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Jan Mayen

Jan Mayen, Hero of Wintergate

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Medium Humanoid (Human), Chaotic Neutral


Armor Class 19; Initiative +2 (12)
Hit Points 54 (1d10 + 6d8 + 14)
Speed 30 feet


STR DEX CON INT WIS CHA
10 14 14 10 10 18
MOD SAV MOD SAV MOD SAV MOD SAV MOD SAV MOD SAV
+3 +3 +0 +2 +2 +5 +0 +0 +0 +0 +4 +4

Skills Arcana +3, Athletics +3, Deception +7, Insight +3, Perception +6, Performance +10, Persuasion +7, Sleight of Hand +5, Stealth +3; Forgery Kit, Lute
Gear Club, Shield, Half Plate, Lute, Traveler’s Clothes
Senses Passive Perception 16
Languages Common, Elvish, Orc
Challenge 5 (1,850 XP; Proficiency Bonus +3)


TRAITS

Concentration. Jan has Advantage on Constitution saving throws to maintain Concentration.

Font of Inspiration. Jan can expend a spell slot (no action required) to regain one expended use of Bardic Inspiration.

Jack of All Trades. Jan can add +1 to ability checks he makes that uses a skill proficiency he lacks and that doesn’t otherwise use his Proficiency Bonus.

Resourceful. Jan gains Heroic Inspiration whenever he finishes a Long Rest.

Somatic Components. Jan can perform the Somatic components of spells even when he has weapons or a Shield in one or both hands.

Spellcasting. Jan’s spellcasting ability is Charisma (spell save DC 15, +7 to hit).
Cantrips (at will): guidance, shillelagh, thunderclap, true strike, vicious mockery
1st level (4/Long Rest): detect magic, feather fall, healing word, silent image
2nd level (3/Long Rest): enhance ability, invisibility, mirror image, see invisibility
3rd level (3/Long Rest): suggestion, major image, tongues


ACTIONS

Extra Attack. Jan can attack twice instead of once whenever he takes the Attack action on his turn. In addition, Jan can cast one of his cantrips that has a casting time of an action in place of one of those attacks.

Shillelagh. Melee Attack Roll: +7, reach 5 feet. Hit: 11 (1d10 + 6) Force damage. Slow: If Jan hits a creature with this weapon and deal damage to it, he can reduce its Speed by 10 feet until the start of Jan’s next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.


BONUS ACTIONS

Bardic Inspiration (4/Short Rest). Jan can inspire another creature within 60 feet that can see or hear him. That creature gains one of Jan’s Bardic Inspiration dice (1d8). Once within the next hour, a creature that has a Bardic Inspiration die from Jan can use it for one of the following effects:

  • When the creature fails a D20 Test, the creature can roll the Bardic Inspiration die and add the number rolled to the total, potentially turning the failure into a success.
  • When the creature is hit by an attack roll, that creature can use its Reaction to roll the Bardic Inspiration die and add the result to its AC against that attack.
  • Immediately after the creature hits a target with an attack roll, the creature can roll the Bardic Inspiration die and add the result to the attack’s damage.
  • Second Wind (2/Long Rest). Jan can regain 6 Hit Points (1d10 + 1).


    REACTION

    Reactive Spell. When a creature provokes an Opportunity Attack from Jan by leaving his reach, Jan can cast a spell at the creature rather than making an Opportunity Attack. This spell must have a casting time of one action and must target only that creature.

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