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Elven Curve Blademaster

Elven Curve Blademaster

Human melee build who combines power attack, sneak attack, and critical hits to inflict high damage. Effective and thoroughly tested in a normal difficulty campaign.

Sasaki Kojirō and Sephiroth fans rejoice: the elven curve blade is Kingmaker’s equivalent of a nodachi. Powerful versions are readily acquirable throughout the campaign, with bane of the living as the ultimate option if you can defeat an astradaemon. While categorized as Finesse Wielding, elven curve blades are also two-handed weapons and can benefit from the 50% bonus damage of Power Attack.

This build obtains the Iron Will feat at level 5 to mitigate dangerous Will failures, and the Blind Fight feat at level 6 to negate invisible enemy shenanigans. All remaining feat choices are dedicated towards elven curve blade usage, intimidation tactics, and late game dual wielding. The obvious endgame weapon is Bane of the Living, but inclusion of two-weapon fighting for double Allslayer usage provides attacks to devastate enemies that Harm could rejuvenate.

Initial Ability Scores
Strength 13 Intelligence 10
Dexterity 18 Wisdom 10
Constitution 14 Charisma 15
Skills
Athletics 1, Knowledge (World) 1, Mobility 19, Perception 20, Persuasion 20, Stealth 19, Trickery 20, Use Magic Device 20
Level Class Bonus Class Features Chosen Options
1 Thug +0 Feat: Weapon Finesse, Frightening, Rogue Proficiency, Sneak Attack +1d6 Feat: Improved Initiative, Human Racial Feat: Power Attack
2 Thug +1 Evasion Rogue Talent: Combat Trick (Exotic Weapon Proficiency [Elven Curve Blade])
3 Thug +2 Brutal Beating, Sneak Attack +2d6 Feat: Weapon Focus (Elven Curve Blade), Finesse Training: Elven Curve Blade
4 Thug +3 Bewildering Injury, Debilitating Injury, Disorienting Injury, Hampering Injury, Uncanny Dodge +1 Charisma, Rogue Talent: Skill Focus (Persuasion)
5 Thug +3 Sneak Attack +3d6 Feat: Iron Will
6 Thug +4 Rogue Talent: Combat Trick (Blind Fight)
7 Thug +5 Sneak Attack +4d6 Feat: Combat Reflexes
8 Thug +6 Improved Uncanny Dodge +1 Dexterity, Rogue Talent: Combat Trick (Cornugon Smash)
9 Thug +6 Sneak Attack +5d6 Feat: Dazzling Display
10 Thug +7 Rogue Advanced Talent: Crippling Strike
11 Thug +8 Sneak Attack +6d6 Feat: Shatter Defenses, Finesse Training: Short Sword
12 Thug +9 +1 Dexterity, Rogue Advanced Talent: Opportunist
13 Thug +9 Sneak Attack +7d6 Feat: Improved Critical (Elven Curve Blade)
14 Thug +10 Rogue Advanced Talent: Double Debilitation
15 Thug +11 Sneak Attack +8d6 Feat: Critical Focus
16 Thug +12 +1 Dexterity, Rogue Advanced Talent: Blinding Strike
17 Thug +12 Sneak Attack +9d6 Feat: Two-Weapon Fighting
18 Thug +13 Rogue Advanced Talent: Improved Two-Weapon Fighting
19 Thug +14 Sneak Attack +10d6 Feat: Combat Trick: Greater Two-Weapon Fighting, Finesse Training: Dagger
20 Thug +15 Master Strike +1 Dexterity, Rogue Advanced Talent: Dispelling Attack
Equipment
bane of the living, allslayer + allslayer, dark master’s robe, headband of inspired wisdom +6, castigator’s cloak, bracers of armor +8, riversong amulet, belt of physical perfection +8, ring of circumstances, great dreamer’s smile, gloves of the scribe, manticore skin boots

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