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Satyr Witch

Willowsong

Willowsong is a beautiful satyr who prefers seclusion from other humanoids. After experiencing betrayal, lies, and theft from those she thought close allies, Willowsong determined she could only rely on herself. Nevertheless, she is unable to resist a satyr’s innate desire to entertain, and on occasion aids those lost in her woods. These individuals, who Willowsong initially monitors from afar to confirm no hostility, are regaled extraordinary tales as she leads them out. If belligerent actions are made against her, Willowsong immediately flees, cursing herself for the mistake of socializing.

To befriend Willowsong requires extraordinary patience and selfless sacrifice. She has been used and cast aside by many, even shackled into slavery by a previous lover, and Willowsong is confident this will continue to happen again (and again, and again) if she is foolish enough to let it. Those with altruistic values are considered the most suspicious, as Willowsong was hurt the most by one.

Medium fey, neutral


Armor Class 15 (studded leather)
Hit Points 54 (12d8)
Speed 40 feet


STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 11 (+0) 12 (+1) 10 (+0) 16 (+3)

Saving Throws Wisdom +3
Skills Perception +3, Performance +9, Persuasion +6, Stealth +6, Survival +3
Senses passive Perception 13
Languages Common, Elvish, Sylvan
Challenge 2 (450 XP)


Magic Resistance. Willowsong has advantage on saving throws against spells and other magical effects.

Sidekick. Whenever a group’s average level goes up, Willowsong gains a level. It doesn’t matter how much of the group’s recent adventures Willowsong experienced; she levels up because of a combination of the adventures she shared with the group and her own training.

Spellcasting. Willowsong is a 5th level spellcaster. Her spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She regains expended spell slots when she finishes a long rest. Willowsong knows the following bard spells:
Cantrips (at will): minor illusion, prestidigitation, vicious mockery
1st level (4 slots): disguise self, healing word
2nd level (2 slots): enhance ability, invisibility


ACTIONS

Ram. Melee Weapon Attack: +4 to hit, reach 5 feet, one target. Hit: 6 (2d4 + 1) bludgeoning damage.

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 feet or range 20/60 feet, one target. Hit: 5 (1d4 + 3) piercing damage.

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