MAD-9LP Marauder |
Mass: 75 tons
Chassis: GM Marauder
Power Plant: Vlar 300 Extralight Fusion Engine
Cruising Speed: 43 kph
Maximum Speed: 64 kph
Jump Jets: HildCo Model 13
Jump Capacity: 120 meters
Armor: Durallex Heavy
Armament:
3 Ceres Arms Crusher Plasma Rifles
2 Diverse Optics Sunbeam Extended Range Medium Lasers
Manufacturer: Ceres Metals Industries
Primary Factory: Capella
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban Hi-Rez
The MAD-9LP Marauder exemplifies an old Liao stratagem: “in battle there are two paths to victory, the direct and the indirect.” At a glance the variant is little different from it’s siblings. That assumption is the fatal mistake: three Ceres Arms Crusher plasma rifles signify the core of this particular Marauder. An opponent who might survive direct damage, will always be weakened by the indirect heat. With the right timing, the MAD-9LP can coerce enemy BattleMechs to shutdown or roast MechWarriors alive. Two paths, same victory.
Tech Base: Inner Sphere [E/X-X-E-D]
Role: Skirmisher
Battle Value: 2,121
Cost: 16,045,750 C-Bills
Equipment Mass
Internal Structure: 7.5
Engine: 300 XL 9.5
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 19 [38] 9
Gyro: 3
Cockpit: 3
Armor Factor: 208 13
Internal Armor
Structure Value
Head 3 9
Center Torso 23 35
Center Torso (rear) 10
L/R Torso 16 24
L/R Torso (rear) 8
L/R Arm 12 24
L/R Leg 16 21
Weapons and Ammo Location Critical Mass
Plasma Rifle RA 2 6
ER Medium Laser RA 1 1
Ammo (Plasma Rifle) 20 RA 2 2
Ammo (Plasma Rifle) 20 RT 2 2
Plasma Rifle CT 2 6
Plasma Rifle LA 2 6
ER Medium Laser LA 1 1
Ammo (Plasma Rifle) 20 LA 2 2
Jump Jets RL 2 2
Jump Jets LL 2 2