CGR-5A Charger |
Mass: 80 tons
Chassis: Alshain Class 92
Power Plant: Hermes 400 Extralight Fusion Engine
Cruising Speed: 54 kph
Maximum Speed: 86 kph (108 kph with Supercharger)
Jump Jets: Lexington Ltd. Lifters
Jump Capacity: 90 meters
Armor: New Samarkand Kage Stealth
Armament:
4 Lord’s Light 4 Light Particle Projector Cannons
Manufacturer: Luthien Armor Works
Primary Factory: Luthien
Communications System: Tek BattleCom with Guardian ECM Suite
Targeting and Tracking System: Dalban HiRez with Bloodhound Active Probe and C3 Slave Computer
The pursuit to redeem the much maligned Charger is an endeavor that continues to challenge the greatest military manufacturers of the Inner Sphere. An experimental concept from Luthien Armor Works, the CGR-5A retains the scout role of its original incarnation, with significant modifications for new stealth and added maneuverability. The design remains under gunned when compared to contemporary assault ‘Mechs, but its revised weapon payload enjoys six times greater range to a CGR-1A1.
Tech Base: Inner Sphere [E/X-X-F-E]
Role: Scout
Battle Value: 1,804
Cost: 30,081,120 C-Bills
Equipment Mass
Internal Structure: 8
Engine: 400 XL 26.5
Walking MP: 5
Running MP: 8 [10]
Jumping MP: 3
Heat Sinks: 16 [32] 6
Gyro: 4
Cockpit: 3
Armor Factor (Stealth): 160 10
Internal Armor
Structure Value
Head 3 9
Center Torso 25 25
Center Torso (rear) 6
L/R Torso 17 20
L/R Torso (rear) 5
L/R Arm 13 15
L/R Leg 17 20
Weapons and Ammo Location Critical Mass
Light PPC RA 2 3
Light PPC RT 2 3
Bloodhound Active Probe RT 3 2
Jump Jet RT 1 1
Supercharger CT 2 3
Jump Jet CT 1 1
Light PPC LT 2 3
C3 Slave Computer LT 1 1
Guardian ECM Suite LT 2 1.5
Jump Jet LT 1 1
Light PPC LA 2 3
Stealth Armor RA/RT/RL/LT/LA/LL 2/2/2/2/2/2 -