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Half-Elf Javelineer

Half-Elf Javelineer

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Starting Ability Scores
Strength 16 Intelligence 12
Dexterity 18 Wisdom 10
Constitution 13 Charisma 10
Skills
Perception 10, Persuasion 20, Trickery 20
Level Class Bonus Class Features Chosen Options
1 Fighter +1 Chaotic Neutral Half-Elf, Feat: Point Blank Shot, Combat Bonus Feat: Precise Shot, Half-Elf Bonus Feat: Skill Focus (Perception)
2 Fighter +2 Bravery +1 Combat Bonus Feat: Weapon Focus (Javelin)
3 Fighter +3 Armor Training +1 Feat: Rapid Shot
4 Fighter +4 +1 Constitution, Combat Bonus Feat: Weapon Specialization (Javelin)
5 Fighter +5 Weapon Training +1 Feat: Point Blank Master (Javelin), Weapon Training Group: Spears
6 Fighter +6 Bravery +2 Combat Bonus Feat: Deadly Aim
7 Fighter +7 Armor Training +2 Feat: Two-Weapon Fighting
8 Fighter +8 +1 Dexterity, Combat Bonus Feat: Improved Two-Weapon Fighting
9 Fighter +9 Weapon Training +2 Advanced Weapon Training Option: Effortless Dual-Wielding, Feat: Double Slice
10 Fighter +10 Bravery +3 Combat Bonus Feat: Blind Fight
11 Fighter +11 Armor Training +3 Feat: Greater Two-Weapon Fighting
12 Fighter +12 +1 Dexterity, Combat Bonus Feat: Greater Weapon Specialization (Javelin)
13 Fighter +13 Weapon Training +3 Advanced Weapon Training Option: Armed Bravery, Feat: Improved Precise Shot
14 Fighter +14 Bravery +4 Combat Bonus Feat: Greater Weapon Focus (Javelin)
15 Fighter +15 Armor Training +4 Feat: Hammer the Gap
16 Fighter +16 +1 Dexterity, Combat Bonus Feat: Improved Initiative
17 Fighter +17 Weapon Training +4 Advanced Weapon Training Option: Trained Initiative, Feat: Iron Will
18 Fighter +18 Bravery +5 Combat Bonus Feat: Penetrating Strike
19 Fighter +19 Armory Mastery Feat: Improved Iron Will
20 Fighter +20 Weapon Mastery +1 Dexterity, Combat Bonus Feat: Greater Penetrating Strike
Equipment
javelin +5, speed javelin +3, onslaught, headband of inspired wisdom +6, cloak of resistance +6, amulet of natural armor +5, conqueror wurm, dragonfly ring, ring of protection +5, gloves of dueling, owlbear skin boots

DRG-ZR0 Grand Dragon

DRG-ZR0 Grand Dragon

Mass: 60 tons
Chassis: Nykvarn Type 58-66SH
Power Plant: Hermes 360 Extralight Fusion Engine
Cruising Speed: 64 kph
Maximum Speed: 97 kph
Jump Jets: None
    Jump Capacity: None
Armor: New Samarkand Kage Stealth with CASE
Armament:
    1 Lord’s 2 Extended Range Particle Projector Cannon
    1 Telos DecaCluster Long Range Missile System
    1 Victory 23R Medium Laser
Manufacturer: Luthien Armor Works
    Primary Factory: Luthien
Communications System: Sipher CommSys 3 with Guardian ECM Suite
Targeting and Tracking System: Eagle Eye SY10-10 with Beagle Active Probe

“Type Zero” is an informal designation given to a special Grand Dragon modification seen during the Second Combine-Dominion War. When the DCMS recommissioned its arsenal of aging DRG-5K to confront the Clan Ghost Bear opposition, several dozen were selectively refurbished for reconnaissance roles. Though devastating at hit and run stratagems, the design’s combat potential was underestimated at the time of acquisition and never deployed in numbers significant enough to impact the overall conflict.

Tech Base: Inner Sphere [E/X-X-E-D]
Role: Skirmisher
Battle Value: 1,488
Cost: 14,641,280 C-Bills

Equipment                                                                 Mass
Internal Structure:                Endo Steel                               3
Engine:                              360 XL                               16.5
    Walking MP:                        6
    Running MP:                        9
    Jumping MP:                        0
Heat Sinks:                         15 [30]                                 5
Gyro:                                                                       4
Cockpit:                                                                    3
Armor Factor (Stealth):               160                                  10
                                   Internal             Armor
                                   Structure            Value
    Head                               3                  9
    Center Torso                      20                 27
    Center Torso (rear)                                  12
    L/R Torso                         14                 16
    L/R Torso (rear)                                      8
    L/R Arm                           10                 14
    L/R Leg                           14                 18

Weapons and Ammo                   Location           Critical            Mass
ER PPC                                RA                  3                 7
Guardian ECM Suite                    RT                  2                1.5
LRM 10                                CT                  2                 4
Ammo (LRM) 24                         LT                  2                 2
CASE                                  LT                 0.5                1
Beagle Active Probe                   LT                  2                1.5
Medium Laser                          LA                  1                 1
Stealth Armor                  RA/RT/RL/LT/LA/LL     2/2/2/2/2/2            -

YNA-3X Yukionna

YNA-3X Yukionna

Mass: 100 tons
Chassis: Samarkand Tsurara III
Power Plant: Vlar 300 Extralight Fusion Engine
Cruising Speed: 32 kph
Maximum Speed: 54 kph
Jump Jets: Lexington Ltd. Lifters
    Jump Capacity: 90 meters
Armor: Mitchel Argon with Void Signature System and CASE II
Armament:
    2 Imperator Dragon’s Fire Gauss Rifles
    2 Lord’s Light 4 Light Particle Projector Cannons
Manufacturer: New Samarkand Metals
    Primary Factory: Xinyang
Communications System: Black Box Com 7 with Angel ECM Suite
Targeting and Tracking System: Night Fire 7 with Bloodhound Active Probe

The Yukionna embodies an overambitious initiative that sought to innovate clandestine warfare. Development came into fruition when Katana Tormark provided House Kurita with an intact RPT-2X Raptor in early 3135. DCMS senior strategists immediately sought their own application of the void signature system. Due to implementation of multiple bleeding edge technologies and foreign intelligence sabotage, procurement expenditure rose astronomically. Therefore, despite phenomenal proving ground results, the endeavor was abruptly terminated.

Tech Base: Inner Sphere [F/X-X-F-F]
Role: Sniper
Battle Value: 2,757
Cost: 29,474,000 C-Bills

Equipment                                                                 Mass
Internal Structure:                                                        10
Engine:                              300 XL                                9.5
    Walking MP:                        3
    Running MP:                        5
    Jumping MP:                        3
Heat Sinks:                         12 [24]                                 2
Gyro:                                                                       3
Cockpit:                                                                    3
Armor Factor:                         307                                 19.5
                                   Internal             Armor
                                   Structure            Value
    Head                               3                  9
    Center Torso                      31                 47
    Center Torso (rear)                                  15
    L/R Torso                         21                 28
    L/R Torso (rear)                                     14
    L/R Arm                           17                 34
    L/R Leg                           21                 42

Weapons and Ammo                   Location           Critical            Mass
Gauss Rifle                           RA                  7                15
CASE II                               RA                  1                 1
Light PPC                             RT                  2                 3
Angel ECM Suite                       RT                  2                 2
Ammo (Gauss Rifle) 24                 RT                  3                 3
Light PPC                             LT                  2                 3
Bloodhound Active Probe               LT                  3                 2
Ammo (Gauss Rifle) 16                 LT                  2                 2
Gauss Rifle                           LA                  7                15
CASE II                               LA                  1                 1
Jump Jet                              CT                  1                 2
Jump Jet                              RL                  1                 2
Jump Jet                              LL                  1                 2
Void Signature System        RA/RT/RL/CT/LT/LA/LL   1/1/1/1/1/1/1           -