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Izan Wintergate

Izan Wintergate

“Can you hear the Voices too!?”

The Commonwealth is offering a reward of up to 1,000 gold coins for information leading directly to the arrest of Izan Wintergate. Wintergate was last known to be in the Free Territories and may have traveled to the Dominion or the Imperium. Izan Wintergate is wanted for his alleged involvement in the murder of several magistrates in the Commonwealth Palace of Law. Guards discovered the bodies of the victims covered with multiple stab and slash wounds. If you have any information concerning this person, please contact the nearest Commonwealth Garrison.

Medium Humanoid (Human), Chaotic Neutral


Armor Class 15 (Unarmored Defense), Initiative +4 (14)
Hit Points 53 (4d12 + 20)
Speed 30 feet


STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 16 (+3) 8 (-1) 10 (+0) 8 (-1)

Saving Throws Strength +6, Constitution +5
Skills Animal Handling +1, Athletics +6, Intimidation +1, Nature +1, Perception +2, Stealth +4; Carpenter’s Tools
Senses Blindsight 10 feet; Passive Perception 12
Languages Common, Elvish, Orc
Challenge 4 (1,100 XP; Proficiency Bonus +2)


TRAITS

Danger Sense. Izan has Advantage on Dexterity saving throws unless he has the Incapacitated condition.

Frenzy. If Izan uses Reckless Attack while his Rage is active, he deals 7 (2d6) additional damage (the same damage type as the weapon or Unarmed Strike used) to the first target he hits on his turn with a Strength-based attack.

Initiative Swap. Immediately after Izan rolls Initiative, he can swap his Initiative with the Initiative of one willing ally in the same combat. Izan can’t make this swap if he or the ally has the Incapacitated condition.

Primal Knowledge. While Raging, whenever Izan makes an ability check using one of the following skills, he can make it as a Strength check even if it normally uses a different ability: Acrobatics, Intimidation, Perception, Stealth, or Survival.

Reckless Attack. When Izan makes his first attack roll on his turn, he can decide to attack recklessly, giving him Advantage on attack rolls using Strength until the start of his next turn, but attacks against Izan have Advantage during that time.

Resourceful. Izan gains Heroic Inspiration whenever he finishes a Long Rest.

Unarmored Defense. While not wearing armor, Izan’s base AC equals 15 plus any Shield bonus.


ACTIONS

Greatsword. Melee Attack Roll: +6 to hit, reach 5 feet. Hit: 13 (2d6 + 6) Slashing damage. If Izan’s attack roll misses a creature, he deals 4 Slashing damage to that creature.

Handaxe. Melee or Ranged Attack Roll: +6 to hit, reach 5 feet or range 20/60 feet. Hit: 7 (1d6 + 4) Slashing damage. If Izan hits a creature, he has Advantage on his next attack roll against that creature before the end of Izan’s next turn.


BONUS ACTIONS

Hew. Immediately after Izan scores a Critical Hit with a Melee weapon or reduces a creature to 0 Hit Points with one, he can make one attack with the same weapon.

Rage. Izan can enter Rage three times. He regains one expended use when he finishes a Short Rest, and regains all expended uses when he finishes a Long Rest. The Rage lasts until the end of Izan’s next turn, and it ends early if he dons Heavy armor or has the Incapacitated condition. If Izan’s Rage is still active on his next turn, he can extend the Rage for another round by doing one of the following: make an attack roll against an enemy, force an enemy to make a saving throw, or takes a Bonus Action to extend his Rage. Each time the Rage is extended, it lasts until the end of Izan’s next turn. He can maintain a Rage for up to 10 minutes. While active, his Rage follows the rules below.

  • Izan has Resistance to Bludgeoning, Piercing, and Slashing damage.
  • When Izan makes an attack using Strength – with either a weapon or an Unarmed Strike – and deals damage to the target, he gains a +2 damage bonus.
  • Izan has Advantage on Strength checks and Strength saving throws.
  • Izan can’t maintain Concentration, and can’t cast spells.
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