My Vampire Academia | ||
Blood in the Water introduced a paradigm shift to the mechanics and lore of Carnevale: vampires who do not belong to the Strigoi, and thus not bound to Dracula’s will. It also made a retcon on the Brides that removed Mage from Ceres and Miriam. This monumental nerf makes multiple vampire spellcasters the unique domain of the Doctors, since all remaining Strigoi mages are Romani.
At the time of this post, I would argue Doctor vampires are in danger of a nerf. With comparatively better Protection than Strigoi vampires, and multiple methods to restore Life, they enjoy the abusable benefits of Frenzied without lasting repercussions. Its easy to create a “medical team” who heals the gang every turn for the entire scenario. |
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Leader | Master Of Necromantic Studies | 23 dt |
Heroes | Doctor of Blood | 16 dt |
Henchmen | Doctor Of Venesection (2), Nurse (2) | 34 dt |
Equipment | Bottled Courage | 2 dt |
Action | Life | Will | Command | Size |
3 | 11 | 0 | 4 | 30 |
MOV | DEX | ATK | PRO | MND |
4 | 4 | 4 | 4 | 5 |
Surgical Tools | Range | Evasion | Damage | Penetration |
0″ | – | – | -1 |
Character Abilities:
Expert Sorcerer (1), Frenzied, Mage (2), Vampiric Attack (2)
Command Abilities:
Unliving Curse (PULSE Command Ability): One friendly character within 1″ gains Vampiric Attack (2) until the end of the game.
Unique Abilities:
Elixer Of Death: Every friendly character who starts the game with Will Points loses all of their Will Points and gains Frenzied. This change remains in play even if this character is killed. Note that characters with the Nexus ability may still use their Life Points as Will Points, even for other characters!
Keywords:
Faction (The Doctors), Leader, Discipline (Blood Rites, Divinity), Doctor
Action | Life | Will | Command | Size |
2 | 12 | 0 | 30 | |
MOV | DEX | ATK | PRO | MND |
4 | 4 | 3 | 4 | 4 |
Knife | Range | Evasion | Damage | Penetration |
0″ | – | – | – |
Character Abilities:
Frenzied, Mage (2), Vampiric Attack (2)
Unique Abilities:
Sanguine Sorcery: This character’s Vampiric Attack also activates when making a Cast Spell action.
Keywords:
Faction (The Doctors), Hero, Doctor, Discipline (Blood Rites)
Action | Life | Will | Command | Size |
2 | 9 | 0 | 30 | |
MOV | DEX | ATK | PRO | MND |
4 | 5 | 3 | 3 | 2 |
Fangs | Range | Evasion | Damage | Penetration |
0″ | – | – | – |
Character Abilities:
Frenzied, Limited Movement, Primitive, Vampire Attack (1)
Keywords:
Faction (The Doctor), Henchman
Action | Life | Will | Command | Size |
2 | 10 | 1 | 30 | |
MOV | DEX | ATK | PRO | MND |
4 | 4 | 2 | 2 | 2 |
Rusty Knife | Range | Evasion | Damage | Penetration |
0″ | – | – | – |
Character Abilities:
Frenzied, Primitive
Unique Abilities:
Healer -1 AP: Pick a character within 3″. That character replenishes 3 Life Points.
Keywords:
Faction (The Doctor), Henchman