preferential-lite
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Strigoi Entourage

Strigoi Entourage
Imagine an elite of Dracula’s aristocracy, at the promise of prophetic victory, strolls confidently into the Venetian night with her deadliest handmaidens. This is possible with 75 Ducats in Carnevale from TTCombat. At the noble’s side is a fate weaving Tarot Reader who leverages Blessing of the Sky, Curse of the Rent, and Cantrip of the Chariot to alter destiny. Common Strigoi serve as faithful maidservants, while a Newborn Strigoi follows his mistress like an obedient puppy.
Leader Noble Strigoi 22 dt
Heroes Tarot Reader 16 dt
Henchmen Common Strigoi (2), Newborn Strigoi 34 dt
Equipment Lantern 3 dt

Action Life Will Command Size
3 12 0 4 30
MOV DEX ATK PRO MND
5 5 4 4 4
Fangs Range Evasion Damage Penetration
0″

Character Abilities:
Expert Offence (3), Frenzied, Vampiric Attack (2)

Command Abilities:
Blood Frenzy (AURA Command Ability): Until the end of the round, any friendly character with the Vampire keyword within 6″ increase their Vampiric Attack by 1 to a maximum of 2.

Necrotic Mist (PULSE Command Ability): All friendly characters with the Vampire keyword within 6″ receive a Hidden counter.

Unique Abilities:
Bloodline: All friendly characters with the Vampire keyword within line of sight to this character gain Companion (Noble Strigoi).

Sanguine Sabotage: The Noble Strigoi has infiltrated the opponent’s gang to take them down from within. Whenever an enemy character uses a Command within 6″ of this character, roll a dice. On a 7+ the Command costs an extra Command Point if possible.

Keywords:
Faction (Strigoi), Leader, Vampire


Action Life Will Command Size
2 11 4 30
MOV DEX ATK PRO MND
4 4 3 3 5
Unarmed Range Evasion Damage Penetration
0″ +1

Character Abilities:
Mage (2), Expert Sorcerer (1), Slippery

Unique Abilities:
Minor Arcana: When picking spells for this character, you must also choose 1 additional Cantrip for it to know from a different available Discipline.

Cartomancy: If this character successfully casts a Cantrip, this character or any friendly character within 6″ replenishes 1 Will Point.

Keywords:
Faction (Strigoi), Hero, Discipline (Runes of Sovereignity, Wild Magic, Fateweaving)


Action Life Will Command Size
2 10 0 30
MOV DEX ATK PRO MND
4 5 4 3 2
Fangs Range Evasion Damage Penetration
0″

Character Abilities:
Expert Offence (1), Frenzied, Vampiric Attack (1)

Keywords:
Faction (Strigoi), Henchman, Vampire


Action Life Will Command Size
2 8 0 30
MOV DEX ATK PRO MND
5 4 3 2 1
Fangs Range Evasion Damage Penetration
0″

Character Abilities:
Frenzied, Mindless, Vampiric Attack (1)

Keywords:
Faction (Strigoi), Henchman, Vampire

Conan of Cimmeria

Conan of Cimmeria

Conan: Adventures in an Age Undreamed Of, is a tabletop role-playing game published by Modiphius Entertainment, based upon the iconic barbarian and legendary world created by Robert E. Howard. Each major sourcebook features a short section entitled, “Hihter Came Conan…“, which catalogs an evolving character sheet for the Cimmerian. Chronologically this begins with Conan the Thief and ends with Conan the King.

Interesting enough, Conan has an illegal build, even if one ignores talents not cited elsewhere in the product line (except his character sheets). In addition, Conan, as featured in Conan the Thief, is not an example of him at his earliest start. The entry has applied dozens of experience points. I made an attempt to extrapolate an inexperienced version of Conan, based on “Hihter Came Conan…” without the house rules. One who is a young man yet to begin the world spanning adventures that transform him into a timeless legend.

“Jack of all trades, master of none,” describes the Modiphius framework for their Conan. Strong an ox, multiple skills, decent swordsmanship; but lacks charisma and fails to dominate in combat.

Homeland Cimmeria Archetype Barbarian
Attributes Fast and Fit, Fast and Fit Nature Proud (CONAN the Barbarian, page 13)
Caste Barbaric (CONAN the Barbarian, page 6) Education Educated on the Battlefield
Story Born on a Battlefield War Story Defeated a Savage Beast
Trait Born to Battle Language Cimmerian, Aquilonian
Agi Awr Brw Cor Int Per Wil
10 9 13 8 8 7 8
Skill Exp Focus TN Skill Exp Focus TN
Acrobatics 2 2 12 Melee 4 4 14
Animal Handling 2 2 9 Observation 1 1 10
Athletics 1 1 14 Parry 2 2 10
Command 1 1 8 Resistance 1 1 14
Counsel 1 1 8 Society 1 1 8
Discipline 1 1 9 Stealth 1 1 11
Healing 1 1 9 Survival 2 2 11
Insight 1 1 10 Thievery 1 1 10
Lore 1 1 9
Talents
Ancient Bloodline (Atlantean): Conan is quick to anger, fierce and indomitable, and he often experiences glimpses into the vastness of time, insights at times of extreme peril or danger.
Courageous: Conan may re-roll a single d20 on any Discipline test, though the second result stands. He gains 1 Courage Soak.
Deflection: When making a Defend Reaction using the Parry skill, Conan can reduce the number of points added to Doom by 1, to a minimum of 0. This stacks with the weapon’s Parrying quality.
Hunter: When in the rural parts of Cimmeria, the number of successes required for any Survival tests Conan attempts is reduced by 1, even if this reduces the Difficulty of the test to Simple (D0).
No Mercy: When making a Melee attack, Conan may re-roll one damage dice, if desired. You must accept the results of the re-rolls.
Savage Dignity: Conan may roll an additional d20 for any test to resist being intimidated, persuaded, or impressed by a “civilized” person. This is usually a Discipline test, but can extend to Personality-based tests such as Command or Society. (CONAN the Barbarian, page 7)
Sharp Senses: Conan may re-roll one d20 when making an Observation test, but he must accept the new result.
Uncivilized: Conan suffers one step of Difficulty in Social tests when dealing with people from more civilized countries. On the other hand, his Upkeep cost is reduced by 2 Gold. (CONAN the Barbarian, page 7)
Fortune Renown Standing Gold Upkeep
2 0 1 7 2
Belongings
broadsword still stained in places with the blood of those it has slain, 2 daggers, shield, ragged furs which count as Heavy Clothing (Armor 1: Torso/Arms/Legs), deerskin leggings and a heavy hooded cloak, a solid well-crafted armband made of copper, battlefield honor
Courage Vigor Resolve
1 14 9
Attacks
Broadsword (M): Reach 2, 7D, Unbalanced, Parrying
Shield (M): Reach 2, 5D, 1H, Knockdown, Shield 2
Dagger (M): Reach 1, 6D, 1H, Hidden 1, Parrying, Thrown, Unforgiving 1
Steely Glare (T): Range C, 2D mental, Stun

Corvus the Sagittarii

Corvus the Sagittarii

A man of seething spite, Covus survived unbroken decades on the battlefield. The bastard son of an Aquilonian soldier, he was abandon amongst militiamen as an infant. Raised to master the Bossonian bow, Covus became an archer whose exceptional marksmanship has slain many bandits and invaders from safe distance. Even as he approaches advance age, his sharp vision and steady precision remains undiminished.

In “retirement” Corvus become an adventurer. He does so not for wealth, not to witness wonders of the world, but to find purpose. Did the gods intend him to be an inconsequential nobody history casts aside and forgets? In truth, Covus already knows the cruel answer. Yet stubborn pride refuses to accept fate. Thus he travels across distant seas and far continents, in search of immortal glory.

Conan: Adventures in an Age Undreamed Of, is a tabletop role-playing game published by Modiphius Entertainment, based upon the iconic barbarian and legendary world created by Robert E. Howard. This adventurer meets all five requirements to qualify as a Bossonian Archer (CONAN the Scout, page 28) at campaign start.

Homeland Bossonian Marches Archetype Archer
Attributes Dexterous, Eagle-eyed Nature Wrathful
Caste Garrison Soldier (CONAN the Scout, page 7) Education Life in the Garrison (CONAN the Scout, page 15)
Story Born to the Garrison (CONAN the Scout, page 11) War Story Dispossessed
Trait Common by Birth (CONAN the Scout, page 11) Language Aquilonian, Nemedian
Agi Awr Brw Cor Int Per Wil
9 10 8 12 8 7 8
Skill Exp Focus TN Skill Exp Focus TN
Acrobatics 1 1 10 Parry 3 3 15
Animal Handling 1 1 8 Ranged Weapons 5 5 17
Command 1 1 8 Resistance 2 2 10
Discipline 2 2 10 Stealth 1 1 10
Melee 3 3 12 Survival 2 2 12
Observation 3 3 13
Talents
Accurate: When making an attack with a ranged weapon, Corvus may re-roll 3 damage dice. He must accept the result of the re-rolls.
Bossonian Archer: When using a Bossonian bow, add the Fearsome Quality to Corvus’ attacks. Conversely, any other type of bow feels wrong to Corvus, and when using such a bow his Difficulty is increased by one step. (CONAN the Scout, page 17)
Hunter: When in the rural parts of the Bossonian Marches, the number of successes required for any Survival tests Corvus attempts is reduced by 1, even if this reduces the Difficulty of the test to Simple (D0).
Marksman: Corvus may spend a Minor Action before attempting a ranged attack. When he does this, Corvus gains 1 additional Momentum to use for the attack.
Regimented: Corvus may reroll any failed d20s when attempting Society or Command rolls with military non-player characters, but must accept the results of the second roll. Additionally, his Upkeep cost between adventures is halved if Corvus is quartered in a military barracks or with soldiers assigned to a garrison. (CONAN the Scout, page 8)
Sharp Senses: Corvus may re-roll one d20 when making an Observation test, but he must accept the new result.
Strife: Each day when in the Bossonian Marches, Corvus can make a free Simple (D0) Lore test. Each point of Momentum gives him a general idea as to whether there will be a major disturbance that day.
Fortune Renown Standing Gold Upkeep
3 0 1 8 4
Belongings
bossonian longbow and 2 reloads, a knight’s sword, dagger, brigandine hauberk (Armor 2: Arms/Torso), brigandine vest and trousers (Armor 2: Torso/Legs), deerskin leggings and a heavy hooded cloak, an ornate symbol of faith, battlefield honor, riding horse
Courage Vigor Resolve
0 10 10
Attacks
Bossonian Longbow (R): Range M, 7D, 2H, Fearsome, Piercing 1, Volley
Sword (M): Reach 2, 4D, 1H, Parrying
Dagger (M): Reach 1, 3D, 1H, Hidden 1, Parrying, Thrown, Unforgiving 1
Knife to the Throat (T): Range R, 4D mental, Stun, Vicious 1

Aslan the Siegebreaker

Aslan the Siegebreaker

The wealth Aslan’s parents believed their daughter would inherit, were seized through treachery before she was born. Her mother successfully fled the betrayal, though died delivering her first and only child into destitution. Aslan was raised in poverty by sympathetic outcasts; left with only a torn scroll as connection to the past. While immensely grateful to her adoptive caretakers, such life diminished opportunities to reclaim her birthright.

Aslan eventually joined a troop of Turanian mercenaries, possessing colossal strength and exceptional unarmed fighting. Her moment of glory occurred during the siege of a Hyrkanian fortress. In heroism unseen since Acheron and Atlantis, she alone brought down its vaunted impregnable gates. As reward Aslan was released from compulsory enlistment.

Conan: Adventures in an Age Undreamed Of, is a tabletop role-playing game published by Modiphius Entertainment, based upon the iconic barbarian and legendary world created by Robert E. Howard.

Homeland Kush Archetype Mercenary
Attributes Fast and Fit, Warrior-born Nature Sneaky
Caste Outcast Education Path of the Warrior
(CONAN the Adventurer, page 19)
Story The Charity of Honest Men War Story Defeated a Savage Beast
Trait Honor Debt Language Kushite, Turanian
Agi Awr Brw Cor Int Per Wil
10 8 14 10 7 7 7
Skill Exp Focus TN Skill Exp Focus TN
Acrobatics 3 3 13 Parry 3 3 13
Animal Handling 2 2 9 Persuade 1 1 8
Athletics 5 5 19 Ranged Weapons 3 3 13
Melee 3 3 13 Stealth 2 2 12
Observation 2 2 10 Thievery 1 1 9
Talents
Ancient Bloodline (Kushite: Gallah): Whenever Aslan fails a Personality test, she is roused to pride, scoffing at the ways of the upstart Hyborians.
Brutal Brawler: Aslan can ignore the effects of the Improvised Quality, and increase the damage of the basic Improvised Attack by +1D.
Embittered: Within the borders of Kush, Embittered reduces Aslan’s Social Standing by 2, and as a result, reduces the cost of her Upkeep.
Might: On any test to lift or move an inanimate object, Aslan may roll a bonus d20, though the normal limit of three bonus d20s still applies.
Puglist: Aslan can add the Knockdown Quality to all Melee attacks.
Strong Back: For any Athletics test that generates at least one success, Aslan generates one additional success. Further, her Encumbrance limit is increased by 1.
Strife: Each day when in Kush, Aslan can make a free Simple (D0) Lore test. Each point of Momentum gives her a general idea as to whether there will be a major disturbance that day.
Survivor: When Aslan is deprived of obvious sources of food and water, she can reduce the Difficulty of Survival tests by one. This may reduce tests to Simple (D0).
Fortune Renown Standing Gold Upkeep
2 0 0 7 3
Belongings
2 spears stained with blood, shield, suit of mail armor (Armor 3: All; Noisy), fur and pelt clothing sewn with thread, small leather scroll case containing parchment writ with a family secret, riding horse, baggage mule
Courage Vigor Resolve
0 14 7
Attacks
Brawl (M): Reach 1, 7D, 1H, Knockdown, Stun
Spear (M): Reach 3, 8D, Unbalanced, Knockdown, Piercing 1
Shield (M): Reach 2, 6D, 1H, Knockdown, Shield 2
Impossible Feat of Might (T): Range M, 5D mental, Area, Stun

Shou the Bladesmith

Shou the Bladesmith

Shou became a swordsman for one reason: Lixue. Born the same day and inseparable throughout childhood, a young Lixue would seek Shou once his daily responsibilities at the village blacksmith were complete. As seasons passed she developed into a flawless beauty; so much so it became a curse. Word spread of the maiden’s allure until the Empress decreed Lixue as her own. The evening before she was surrendered, Lixue and Shou laid together in requite passion.

The years thereafter Shou sojourned the continent, honing sword techniques into perfection. With each battle Shou’s blade encounters fewer equals; with each duel he prevails with greater ease. Shou has no delusions of the challenge awaiting him, assailing an impregnable fortress and combating the finest imperial legion, yet Lixue was always worth dying for.

Conan: Adventures in an Age Undreamed Of, is a tabletop role-playing game published by Modiphius Entertainment, based upon the iconic barbarian and legendary world created by Robert E. Howard. To justify an abysmal Awareness score, this adventurer was role-played as achromatopsia: meaning he could only see the colors black, white, and shades of grey.

Homeland Khitai Archetype Champion (CONAN the Mercenary, page 11)
Attributes Dexterous, Fast and Fit Nature Practical
Caste Crafter Education Traditional
Story The Quiet Hours of Peace War Story Survived a Duel
Trait Secret Past Language Khitan, Hyrkanian
Agi Awr Brw Cor Int Per Wil
12 6 8 12 9 8 8
Skill Exp Focus TN Skill Exp Focus TN
Acrobatics 1 1 13 Healing 1 1 10
Alchemy 1 1 10 Melee 5 5 17
Animal Handling 2 2 10 Parry 5 5 17
Command 1 1 9 Resistance 2 2 10
Craft 3 3 12 Warfare 1 1 10
Discipline 2 2 10
Talents
Blood on Steel: When rolling for damage with a Melee attack, Shou may spend one Momentum in order to add the Vicious 1 Quality to the weapon, or increase the weapon’s Vicious Quality by 1 if it already possesses the Quality.
Deflection: When making a Defend Reaction using the Parry skill, Shou can reduce the number of points added to Doom by 1, to a minimum of 0. This stacks with the weapon’s Parrying quality.
Journeyman: When making a Craft test, Shou may either roll one extra d20 or spend 1 Doom to reduce the difficulty of the test by one step.
No Mercy: When making a Melee attack, Shou may re-roll 2 damage dice, if desired. He must accept the results of the re-rolls.
Savage Court: In any scene within Khitai, Shou can make a free Challenging (D2) Lore test.
Subject: Whenever Shou pays Upkeep within Khitai, he can reduce the amount of Gold the Upkeep costs by one.
Tradesman: When Carousing, if Shou does not have sufficient Gold to pay his Upkeep, he may offer his services to a tradesman or to a guild in order to cover his Upkeep. However, he may not take any other actions during that period of Carousing.
Fortune Renown Standing Gold Upkeep
2 0 1 8 4
Belongings
broadsword, 2 freshly forged krabi, mail hauberk with coif (Armor 3: Head/Arms/Torso; Heavy), fine robes embroidered with silk thread in Khitan tradition, small leather sack containing hair of a loved one, riding horse
Courage Vigor Resolve
0 10 10
Attacks
Broadsword (M): Reach 2, 5D, Unbalanced, Parrying
Krabi (M): Reach 2, 4D, 1H, Parrying (CONAN the Wanderer, page 27)
Knife to the Throat (T): Range R, 4D mental, Stun, Vicious 1

Ordo Dracul

Ordo Dracul
Blood in the Water makes it possible to acquire Vlad Dracula, Ceres, Cibele, and Miriam in a 100 Ducats scenario… at the cost of an Ill Tide. Though the Strigoi have seen significant nerfs since their initial debut, the Lord of Vampires and his Brides remain among the deadliest melee combatants. Therefore taking an Ill Tide is worth the -5 rebate, as most penalties are single turn affairs the Brides’ collective abilities offset. Choose between Starved Dhampir and Harpies for Henchmen. Harpies are Flight capable, but also Mindless and cannot score Victory Points. Starved Dhampir begin weak, but receive Bodyguard and Companion from Vlad Dracula at onset.
Leader Vlad Dracula 27 dt
Heroes Ceres, Cibele, Miriam 57 dt
Henchmen Starved Dhampir (3) 21 dt
Equipment Ill Tide -5 dt

Action Life Will Command Size
3 14 0 5 30
MOV DEX ATK PRO MND
4 5 5 5 5
Wallachian Halberd Range Evasion Damage Penetration
Two-handed 2″ +1 -2

Character Abilities:
Expert Offence (2), Expert Protection (2), Frenzied

Command Abilities:
Transformation (PULSE Command Ability): Remove this character and place it anywhere on solid ground within 8″. This placement cannot be in base contact with an enemy character, and does not count as disengaging.

Necrotic Mist (PULSE Command Ability): All friendly characters with the Vampire keyword within 6″ receive a Hidden counter.

Unique Abilities:
Master Bloodline: All friendly characters with the Vampire keyword in line of sight to this character gain Bodyguard (Vlad Dracula) and Companion (Vlad Dracula).

Connoisseur: Vlad will not drink the blood of just anyone. When attacking a character with the Hero keyword, he gains Vampiric Attack (1). When attacking a character with the Leader keyword, he gains Vampiric Attack (3).

Keywords:
Faction (Strigoi), Leader, Unique, Vampire


Action Life Will Command Size
2 11 0 1 30
MOV DEX ATK PRO MND
5 5 4 2 5
Fangs Range Evasion Damage Penetration
0″

Character Abilities:
Concealment (+2), Slippery, Frenzied, Infiltration, Vampiric Attack (2)

Command Abilities:
Romani Fury (PULSE Command Ability): Every friendly character with the Bride Keyword gains Expert Offence (3) until the end of the round.

Necrotic Mist (PULSE Command Ability): All friendly characters with the Vampire keyword within 6″ receive a Hidden counter.

Keywords:
Faction (Strigoi), Hero, Unique, Vampire, Bride


Action Life Will Command Size
2 11 0 1 30
MOV DEX ATK PRO MND
5 5 4 2 5
Fangs Range Evasion Damage Penetration
0″

Character Abilities:
Mage (2), Expert Sorcerer (1), Frenzied, Vampiric Attack (1)

Command Abilities:
African Bewitching (PULSE Command Ability): Every friendly character with the Bride keyword gains Stunned on their weapons until the end of the round.

Necrotic Mist (PULSE Command Ability): All friendly characters with the Vampire keyword within 6″ receive a Hidden counter.

Keywords:
Faction (Strigoi), Hero, Unique, Vampire, Bride, Discipline (Runes of Sovereignity, Blood Rites, Fateweaving)


Action Life Will Command Size
2 11 0 4 30
MOV DEX ATK PRO MND
5 5 4 2 5
Fangs Range Evasion Damage Penetration
0″

Character Abilities:
Frenzied, Vampiric Attack (1)

Command Abilities:
Eastern Swiftness (PULSE Command Ability): Every friendly character with the Bride keyword gains 1 AP until the end of the round.

Necrotic Mist (PULSE Command Ability): All friendly characters with the Vampire keyword within 6″ receive a Hidden counter.

Unique Abilities:
Sisters of Gelo: This character replenishes 1 Command Point at the start of each character turn if it has line of sight to any other friendly character with the Bride Keyword.

Keywords:
Faction (Strigoi), Hero, Unique, Vampire, Bride


Action Life Will Command Size
2 10 0 30
MOV DEX ATK PRO MND
4 3 3 2 1
Fangs Range Evasion Damage Penetration
0″

Character Abilities:
Frenzied, Vampiric Attack (2)

Unique Abilities:
Rejuvenated: This character starts the game with only 5 Life Points remaining. However, if they start any turn with full Life Points, they increase their MOVEMENT, DEXTERITY, ATTACK and MIND by 1 until the start of their next turn.

Keywords:
Faction (Strigoi), Henchman, Vampire

Renkinjutsushi

Renkinjutsushi

Renkinjutsushi is a build for Shinobigami, a tabletop role-playing game licensed by Kotodama Heavy Industries. The setting mimics anime such as Naruto, Basilisk, and Katanagatari.

Name: Nanashi Gombei
Rank: Chunin
Age: 164
Sex: Male
Faction: Hasuba Ninja Army
Cover: Toxicologist
Conviction: Self

Bloodstream laced with lethal poisons. Olympian dexterity and durable physique despite advance age. Lack of ambition averts promotion beyond Chunin. Upset at the ineptitude of younger generations when forced out of retirement, “one last time,” to chaperone a mission.

Life ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐
Skills Technology / Engineering, Acupuncture, Torture, Speed, Poison, Analysis
Ninpo Close Combat (Poison), Ranged Combat (Acupuncture), Poison Eater, Tough, Mechaninja: Vampirism (Engineering)
Ohgi Dim Mak (Poison): Fugu tetrodotoxin concentrated to an incomprehensible extreme. This Ohgi is used in place of an attack. Choose a character that is within one Plot Value as the target. Choose four Categories at random by rolling dice, and the target marks those Life Points as lost. If a Category is chosen where the Life Point has already been marked, the target may choose which remaining Category to mark instead.
Notes Roleplay as an expert toxicologist whose experimentation has gifted him unnatural longevity. Battles opponents through poisons and acupuncture. Possesses techniques that transfers a target’s lifespan to extend his own.

Signature Ninpo: Life Transference [Plot Value 3] (Ranged Combat + Mechaninja: Vampirism)

Shin Kyūketsuki

Shin Kyūketsuki

Shin Kyūketsuki is a build for Shinobigami, a tabletop role-playing game licensed by Kotodama Heavy Industries. The setting mimics anime such as Naruto, Basilisk, and Katanagatari.

Name: Suizei no Ketsueki
Rank: Chunin
Age: 2654
Sex: Male
Faction: Bloodline of Oni
Cover: Curator
Conviction: Order

Descended from an ancient, powerful vampire lineage immune to sunlight. Seeks to cultivate fledglings and reign over a reborn coven. Aligned with the Bloodline of Oni for convenience, not camaraderie. Often struggles with technological devices; hopeless with modern computers.

Life ☐ ☐ ☐ ☐ ☐ ☐
Skills Sorcery / Hydromancy, Unholy Strength, Contacts, Transformation, Necromancy, Domination
Ninpo Close Combat (Unholy Strength), Crushing Blow (Hydromancy), Strategic Command (Contacts), Vortex of Blood (Transformation), Vampirism (Necromancy)
Ohgi Everlasting Undeath (Necromancy): Pureblood vampires regenerate grievous injuries with instantaneous ease. This Ohgi can be used at any time. Recover Life Points equal to the roll of 1d6 minus the number of times this Ohgi has been used this session – including the current use, so the first use of this Ohgi recovers 1d6-1 LP. In addition, any Status Ailments are removed.
Notes Roleplay as an immortal vampire. Hydromancy for blood magic. Unholy Strength for superhuman feats. Contacts for thralls and familiars. Transformation for shapeshifting. Necromancy for undead magic. Domination for mind control.

Signature Ninpo: Blood Eclipse [Plot Value 3] (Crushing Blow + Vortex of Blood + Vampirism)

THG-4C3 Thug

THG-4C3 Thug

Mass: 80 tons
Chassis: Earthwerks VOL
Power Plant: Pitban 320 Light Fusion Engine
Cruising Speed: 43 kph
Maximum Speed: 64 kph
Jump Jets: None
    Jump Capacity: None
Armor: Mitchel Argon
Armament:
    2 Tiegart Particle Projector Cannons
Manufacturer: Maltex Corporation
    Primary Factory: Unity
Communications System: Colmax 90 with Guardian ECM Suite and quadruple C3 Master Computers
Targeting and Tracking System: Garret D2j

BattleMechs dedicated to rearguard assignment are rarities in the Draconis Combine. The THG-4C3 stands among those unique few. Operating four independent command, control, and communication systems in simultaneous encrypted broadcast, little tonnage remains for direct battlefield offense. The units are nonetheless sought by commanders who desire force multiplication stratagems. Though its all eggs in one basket approach presents significant risk, the variant offers the widest C3 deployment with easy simplicity.

Tech Base: Inner Sphere  [E/X-X-E-D]
Role: Sniper
Battle Value: 1,511
Cost: 25,095,240 C-Bills

Equipment                                                                 Mass
Internal Structure:                Endo Steel                               4
Engine:                            320 Light                               17
    Walking MP:                        4
    Running MP:                        6
    Jumping MP:                        0
Heat Sinks:                         11 [22]                                 1
Gyro:                                                                       4
Cockpit:                                                                    3
Armor Factor:                         247                                 15.5
                                   Internal             Armor
                                   Structure            Value
    Head                               3                  9
    Center Torso                      25                 34
    Center Torso (rear)                                  16
    L/R Torso                         17                 25
    L/R Torso (rear)                                      9
    L/R Arm                           13                 26
    L/R Leg                           17                 34

Weapons and Ammo                   Location           Critical            Mass
PPC                                   RA                  3                 7
2 C3 Master Computers                 RT                 10                10
Guardian ECM Suite                    CT                  2                1.5
2 C3 Master Computers                 LT                 10                10
PPC                                   LA                  3                 7

HBK-4R Hunchback

HBK-4R Hunchback

Mass: 50 tons
Chassis: Crucis Type V
Power Plant: Nissan 200 Fusion Engine
Cruising Speed: 43 kph
Maximum Speed: 64 kph
Jump Jets: Rawlings 50
    Jump Capacity: 120 meters
Armor: Starshield with Armored Components
Armament:
    2 Hellion-V Medium Lasers
    1 Republic Institute Strategic Combat Hyper Laser
    1 Diverse Optics Type 10 Small Laser
Manufacturer: Republic Institute Strategic Combat
    Primary Factory: Terra
Communications System: Omicron 4002 Networking Channel
Targeting and Tracking System: TRSS Eagle Eye with Targeting Computer

The Hunchback is an ubiquitous BattleMech that strides across multiple battlefields of the Inner Sphere. Its overwhelming combat effectiveness ensures widespread military popularity (and corporate profitability) that contributes to the existence of numerous unique customizations. From state of the art testbeds designed for prestigious research teams, to jerry-built Frankenstein war machines by destitute bandits.

Tech Base: Inner Sphere [F/X-X-X-E]
Role: Sniper
Battle Value: 2,121
Cost: 5,870,875 C-Bills

Equipment                                                                 Mass
Internal Structure:                                                         5
Engine:                               200                                  8.5
    Walking MP:                        4
    Running MP:                        6
    Jumping MP:                        4
Heat Sinks:                         13 [26]                                 3
Gyro:                                                                       2
Cockpit:                                                                    3
Armor Factor:                         160                                  10
                                   Internal             Armor
                                   Structure            Value
    Head                               3                  9
    Center Torso                      16                 26
    Center Torso (rear)                                   5
    L/R Torso                         12                 20
    L/R Torso (rear)                                      4
    L/R Arm                            8                 16
    L/R Leg                           12                 20

Weapons and Ammo                   Location           Critical            Mass
Medium Laser                          RA                  1                 1
RISC Hyper Laser (Armored)            RT                  6                11
Small Laser                           HD                  1                0.5
Targeting Computer                    LT                  3                 3
Medium Laser                          LA                  1                 1
Jump Jets                             RL                  2                 1
Jump Jets                             LL                  2                 1