Jan Mayen, Hero of Wintergate |
“What makes someone a hero?”
Jan earns his living by traveling from village to village and vanquishing strange supernatural beasts. At least that’s what he tricks his clients into thinking. Actually, Jan is a con artist who cleverly stages the ghostly attacks and then get paid to make them go away.
Medium Humanoid (Human), Chaotic Neutral
Armor Class 19; Initiative +2 (12)
Hit Points 54 (1d10 + 6d8 + 14)
Speed 30 feet
STR | DEX | CON | INT | WIS | CHA | ||||||
10 | 14 | 14 | 10 | 10 | 18 | ||||||
MOD | SAV | MOD | SAV | MOD | SAV | MOD | SAV | MOD | SAV | MOD | SAV |
+3 | +3 | +0 | +2 | +2 | +5 | +0 | +0 | +0 | +0 | +4 | +4 |
Skills Arcana +3, Athletics +3, Deception +10, Insight +3, Perception +3, Performance +10, Persuasion +7, Sleight of Hand +5, Stealth +5; Forgery Kit, Lute
Gear Club, Shield, Shortbow, Half Plate, Lute, Quiver with 20 Arrows, Ring of Mind Shielding, Traveler’s Clothes
Senses Passive Perception 13
Languages Common, Elvish, Orc
Challenge 5 (1,850 XP; Proficiency Bonus +3)
TRAITS
Concentration. Jan has Advantage on Constitution saving throws to maintain Concentration.
Font of Inspiration. Jan can expend a spell slot (no action required) to regain one expended use of Bardic Inspiration.
Jack of All Trades. Jan can add +1 to ability checks he makes that uses a skill proficiency he lacks and that doesn’t otherwise use his Proficiency Bonus.
Resourceful. Jan gains Heroic Inspiration whenever he finishes a Long Rest.
ACTIONS
Extra Attack. Jan can attack twice instead of once whenever he takes the Attack action on his turn. In addition, Jan can cast one of his cantrips that has a casting time of an action in place of one of those attacks.
Shillelagh. Melee Attack Roll: +7, reach 5 feet. Hit: 11 (1d10 + 6) Force or Bludgeoning damage. Slow: If Jan hits a creature with this weapon and deal damage to it, he can reduce its Speed by 10 feet until the start of Jan’s next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Shortbow. Ranged Attack Roll: +5, range 80/320 feet. Hit: 5 (1d6 + 2) Piercing damage. Vex: If Jan hits a creature with this weapon and deals damage to the creature, Jan has Advantage on his next attack roll against that creature before the end of Jan’s next turn.
Spellcasting. Jan casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15, +7 to hit with spell attacks). Jan can perform the Somatic components of spells even when he has weapons or a Shield in one or both hands. Jan can use a Musical Instrument, Simple or Martial weapon as a Spellcasting Focus.
Cantrips (at will): guidance, mage hand, minor illusion, shillelagh, true strike
1st level (4/Long Rest): detect magic, feather fall, healing word, heroism
2nd level (3/Long Rest): enhance ability, invisibility, lesser restoration, suggestion
3rd level (3/Long Rest): dispel magic, hypnotic pattern, major image
BONUS ACTIONS
Bardic Inspiration (4/Short Rest). Jan can inspire another creature within 60 feet that can see or hear him. That creature gains one of Jan’s Bardic Inspiration dice (1d8). Once within the next hour, a creature that has a Bardic Inspiration die from Jan can use it for one of the following effects:
Second Wind (2/Long Rest). Jan can regain 6 Hit Points (1d10 + 1).
REACTION
Reactive Spell. When a creature provokes an Opportunity Attack from Jan by leaving his reach, Jan can cast a spell at the creature rather than making an Opportunity Attack. This spell must have a casting time of one action and must target only that creature.