 LA 6 10
Ammo (Rotary) 60 LA 3 3
CASE II LA 1 1
Mass: 85 tons