shadow

Half-Orc Javelineer

Half-Orc Javelineer

Chaotic Neutral. Javelins are one of the weapons that suffered major developer negligence in Kingmaker. There are zero unique javelins and programmer oversight made javelins not benefit from Weapon Training. While try to avoid overt min-maxing, javelin builds are completely reliant on feats or class features to maintain relevancy. If you choose to follow the path of a Fighter, the aforementioned Weapon Training bug will never get patched. Do not invest more than 12 levels: there’s nothing of value after Greater Weapon Specialization.

Starting Ability Scores
Strength 16 Intelligence 12
Dexterity 18 Wisdom 10
Constitution 15 Charisma 7
Skills
Athletics 10, Perception 20, Persuasion 20, Trickery 20
Level Class Bonus Class Features Selected Options
1 Fighter +1 Feat: Point Blank Shot, Combat Bonus Feat: Weapon Focus (Javelin)
2 Fighter +2 Bravery +1 Combat Bonus Feat: Precise Shot
3 Fighter +3 Armor Training +1 Feat: Rapid Shot
4 Fighter +4 +1 Constitution, Combat Bonus Feat: Weapon Specialization (Javelin)
5 Fighter +5 Weapon Training +1 Feat: Point Blank Master (Javelin), Weapon Training Group: Spears
6 Fighter +6 Bravery +2 Combat Bonus Feat: Deadly Aim
7 Fighter +7 Armor Training +2 Feat: Iron Will
8 Fighter +8 +1 Dexterity, Combat Bonus Feat: Greater Weapon Focus (Javelin)
9 Fighter +9 Weapon Training +2 Advanced Weapon Training Option: Effortless Dual-Wielding, Feat: Two-Weapon Fighting
10 Fighter +10 Bravery +3 Combat Bonus Feat: Improved Two-Weapon Fighting
11 Fighter +11 Armor Training +3 Feat: Improved Precise Shot
12 Fighter +12 +1 Dexterity, Combat Bonus Feat: Greater Weapon Specialization (Javelin)
13 Slayer +13 Studied Target +1 Feat: Double Slice
14 Slayer +14 Slayer Talent: Combat Trick (Greater Two-Weapon Fighting)
15 Slayer +15 Sneak Attack +2d6 Feat: Accomplished Sneak Attacker
16 Slayer +16 +1 Dexterity, Slayer Talent: Combat Trick (Improved Critical [Javelin])
17 Slayer +17 Studied Target +2 Feat: Critical Focus
18 Slayer +18 Sneak Attack +3d6 Slayer Talent: Combat Trick (Tiring Critical)
19 Slayer +19 Studied Target (Swift Action) Feat: Exhausting Critical
20 Slayer +20 +1 Dexterity, Slayer Talent: Combat Trick (Hammer the Gap)
Equipment
javelin +5, speed javelin +3, singing edge, onslaught, headband of mental perfection +6, absolver’s cloak, great dreamer’s smile, ring of circumstances, wind breath, belt of physical perfection +8, death from afar, manticore skin boots

Elven Curve Blademaster

Elven Curve Blademaster

Lawful Evil. Sasaki Kojirō and Sephiroth fans rejoice: the elven curve blade is Kingmaker’s equivalent of a nodachi. Powerful versions are readily acquirable throughout the campaign, with bane of the living as the ultimate variant if you can defeat the astradaemon. As a two-handed weapon an elven curve blade benefits from 50% bonus damage with the Power Attack feat. If you’re not dabbling with multiclass madness, a straightforward rogue can utilize these exotic swords to create an effective melee build.

Starting Ability Scores
Strength 13 Intelligence 10
Dexterity 18 Wisdom 10
Constitution 14 Charisma 15
Skills
Mobility 20, Perception 20, Persuasion 20, Stealth 20, Trickery 20, Use Magic Device 20
Level Class Bonus Class Features Selected Options
1 Thug +0 Feat: Weapon Finesse, Frightening, Rogue Proficiency, Sneak Attack +1d6 Feat: Improved Initiative, Human Racial Feat: Power Attack
2 Thug +1 Evasion Rogue Talent (Combat Trick: Exotic Weapon Proficiency [Elven Curve Blade])
3 Thug +2 Brutal Beating, Sneak Attack +2d6 Feat: Weapon Focus (Elven Curve Blade), Finesse Training (Elven Curve Blade)
4 Thug +3 Bewildering Injury, Debilitating Injury, Disorienting Injury, Hampering Injury, Uncanny Dodge +1 Charisma, Rogue Talent (Skill Focus: Persuasion)
5 Thug +3 Sneak Attack +3d6 Feat: Iron Will
6 Thug +4 Rogue Talent (Combat Trick: Blind Fight)
7 Thug +5 Sneak Attack +4d6 Feat: Combat Reflexes
8 Thug +6 Improved Uncanny Dodge +1 Dexterity, Rogue Talent (Combat Trick: Cornugon Smash)
9 Thug +6 Sneak Attack +5d6 Feat: Dazzling Display
10 Thug +7 Rogue Advanced Talent (Crippling Strike)
11 Thug +8 Sneak Attack +6d6 Feat: Shatter Defenses, Finesse Training (Short Sword)
12 Thug +9 +1 Dexterity, Rogue Advanced Talent (Opportunist)
13 Thug +9 Sneak Attack +7d6 Feat: Improved Critical (Elven Curve Blade)
14 Thug +10 Rogue Advanced Talent (Double Debilitation)
15 Thug +11 Sneak Attack +8d6 Feat: Critical Focus
16 Thug +12 Feat: Blinding Critical +1 Dexterity, Rogue Advanced Talent (Blinding Strike)
17 Thug +12 Sneak Attack +9d6 Feat: Two-Weapon Fighting
18 Thug +13 Rogue Advanced Talent (Improved Two-Weapon Fighting)
19 Thug +14 Sneak Attack +10d6 Feat: Combat Trick: Greater Two-Weapon Fighting, Finesse Training (Dagger)
20 Thug +15 Master Strike +1 Dexterity, Rogue Advanced Talent (Dispelling Attack)
Equipment
bane of the living, allslayer, allslayer, dark master’s robe, headband of inspired wisdom +6, castigator’s cloak, great dreamer’s smile, ring of circumstances, bracers of armor +8, riversong amulet, belt of physical perfection +8, gloves of the scribe, manticore skin boots