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Ladies ‘n’ Tentacles

Ladies ‘n’ Tentacles
The Rashaar in Carnevale have two things in common with Japanese hentai: sexy ladies and lots of tentacles! I am therefore compelled to design Rashaar gangs themed upon such supremacy. My prime choices for the task are Flame That Burns Underwater and Sirena. To accompany these tentacled arcane ladies are two Lesser Rhyll, whose Fear ability benefits from Sirena’s Hypnotic Aura.
Leader The Flame That Burns Underwater 30 dt
Heroes Sirena 18 dt
Henchmen Lesser Rhyll (2) 26 dt
Equipment Flashbang Grenade 1 dt

Action Life Will Command Size
3 22 5 3 50
MOV DEX ATK PRO MND
3 3 4 5 5
Brawling Tentacles Range Evasion Damage Penetration
Stun 0″ +1
Ordinate Trident
Aquatic 2″ +1

Character Abilities:
Bulky, Fast Swimmer (3), Limited Movement, Mage (2), Water Creature

Command Abilities:
Hydra’s Gifts (PULSE Command Ability): Mutating tentacles emerge from flesh nearby. Every other character (friendly and enemy, not including this one) within 2″ loses 2 Life Points and gains +2 DEXTERITY until the end of the round.

Soul Drain (PULSE Command Ability): Make a Basic MIND Roll. The number of Aces is the number of Life Points lost by any one character (friendly or enemy) in base contact. Replenish that many Will Points.

Unique Abilities:
Brawling Tentacles: The Flame’s tentacles thrash around, hitting anyone that gets close! When making a Combat action with this weapon, roll once, and apply the roll to every character (friendly and enemy) in base contact.

Dragging Down: This character may re-roll failed dice rolls when making Drown actions.

Keywords:
Faction (Rashaar), Leader, Monster, Unique, Discipline (Blood Rites, Wild Magic)


Action Life Will Command Size
2 12 5 1 30
MOV DEX ATK PRO MND
3 5 3 1 5
Unarmed Range Evasion Damage Penetration
0″ +1

Character Abilities:
Engage, Fast Swimmer (4), Mage (2), Water Creature

Command Abilities:
Hypnotic Aura (AURA Command Ability): Until the end of the round any enemy characters within 6″ of this character have -2 MIND.

Soul Drain (PULSE Command Ability): Make a Basic MIND Roll. The number of Aces is the number of Life Points lost by any one character (friendly or enemy) in base contact. Replenish that many Will Points.

Unique Abilities:
Dragging Down: This character may re-roll failed dice rolls when making Drown actions.

Keywords:
Faction (Rashaar), Hero, Monster, Discipline (Blood Rites, Runes of Sovereignity)


Action Life Will Command Size
2 11 4 0 30
MOV DEX ATK PRO MND
4 4 3 3 5
Dementing Tentacles Range Evasion Damage Penetration
Aquatic, Stun 0″ -1

Character Abilities:
Fast Swimmer (1), Fear (0), Water Creature

Keywords:
Faction (Rashaar), Henchman, Monster

Strigoi Entourage

Strigoi Entourage
Imagine an elite of Dracula’s aristocracy, at the promise of prophetic victory, strolls confidently into the Venetian night with her deadliest handmaidens. This is possible with 75 Ducats in Carnevale from TTCombat. At the noble’s side is a fate weaving Tarot Reader who leverages Blessing of the Sky, Curse of the Rent, and Cantrip of the Chariot to alter destiny. Common Strigoi serve as faithful maidservants, while a Newborn Strigoi follows his mistress like an obedient puppy.
Leader Noble Strigoi 22 dt
Heroes Tarot Reader 16 dt
Henchmen Common Strigoi (2), Newborn Strigoi 34 dt
Equipment Lantern 3 dt

Action Life Will Command Size
3 12 0 4 30
MOV DEX ATK PRO MND
5 5 4 4 4
Fangs Range Evasion Damage Penetration
0″

Character Abilities:
Expert Offence (3), Frenzied, Vampiric Attack (2)

Command Abilities:
Blood Frenzy (AURA Command Ability): Until the end of the round, any friendly character with the Vampire keyword within 6″ increase their Vampiric Attack by 1 to a maximum of 2.

Necrotic Mist (PULSE Command Ability): All friendly characters with the Vampire keyword within 6″ receive a Hidden counter.

Unique Abilities:
Bloodline: All friendly characters with the Vampire keyword within line of sight to this character gain Companion (Noble Strigoi).

Sanguine Sabotage: The Noble Strigoi has infiltrated the opponent’s gang to take them down from within. Whenever an enemy character uses a Command within 6″ of this character, roll a dice. On a 7+ the Command costs an extra Command Point if possible.

Keywords:
Faction (Strigoi), Leader, Vampire


Action Life Will Command Size
2 11 4 30
MOV DEX ATK PRO MND
4 4 3 3 5
Unarmed Range Evasion Damage Penetration
0″ +1

Character Abilities:
Mage (2), Expert Sorcerer (1), Slippery

Unique Abilities:
Minor Arcana: When picking spells for this character, you must also choose 1 additional Cantrip for it to know from a different available Discipline.

Cartomancy: If this character successfully casts a Cantrip, this character or any friendly character within 6″ replenishes 1 Will Point.

Keywords:
Faction (Strigoi), Hero, Discipline (Runes of Sovereignity, Wild Magic, Fateweaving)


Action Life Will Command Size
2 10 0 30
MOV DEX ATK PRO MND
4 5 4 3 2
Fangs Range Evasion Damage Penetration
0″

Character Abilities:
Expert Offence (1), Frenzied, Vampiric Attack (1)

Keywords:
Faction (Strigoi), Henchman, Vampire


Action Life Will Command Size
2 8 0 30
MOV DEX ATK PRO MND
5 4 3 2 1
Fangs Range Evasion Damage Penetration
0″

Character Abilities:
Frenzied, Mindless, Vampiric Attack (1)

Keywords:
Faction (Strigoi), Henchman, Vampire

Ordo Dracul

Ordo Dracul
Blood in the Water makes it possible to acquire Vlad Dracula, Ceres, Cibele, and Miriam in a 100 Ducats scenario… at the cost of an Ill Tide. Though the Strigoi have seen significant nerfs since their initial debut, the Lord of Vampires and his Brides remain among the deadliest melee combatants. Therefore taking an Ill Tide is worth the -5 rebate, as most penalties are single turn affairs the Brides’ collective abilities offset. Choose between Starved Dhampir and Harpies for Henchmen. Harpies are Flight capable, but also Mindless and cannot score Victory Points. Starved Dhampir begin weak, but receive Bodyguard and Companion from Vlad Dracula at onset.
Leader Vlad Dracula 27 dt
Heroes Ceres, Cibele, Miriam 57 dt
Henchmen Starved Dhampir (3) 21 dt
Equipment Ill Tide -5 dt

Action Life Will Command Size
3 14 0 5 30
MOV DEX ATK PRO MND
4 5 5 5 5
Wallachian Halberd Range Evasion Damage Penetration
Two-handed 2″ +1 -2

Character Abilities:
Expert Offence (2), Expert Protection (2), Frenzied

Command Abilities:
Transformation (PULSE Command Ability): Remove this character and place it anywhere on solid ground within 8″. This placement cannot be in base contact with an enemy character, and does not count as disengaging.

Necrotic Mist (PULSE Command Ability): All friendly characters with the Vampire keyword within 6″ receive a Hidden counter.

Unique Abilities:
Master Bloodline: All friendly characters with the Vampire keyword in line of sight to this character gain Bodyguard (Vlad Dracula) and Companion (Vlad Dracula).

Connoisseur: Vlad will not drink the blood of just anyone. When attacking a character with the Hero keyword, he gains Vampiric Attack (1). When attacking a character with the Leader keyword, he gains Vampiric Attack (3).

Keywords:
Faction (Strigoi), Leader, Unique, Vampire


Action Life Will Command Size
2 11 0 1 30
MOV DEX ATK PRO MND
5 5 4 2 5
Fangs Range Evasion Damage Penetration
0″

Character Abilities:
Concealment (+2), Slippery, Frenzied, Infiltration, Vampiric Attack (2)

Command Abilities:
Romani Fury (PULSE Command Ability): Every friendly character with the Bride Keyword gains Expert Offence (3) until the end of the round.

Necrotic Mist (PULSE Command Ability): All friendly characters with the Vampire keyword within 6″ receive a Hidden counter.

Keywords:
Faction (Strigoi), Hero, Unique, Vampire, Bride


Action Life Will Command Size
2 11 0 1 30
MOV DEX ATK PRO MND
5 5 4 2 5
Fangs Range Evasion Damage Penetration
0″

Character Abilities:
Mage (2), Expert Sorcerer (1), Frenzied, Vampiric Attack (1)

Command Abilities:
African Bewitching (PULSE Command Ability): Every friendly character with the Bride keyword gains Stunned on their weapons until the end of the round.

Necrotic Mist (PULSE Command Ability): All friendly characters with the Vampire keyword within 6″ receive a Hidden counter.

Keywords:
Faction (Strigoi), Hero, Unique, Vampire, Bride, Discipline (Runes of Sovereignity, Blood Rites, Fateweaving)


Action Life Will Command Size
2 11 0 4 30
MOV DEX ATK PRO MND
5 5 4 2 5
Fangs Range Evasion Damage Penetration
0″

Character Abilities:
Frenzied, Vampiric Attack (1)

Command Abilities:
Eastern Swiftness (PULSE Command Ability): Every friendly character with the Bride keyword gains 1 AP until the end of the round.

Necrotic Mist (PULSE Command Ability): All friendly characters with the Vampire keyword within 6″ receive a Hidden counter.

Unique Abilities:
Sisters of Gelo: This character replenishes 1 Command Point at the start of each character turn if it has line of sight to any other friendly character with the Bride Keyword.

Keywords:
Faction (Strigoi), Hero, Unique, Vampire, Bride


Action Life Will Command Size
2 10 0 30
MOV DEX ATK PRO MND
4 3 3 2 1
Fangs Range Evasion Damage Penetration
0″

Character Abilities:
Frenzied, Vampiric Attack (2)

Unique Abilities:
Rejuvenated: This character starts the game with only 5 Life Points remaining. However, if they start any turn with full Life Points, they increase their MOVEMENT, DEXTERITY, ATTACK and MIND by 1 until the start of their next turn.

Keywords:
Faction (Strigoi), Henchman, Vampire