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Beauty and the Beast

Beauty and the Beast

In a desperate bid to increase her social standing within Dracula’s Court, a Noble Strigoi has agreed to supervise the destructive rampage of a Monstrous Stryx. Aware of the lethal jeopardy if control was lost, the Noble Strigoi has chosen replaceable resources, such as Starved Dhampir, to assist with guiding the creature without endangering herself. Thus far results have proven satisfactory and if the raid of an enemy stronghold proves successful, the Noble Strigoi hopes to impress Lord Dracula with her diligence.

Leader Noble Strigoi 21 dt
Heroes Monstrous Stryx 40 dt
Henchmen Starved Dhampir, Starved Dhampir 14 dt

Noble Strigoi

Action Life Will Command Size
3 13 0 4 30mm
MOV DEX ATK PRO MND
5 5 4 4 4
Fangs Range Evasion Damage Penetration
0″

Character Abilities:
Expert Offence (3), Frenzied, Vampiric Attack (2)

Command Abilities:
Blood Frenzy (AURA Command Ability): Until the end of the round, any friendly characters with the Vampire keyword within Line of Sight increase their Vampiric Attack by 1 to a maximum of 2.

Necrotic Mist (PULSE Command Ability): All friendly characters with the Vampire keyword within 6″ receive a Hidden counter.

Unique Abilities:
Bloodline: All friendly characters with the Vampire keyword in line of sight to this character gain Companion (Noble Strigoi).

Sanguine Sabotage: The Noble Strigoi has infiltrated the opponent’s gang to take them down from within. Whenever an enemy character uses a Command within 6″ of this character, roll a dice. On a 7+ the Command costs an extra Command Point if possible.

Keywords:
Faction (Strigoi), Leader, Vampire


Monstrous Stryx

Action Life Will Command Size
2 30 75mm
MOV DEX ATK PRO MND
6 3 5 2 2
Monstrous Claws Range Evasion Damage Penetration
0″ +2 -2
Baleful Screech Range Evasion Damage Penetration
Blast, Harmless, Stun 6″ -2

Character Abilities:
Bulky, Flight, Frenzied, Mindless, Slippery, Vampiric Attack (2)

Unique Abilities:
Aerial Aggression: When this character moves into base contact with an enemy character that is either 3″ above or 3″ below it at the start of the action, that enemy character skips their Protection roll for this character’s Attack of Opportunity.

Rip and Tear: When this character makes a Combat action with Monstrous Claws against an enemy character with full Life Points, for the rest of this character’s activation, it may re-roll any failed dice for Combat actions against that enemy character.

Serpentine: This character is able to move through spaces smaller than its base to a minimum of 2″. It must be able to fit where it ends its turn.

Keywords:
Faction (Strigoi), Hero, Unique, Vampire


Starved Dhampir

Action Life Will Command Size
2 10 0 0 30mm
MOV DEX ATK PRO MND
4 3 3 2 1
Fangs Range Evasion Damage Penetration
0″

Character Abilities:
Frenzied, Vampiric Attack (2)

Unique Abilities:
Rejuvenated: This character starts the game with only 5 Life Points remaining. However, if they start any turn with 6 or more Life Points, they increase their MOVEMENT, DEXTERITY, ATTACK, and MIND by 1 until the start of their next turn.

Keywords:
Faction (Strigoi), Henchman, Vampire

Strigoi True Ancestors

Strigoi True Ancestors

Rule updates since the release of Blood in the Water made it possible to field Vlad Dracula, Ceres, Cibele, and Miriam — the sovereigns of the Strigoi faction — at a mere 100 Ducats. Though the Strigoi faction has suffered significant nerfs since their initial debut, the Vampire King and his Brides continue to maintain deadly melee supremacy. This gang intends for Vlad Dracula to punch through enemy lines, obliterate opposition, and create opportunities the Brides can exploit for further havoc. Keep in mind that African Bewitching, Eastern Swiftness, and Romani Fury do not need contact or line of sight to function. The progenitor vampires are attended by a Highborn Servant to provide ranged support and increased Equipment usage.

Leader Vlad Dracula 27 dt
Heroes Highborn Servant 13 dt
Henchmen Ceres, Cibele, Miriam 57 dt
Equipment Bottled Courage, Flashbang 3 dt

Vlad Dracula

Action Life Will Command Size
3 15 0 5 30
MOV DEX ATK PRO MND
4 5 5 5 5
Wallachian Halberd Range Evasion Damage Penetration
Two-handed 2″ +1 -2

Character Abilities:
Expert Offence (2), Expert Protection (2), Frenzied

Command Abilities:
Necrotic Mist (PULSE Command Ability): All friendly characters with the Vampire keyword within 6″ receive a Hidden counter.

Transformation (PULSE Command Ability): Remove this character and place it anywhere on solid ground within 8″. This placement cannot be in base contact with an enemy character, and does not count as disengaging.

Unique Abilities:
Connoisseur: Vlad will not drink the blood of just anyone. When attacking a character with the Hero keyword, he gains Vampiric Attack (1). When attacking a character with the Leader keyword, he gains Vampiric Attack (3).

Master Bloodline: All friendly characters with the Vampire keyword in line of sight to this character gain Bodyguard (Vlad Dracula) and Companion (Vlad Dracula).

Keywords:
Faction (Strigoi), Leader, Unique, Vampire


Cebele

Action Life Will Command Size
2 12 0 1 30
MOV DEX ATK PRO MND
5 5 4 2 5
Fangs Range Evasion Damage Penetration
0″

Character Abilities:
Concealment (+2), Frenzied, Infiltration, Slippery, Vampiric Attack (2)

Command Abilities:
Necrotic Mist (PULSE Command Ability): All friendly characters with the Vampire keyword within 6″ receive a Hidden counter.

Romani Fury (PULSE Command Ability): Every friendly character with the Bride Keyword gains Expert Offence (3) until the end of the round.

Unique Abilities:
Procession of Brides: While building your Gang, if it contains Vlad Dracula, this character counts as having the Henchman keyword instead of the Hero keyword for the purposes of Frequency.

Keywords:
Faction (Strigoi), Hero, Unique, Vampire, Bride


Ceres

Action Life Will Command Size
2 12 0 1 30
MOV DEX ATK PRO MND
5 5 4 2 5
Fangs Range Evasion Damage Penetration
0″

Character Abilities:
Expert Sorcerer (1), Frenzied, Mage (2), Vampiric Attack (1)

Command Abilities:
African Bewitching (PULSE Command Ability): Every friendly character with the Bride keyword gains Stunned on their weapons until the end of the round.

Necrotic Mist (PULSE Command Ability): All friendly characters with the Vampire keyword within 6″ receive a Hidden counter.

Unique Abilities:
Procession of Brides: While building your Gang, if it contains Vlad Dracula, this character counts as having the Henchman keyword instead of the Hero keyword for the purposes of Frequency.

Keywords:
Faction (Strigoi), Hero, Unique, Vampire, Bride, Discipline (Runes of Sovereignity, Blood Rites, Fateweaving)


Miriam

Action Life Will Command Size
2 12 0 4 30
MOV DEX ATK PRO MND
5 5 4 2 5
Fangs Range Evasion Damage Penetration
0″

Character Abilities:
Frenzied, Vampiric Attack (1)

Command Abilities:
Eastern Swiftness (PULSE Command Ability): Every friendly character with the Bride keyword gains 1 AP until the end of the round.

Necrotic Mist (PULSE Command Ability): All friendly characters with the Vampire keyword within 6″ receive a Hidden counter.

Unique Abilities:
Procession of Brides: While building your Gang, if it contains Vlad Dracula, this character counts as having the Henchman keyword instead of the Hero keyword for the purposes of Frequency.

Sisters of Gelo: This character replenishes 1 Command Point at the start of each character turn if it has line of sight to any other friendly character with the Bride Keyword.

Keywords:
Faction (Strigoi), Hero, Unique, Vampire, Bride


Highborn Servant

Action Life Will Command Size
2 12 2 30
MOV DEX ATK PRO MND
4 4 4 3 1
Pistol Range Evasion Damage Penetration
Black Powder, Reload (2) 8″ +1 -1
Sword Range Evasion Damage Penetration
0″ +1 -1

Character Abilities:
Companion (Vampire), Parry (1)

Unique Abilities:
Bankroll: For every character with this ability in your gang at the start of the round, select a different piece of Equipment that you have already used. You may use this piece of Equipment once more this round.

Keywords:
Faction (Strigoi), Hero

Conan of Cimmeria

Conan of Cimmeria

Conan: Adventures in an Age Undreamed Of, is a tabletop role-playing game published by Modiphius Entertainment, based upon the iconic barbarian and legendary world created by Robert E. Howard. Each major sourcebook features a short section entitled, “Hihter Came Conan…“, which catalogs an evolving character sheet for the Cimmerian. Chronologically this begins with Conan the Thief and ends with Conan the King.

Interesting enough, Conan has an illegal build, even if one ignores talents not cited elsewhere in the product line (except his character sheets). In addition, Conan, as featured in Conan the Thief, is not an example of him at his earliest start. The entry has applied dozens of experience points. I made an attempt to extrapolate an inexperienced version of Conan, based on “Hihter Came Conan…” without the house rules. One who is a young man yet to begin the world spanning adventures that transform him into a timeless legend.

“Jack of all trades, master of none,” describes the Modiphius framework for their Conan. Strong an ox, multiple skills, decent swordsmanship; but lacks charisma and fails to dominate in combat.

Homeland Cimmeria Archetype Barbarian
Attributes Fast and Fit, Fast and Fit Nature Proud (CONAN the Barbarian, page 13)
Caste Barbaric (CONAN the Barbarian, page 6) Education Educated on the Battlefield
Story Born on a Battlefield War Story Defeated a Savage Beast
Trait Born to Battle Language Cimmerian, Aquilonian
Agi Awr Brw Cor Int Per Wil
10 9 13 8 8 7 8
Skill Exp Focus TN Skill Exp Focus TN
Acrobatics 2 2 12 Melee 4 4 14
Animal Handling 2 2 9 Observation 1 1 10
Athletics 1 1 14 Parry 2 2 10
Command 1 1 8 Resistance 1 1 14
Counsel 1 1 8 Society 1 1 8
Discipline 1 1 9 Stealth 1 1 11
Healing 1 1 9 Survival 2 2 11
Insight 1 1 10 Thievery 1 1 10
Lore 1 1 9
Talents
Ancient Bloodline (Atlantean): Conan is quick to anger, fierce and indomitable, and he often experiences glimpses into the vastness of time, insights at times of extreme peril or danger.
Courageous: Conan may re-roll a single d20 on any Discipline test, though the second result stands. He gains 1 Courage Soak.
Deflection: When making a Defend Reaction using the Parry skill, Conan can reduce the number of points added to Doom by 1, to a minimum of 0. This stacks with the weapon’s Parrying quality.
Hunter: When in the rural parts of Cimmeria, the number of successes required for any Survival tests Conan attempts is reduced by 1, even if this reduces the Difficulty of the test to Simple (D0).
No Mercy: When making a Melee attack, Conan may re-roll one damage dice, if desired. You must accept the results of the re-rolls.
Savage Dignity: Conan may roll an additional d20 for any test to resist being intimidated, persuaded, or impressed by a “civilized” person. This is usually a Discipline test, but can extend to Personality-based tests such as Command or Society. (CONAN the Barbarian, page 7)
Sharp Senses: Conan may re-roll one d20 when making an Observation test, but he must accept the new result.
Uncivilized: Conan suffers one step of Difficulty in Social tests when dealing with people from more civilized countries. On the other hand, his Upkeep cost is reduced by 2 Gold. (CONAN the Barbarian, page 7)
Fortune Renown Standing Gold Upkeep
2 0 1 7 2
Belongings
broadsword still stained in places with the blood of those it has slain, 2 daggers, shield, ragged furs which count as Heavy Clothing (Armor 1: Torso/Arms/Legs), deerskin leggings and a heavy hooded cloak, a solid well-crafted armband made of copper, battlefield honor
Courage Vigor Resolve
1 14 9
Attacks
Broadsword (M): Reach 2, 7D, Unbalanced, Parrying
Shield (M): Reach 2, 5D, 1H, Knockdown, Shield 2
Dagger (M): Reach 1, 6D, 1H, Hidden 1, Parrying, Thrown, Unforgiving 1
Steely Glare (T): Range C, 2D mental, Stun

Aslan the Siegebreaker

Aslan the Siegebreaker

The wealth Aslan’s parents believed their daughter would inherit, were seized through treachery before she was born. Her mother successfully fled the betrayal, though died delivering her first and only child into destitution. Aslan was raised in poverty by sympathetic outcasts; left with only a torn scroll as connection to the past. While immensely grateful to her adoptive caretakers, such life diminished opportunities to reclaim her birthright.

Aslan eventually joined a troop of Turanian mercenaries, possessing colossal strength and exceptional unarmed fighting. Her moment of glory occurred during the siege of a Hyrkanian fortress. In heroism unseen since Acheron and Atlantis, she alone brought down its vaunted impregnable gates. As reward Aslan was released from compulsory enlistment.

Conan: Adventures in an Age Undreamed Of, is a tabletop role-playing game published by Modiphius Entertainment, based upon the iconic barbarian and legendary world created by Robert E. Howard.

Homeland Kush Archetype Mercenary
Attributes Fast and Fit, Warrior-born Nature Sneaky
Caste Outcast Education Path of the Warrior
(CONAN the Adventurer, page 19)
Story The Charity of Honest Men War Story Defeated a Savage Beast
Trait Honor Debt Language Kushite, Turanian
Agi Awr Brw Cor Int Per Wil
10 8 14 10 7 7 7
Skill Exp Focus TN Skill Exp Focus TN
Acrobatics 3 3 13 Parry 3 3 13
Animal Handling 2 2 9 Persuade 1 1 8
Athletics 5 5 19 Ranged Weapons 3 3 13
Melee 3 3 13 Stealth 2 2 12
Observation 2 2 10 Thievery 1 1 9
Talents
Ancient Bloodline (Kushite: Gallah): Whenever Aslan fails a Personality test, she is roused to pride, scoffing at the ways of the upstart Hyborians.
Brutal Brawler: Aslan can ignore the effects of the Improvised Quality, and increase the damage of the basic Improvised Attack by +1D.
Embittered: Within the borders of Kush, Embittered reduces Aslan’s Social Standing by 2, and as a result, reduces the cost of her Upkeep.
Might: On any test to lift or move an inanimate object, Aslan may roll a bonus d20, though the normal limit of three bonus d20s still applies.
Puglist: Aslan can add the Knockdown Quality to all Melee attacks.
Strong Back: For any Athletics test that generates at least one success, Aslan generates one additional success. Further, her Encumbrance limit is increased by 1.
Strife: Each day when in Kush, Aslan can make a free Simple (D0) Lore test. Each point of Momentum gives her a general idea as to whether there will be a major disturbance that day.
Survivor: When Aslan is deprived of obvious sources of food and water, she can reduce the Difficulty of Survival tests by one. This may reduce tests to Simple (D0).
Fortune Renown Standing Gold Upkeep
2 0 0 7 3
Belongings
2 spears stained with blood, shield, suit of mail armor (Armor 3: All; Noisy), fur and pelt clothing sewn with thread, small leather scroll case containing parchment writ with a family secret, riding horse, baggage mule
Courage Vigor Resolve
0 14 7
Attacks
Brawl (M): Reach 1, 7D, 1H, Knockdown, Stun
Spear (M): Reach 3, 8D, Unbalanced, Knockdown, Piercing 1
Shield (M): Reach 2, 6D, 1H, Knockdown, Shield 2
Impossible Feat of Might (T): Range M, 5D mental, Area, Stun

Shou the Bladesmith

Shou the Bladesmith

Shou became a swordsman for one reason: Lixue. Born the same day and inseparable throughout childhood, a young Lixue would seek Shou once his daily responsibilities at the village blacksmith were complete. As seasons passed she developed into a flawless beauty; so much so it became a curse. Word spread of the maiden’s allure until the Empress decreed Lixue as her own. The evening before she was surrendered, Lixue and Shou laid together in requite passion.

The years thereafter Shou sojourned the continent, honing sword techniques into perfection. With each battle Shou’s blade encounters fewer equals; with each duel he prevails with greater ease. Shou has no delusions of the challenge awaiting him, assailing an impregnable fortress and combating the finest imperial legion, yet Lixue was always worth dying for.

Conan: Adventures in an Age Undreamed Of, is a tabletop role-playing game published by Modiphius Entertainment, based upon the iconic barbarian and legendary world created by Robert E. Howard. To justify an abysmal Awareness score, this adventurer was role-played as achromatopsia: meaning he could only see the colors black, white, and shades of grey.

Homeland Khitai Archetype Champion (CONAN the Mercenary, page 11)
Attributes Dexterous, Fast and Fit Nature Practical
Caste Crafter Education Traditional
Story The Quiet Hours of Peace War Story Survived a Duel
Trait Secret Past Language Khitan, Hyrkanian
Agi Awr Brw Cor Int Per Wil
12 6 8 12 9 8 8
Skill Exp Focus TN Skill Exp Focus TN
Acrobatics 1 1 13 Healing 1 1 10
Alchemy 1 1 10 Melee 5 5 17
Animal Handling 2 2 10 Parry 5 5 17
Command 1 1 9 Resistance 2 2 10
Craft 3 3 12 Warfare 1 1 10
Discipline 2 2 10
Talents
Blood on Steel: When rolling for damage with a Melee attack, Shou may spend one Momentum in order to add the Vicious 1 Quality to the weapon, or increase the weapon’s Vicious Quality by 1 if it already possesses the Quality.
Deflection: When making a Defend Reaction using the Parry skill, Shou can reduce the number of points added to Doom by 1, to a minimum of 0. This stacks with the weapon’s Parrying quality.
Journeyman: When making a Craft test, Shou may either roll one extra d20 or spend 1 Doom to reduce the difficulty of the test by one step.
No Mercy: When making a Melee attack, Shou may re-roll 2 damage dice, if desired. He must accept the results of the re-rolls.
Savage Court: In any scene within Khitai, Shou can make a free Challenging (D2) Lore test.
Subject: Whenever Shou pays Upkeep within Khitai, he can reduce the amount of Gold the Upkeep costs by one.
Tradesman: When Carousing, if Shou does not have sufficient Gold to pay his Upkeep, he may offer his services to a tradesman or to a guild in order to cover his Upkeep. However, he may not take any other actions during that period of Carousing.
Fortune Renown Standing Gold Upkeep
2 0 1 8 4
Belongings
broadsword, 2 freshly forged krabi, mail hauberk with coif (Armor 3: Head/Arms/Torso; Heavy), fine robes embroidered with silk thread in Khitan tradition, small leather sack containing hair of a loved one, riding horse
Courage Vigor Resolve
0 10 10
Attacks
Broadsword (M): Reach 2, 5D, Unbalanced, Parrying
Krabi (M): Reach 2, 4D, 1H, Parrying (CONAN the Wanderer, page 27)
Knife to the Throat (T): Range R, 4D mental, Stun, Vicious 1

Renkinjutsushi

Renkinjutsushi

Renkinjutsushi is a build for Shinobigami, a tabletop role-playing game licensed by Kotodama Heavy Industries. The setting mimics anime such as Naruto, Basilisk, and Katanagatari.

Name: Nanashi Gombei
Rank: Chunin
Age: 164
Sex: Male
Faction: Hasuba Ninja Army
Cover: Toxicologist
Conviction: Self

Bloodstream laced with lethal poisons. Olympian dexterity and durable physique despite advance age. Lack of ambition averts promotion beyond Chunin. Upset at the ineptitude of younger generations when forced out of retirement, “one last time,” to chaperone a mission.

Life ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐
Skills Technology / Engineering, Acupuncture, Torture, Speed, Poison, Analysis
Ninpo Close Combat (Poison), Ranged Combat (Acupuncture), Poison Eater, Tough, Mechaninja: Vampirism (Engineering)
Ohgi Dim Mak (Poison): Fugu tetrodotoxin concentrated to an incomprehensible extreme. This Ohgi is used in place of an attack. Choose a character that is within one Plot Value as the target. Choose four Categories at random by rolling dice, and the target marks those Life Points as lost. If a Category is chosen where the Life Point has already been marked, the target may choose which remaining Category to mark instead.
Notes Roleplay as an expert toxicologist whose experimentation has gifted him unnatural longevity. Battles opponents through poisons and acupuncture. Possesses techniques that transfers a target’s lifespan to extend his own.

Signature Ninpo: Life Transference [Plot Value 3] (Ranged Combat + Mechaninja: Vampirism)

Shin Kyūketsuki

Shin Kyūketsuki

Shin Kyūketsuki is a build for Shinobigami, a tabletop role-playing game licensed by Kotodama Heavy Industries. The setting mimics anime such as Naruto, Basilisk, and Katanagatari.

Name: Suizei no Ketsueki
Rank: Chunin
Age: 2654
Sex: Male
Faction: Bloodline of Oni
Cover: Curator
Conviction: Order

Descended from an ancient, powerful vampire lineage immune to sunlight. Seeks to cultivate fledglings and reign over a reborn coven. Aligned with the Bloodline of Oni for convenience, not camaraderie. Often struggles with technological devices; hopeless with modern computers.

Life ☐ ☐ ☐ ☐ ☐ ☐
Skills Sorcery / Hydromancy, Unholy Strength, Contacts, Transformation, Necromancy, Domination
Ninpo Close Combat (Unholy Strength), Crushing Blow (Hydromancy), Strategic Command (Contacts), Vortex of Blood (Transformation), Vampirism (Necromancy)
Ohgi Everlasting Undeath (Necromancy): Pureblood vampires regenerate grievous injuries with instantaneous ease. This Ohgi can be used at any time. Recover Life Points equal to the roll of 1d6 minus the number of times this Ohgi has been used this session – including the current use, so the first use of this Ohgi recovers 1d6-1 LP. In addition, any Status Ailments are removed.
Notes Roleplay as an immortal vampire. Hydromancy for blood magic. Unholy Strength for superhuman feats. Contacts for thralls and familiars. Transformation for shapeshifting. Necromancy for undead magic. Domination for mind control.

Signature Ninpo: Blood Eclipse [Plot Value 3] (Crushing Blow + Vortex of Blood + Vampirism)