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Hobgoblin Adjutant

Hobgoblin Adjutant

“I shall relay your command to the troops immediately, sir.”

Hobgoblins are large goblinoids with dark orange or red-orange skin. A hobgoblin measures virtue by physical strength and martial prowess, caring about nothing except skill and cunning in battle. Adjutant is a military appointment given to an officer who assists the commanding officer with unit administration, mostly the management of resources in an army unit.

Medium humanoid (human), lawful evil


Armor Class 14 (studded leather)
Hit Points 44 (8d8 + 8)
Speed 30 feet


STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 12 (+1) 10 (+0) 10 (+0) 9 (-1)

Saving Throws Dexterity +5
Skills Animal Handing +3, Insight +6, Perception +3, Persuasion +6, Survival +3; calligrapher’s supplies, cartographer’s tools
Senses darkvision 60 feet, passive Perception 13
Languages Common, Goblin
Challenge 2 (450 XP)


Coordinated Strike. When the Adjutant uses its Helpful feature to aid an ally in attacking a creature, that target can be up to 30 feet away from the Adjutant , and the Adjutant can deal an extra 7 (2d6) damage to it the next time the Adjutant hits it with an attack roll before the end of the current turn. The extra damage is the same type of damage dealt by the attack.

Martial Advantage. Once per turn, the Adjutant can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the Adjutant that isn’t incapacitated.

Sidekick. Whenever a group’s average level goes up, the Adjutant gains a level. It doesn’t matter how much of the group’s recent adventures the Adjutant experienced; the Adjutant levels up because of a combination of the adventures it shared with the group and its own training.


ACTIONS

Rapier. Melee Weapon Attack: +2 to hit, reach 5 feet, one target. Hit: 6 (1d8 + 2) piercing damage.

Dart. Ranged Weapon Attack: +5 to hit, range 20/60 feet, one target. Hit: 4 (1d4 + 2) piercing damage.


BONUS ACTIONS

Cunning Action. On its turn in combat, the Adjutant can take the Dash, Disengage, or Hide action.

Helpful. The Adjutant can take the Help action.

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