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NeoCity Paladin

NeoCity Paladin

Good evening meat drones. Welcome to the latest neurostream of NeoCity Gangs, where I discuss the criminal organizations who rule our metro cesspit. Tonight’s upload will outline the Paladin. So verify that datalink encryption and get ready to receive an info dump.

Though it may come as a complete surprise for you data leeches, not every criminal wannabe is lucky enough to win a transhumanism lottery for genetic recombination or cybernetic uplift. For ordinary Homo sapiens, the choicest criminal institution to terrorize law abiding tax slaves are the Paladin. One should take careful note the core reason NeoCity Police stockpiles enough firepower to equal the sixteenth largest army in the world, and rival criminals are essentially superhuman soldiers, is because a quarter million miscreants call themselves Paladin. That’s right: these melee loving freaks outnumber the cops and every other gang, combined. Odds are you know several Paladin and don’t know it; or do know and smart enough to keep your cranial orifice closed.

One tenth the motor owning population of NeoCity rides a turbocycle. If your turbocycle is legally registered, it can attain a maximum speed of 300 kilometers per hour… and incidentally contains a GPS Tattletale for vehicular insurance and roadway compliance. The infamous Paladin Destrier, whose owners mysteriously ignore DMV regulations and inspections, can achieve 700 kilometers per hour. With an iconic titanium exterior, the bikes can accelerate from 0 to 40 kilometers per hour in 2.5 seconds. Difficult as it might be to believe, their operation is the greatest contributor of Paladin injuries and death.

The smartest chimpanzees (an extinct great ape) among you are wondering, “who manufactures the Destrier powerplant?” That answer is: Hyperdyne Reactors. You intelligent apes then ask, “is it illegal to provide civilian ground transport that can exceed 300 kilometers, under the North American Road Freedom Act?” Affirmative! Have a banana (an extinct edible fruit). Under whose legal system could suing a mega corporation succeed without the entire judicial circuit getting coerced before litigation begins? The Imperial Empire of Greater Korea does not count. That is cheating and you know it. Grand Empress Kim Yo-jong III runs a tight dictatorship. Thus the classic argument, “we do not build the entire bike, we just build the engine,” works every time in court. By the way, you did not hear this from me, but they also build the entire bike.

Aside their two wheel death machines, Paladin can be identified from the “mithril armor” they don. These are surprisingly well designed crash suits, made with advance plastic composites that can provide protection against unpowered melee weapons. Paladin are expected to finance and maintain their own armor, even before ownership of a Destrier, so newbies often wear hand-me-downs from senior sponsors, or partial pieces that will eventually become an entire suit. Urban legends claim a Paladin never removes her helmet in view of non-Paladin. A romantic lie that originates from a cringe worthy space opera wildly popular to our great, great grandparents. However it is true that Paladin promote a luddite philosophy to disavow assault rifles. This does not mean guns are absent from their ranks, they carry pistols for truly depraved adversaries, but non-augmented humans who prefer melee combat encourages unique “rules of engagement” from rival gangs. Unless seeking an objective that cannot be shared, Ordinance will overlook them as nonthreats. Pointily, Krypteia will prefer to engage Paladin with bayonets and shields as warriors’ respect.

NeoCity Krypteia

NeoCity Krypteia

Good evening meat drones. Welcome to the latest neurostream of NeoCity Gangs, where I discuss the criminal organizations who rule our metro cesspit. Tonight’s upload will outline the Krypteia. So verify that datalink encryption and get ready to receive an info dump.

Krypteia are the preeminent urban warfare combatants. Never more than 300 strong per chapter, the cartel operates like an elite mercenary force. Rivals refuse to engage them in gunfights without overwhelming odds. The HoloNet has endless surveillance footage of Krypteia martial prowess, including the slaughter of an entire SWAT battalion. Even detonation of a low-yield fusion device, vaporizing two blocks of Old Downtown, failed to eradicate the group. NeoCity Power Authority insists the incident was a substation relay failure, but I have several grid failsafe logs to prove otherwise.

Joining the ranks of Krypteia is a herculean (heh) effort. It begins each January. Recruits have their dominant arm removed, then endure 120 days of brutal training without the limb. There is immense emphasis on marksmanship, shield proficiency, and esprit de corps. Those who fail milestone requirements are executed to maintain secrecy. Those who succeed consume mutagenic cocktails to enhance human physiology. One in ten survive the transformation and rigorous combat exercises continue unabated for another 120 days. In August, Krypteia vacancies are announced. If too many “booters” remain at this point, a battle royal to the death weeds out the weakest. Selectees are gifted a cybernetic limb to replace the lost original, symbolizing a complete warrior who undergoes four additional months of military training exercise to master its use. If none of that strikes you as bat guano insane, contact your local recruiter to attend this annual celebration for sadists!

The origin of Krypteia is a tabloid speculation hotbed. Accounts range from disgruntled Aussie Water War veterans to an extraterrestrial invasion vanguard. Whatever the truth, we can analyze several factors. Their iconic assault rifles are built from components traceable to New Jerusalem. Decades before the Krypteia exist, within the heart of their territory, a pharmaceutical plant accidently leaked nontoxic chemicals into the metropolitan aquifer. An entire neighborhood, coincidently of course, perished over a six week span from, “asbestos exposure.” Gold plated cybernetic limbs? Components are from European suppliers popular among private military corporations in the southern bloc. The riot shields are unique though… a Kevlar-Titanium weave over hypercarbon plates. In addition, a directional anti-personnel mine is mounted, “front towards enemy.” Nasty. Especially when they line up in side-by-side formation, the Phalanx, to overlap mine dispersion. Useless Factoid: due to battlefield superstition, Krypteia name their shields, but not their guns. Weirdoes. What kind of social outcast does not name a gun?

Krypteia is led by a man who goes by the name of Leonidas. Absolutely shocking, is it not? Memes aside, it is a title and not his true identity, as police forensics indicate Leonidas changed DNA sequence twice during the last decade. On the other hand, we know absolutely nothing about that mutagenic cocktail, so periodic gene recombination could be a side effect. On a functional level, Krypteia is divided into thirty member units called a Phratra. Each functions as an independent micro-gang if cut from the entire legion. These are further broken into fireteams of five for tactical flexibility.

NeoCity Ordinance

NeoCity Ordinance

Good evening meat drones. Welcome to the latest neurostream of NeoCity Gangs, where I discuss the criminal organizations who rule our metro cesspit. Tonight’s upload will outline the Ordinance. So verify that datalink encryption and get ready to receive an info dump.

Because of the Catholic Death Cult craze, NeoCity Police investigators initially classified Ordinance as an apocalypse sect. Much of the organization’s attire and lexicon lent credence to that assessment. However the deception became apparent, once illicit activities revealed a pattern for artificial intelligence, cybernetic transhumanism, and milspec hardware. Though elaborate, its religious traits are counterintelligence theatrics to obfuscate observation. Ordinance is now recognized as a rogue espionage operation. An example of incompetent oversight and extraordinary autonomy.

Ordinance betrays its state sponsorship via wanton overkill. Whereas most gangs seek precision to limit collateral damage for resale material to acquire afterwards; Ordinance prefers gigawatt plasma rifles and rotary autocannons with UD-HEAPI (uranium depleted high explosive armor piercing incendiary) rounds to disintegrate targets. Unfortunately an equivalent amount of ordinance is necessary to stop them, due to reinforced hypercarbon dermal armor and duplicate internals.

Cybernetic hardware is predominantly North American, though targeting algorithms are indiscriminate firing patterns identical to those throughout the Kyushu Insurrection, with a slight hint of Second Palestine Massacre. To call these, “internationally condemned tactical routines,” would be a gross understatement. If the origin of Ordinance were unveiled as foreign, fallout would result in immediate sanctions, up to and including declaration of war. Nonetheless, I strongly doubt that is the case and believe they are domestic. Your government at work.

Since Ordinance has the firepower of first world dictatorships and the cruelty of pre-irradiated Arabian terrorist groups, how do other criminals compete against them? The fake cultists are fake gangsters. Ordinance preys exclusively on military industrial complexes for beta software, robotic prototypes, and experimental weapons. Monetary finances, narcotic supplies, protection rackets, and commercial goods hold no interest for them. It is commonly held they would depart NeoCity upon acquiring such finite technologies. Cartels caught in their crossfire with private military companies are, “at the wrong place, at the wrong time.” Its unique transhumanist composition also limits membership. Police estimate 63 living and 37 undead, without an immediate means to replace lost members; though current criminal activities indicate intention to reverse that situation. Furthermore Ordinance avoids public view, almost to Shadow Broker obsession, since identification constitutes an immediate Continental Military response. Therefore they negotiate ceasefires with other gangs when possible.

Ordinance is led by the Potifex, a frighteningly charismatic figure thanks to subconscious voice modulation. Always in accompaniment are twin Mother Superiors. I believe a triumvirate neural network is the reason. If so, Ordinance is in possession of bleeding edge wireless technologies reserved for elite special forces. That would also explain the zombie-like Zealots. Prior to the Rio Revenant Revelation, militaries utilized cybernetic bodies that could endure far more damage than human consciousness. Zealots are therefore cyborg corpses, reanimated through synthetic intelligence, until the body deteriorates beyond use. The more interesting implication, is Zealots demonstrate combat improvement. This means necromantic learning, not residual synaptics, constitutes programming. Clear violation of several crimes against humanity accords.

Minoan Tauran Brigand

Minoan Tauran Brigand

Sold to nomadic mercenaries as a child, Boreas’ developed into a hardened veteran. He fought in the throne room of the Naga King during the Battle of the Serpent Kingdoms. He served alongside Andamen soldiers to cull ghoul hordes in the Great Darkness War. Yet it was not until Boreas shipwrecked along the shore of a Mediterranean temple that he experienced freedom. Recovering from his injuries the Minotaur adventured across Europa, eventually discovering the truth behind his enslavement.

Atlantis: the Second Age, is a tabletop role-playing game published by Khepera Publishing. It falls within the same genre as Conan: Adventures in an Age Undreamed Of, published by Modiphius Entertainment. The rules in Atlantis are notably more time consuming to resolve than Conan; however that complexity facilitates player character diversity. Khepera Publishing also tackles integration of unsavory setting elements (such as drugs, incest, and slavery) more directly than Modiphius Entertainment.

INT PER WIL CHA STR DEX CON SPD CR MR
–1 +0 +0 +0 +7 +0 +5 +0 +3 –2
Hit Point Hero Points Renown WR
30 5 7 +1
Skills Athletics +2, Evade +8, Influence +5, Instinct +3, Investigate/Search +2, Language (Atlantean) +10, Language (Hellene) +10, Literacy (Hellene) +2, Lore (Navigation) +3, Lore (Theology) +2, Parry +4, Pilot (Boat) +2, Profession (Criminal) +10, Unarmed Fighting +5, Weapon (Melee) +10, Weapon (Ranged) +10
Talents Cleave, Second Wind
Starting Gear Full Suit of Heavy Armor, Dagger, Great Sword, Traveler’s Gear, Horse
Racial Abilities Blood of the Andaman, Bull Charge, Natural Weapons, Silver Allergy, Strong as a Bull

Upbringing [4]: Savage. Born a slave. +1 Language (Atlantean)

Childhood Encounter [6,3]: Met someone you believed to be a god in a grove of trees. He told you a story of your future.

Family Status [10]: Family status is on the rise but tenuous.

Previous Adventure I – The Warrior Path [16,19,11]: Sold into slavery where you toiled for years (double the time spent) and branded on your face as a slave. +1 Weapon (Ranged), +8 Years to Age

Previous Adventure II – The Warrior Path [10,20,13]: You were instrumental in the downfall of the Naga King in the Battle of the Serpent Kingdoms. +1 Weapon (Ranged), +3 Years to Age

Previous Adventure III – The Warrior Path [8,14,7]: Fought bravely during the Great Darkness War and killed many revenants. +1 Weapon (Ranged), +2 Renown, Full Suit of Heavy Armor, +4 Years to Age

Previous Adventure IV – The Warrior Path [1,12,16]: Studied at a small temple in the Mediterranean Sea for a year and learned at the feet of a wise old woman. +1 Weapon (Ranged), +4 Language (Atlantean), +3 Years to Age

Previous Adventure V – The Warrior Path [7,3,17,8]: A parent is your enemy because you foiled their insidious plot and were hailed as a Hero. They will work with your other enemies to kill you. +1 Weapon (Ranged), +4 Years to Age

Customization Points: +2 STR, +3 CON, Cleave

Disadvantages Level Notes
Relationship 2 Remains indebted to comrades from the Great Darkness War and Battle of the Serpent Kingdoms. If asked for help, he will do everything possible to assist them.
Internal 2 Experiences blood lust in battle. Inflicts excessive injuries and revels in the carnage unleashed. Enjoys the thrill of mindless combat.
External 1 Body occasionally aches from old wounds… especially those of spell origin. No amount of medicine or treatment seems to cure them.

Destiny: Control the city-states of Minoa through extortion and blackmail as Overlord of the criminal syndicates.

Fate: Castrated and sold as a eunuch slave to work the copper mines of Athens.

Renown Improvement
50 +3 Athletics, +1 Instinct (Initiative), +3 Resolve, +3 Weapon (Melee)
100 +1 CON, +3 Athletics, +1 Instinct (Initiative), +3 Resolve, +3 Weapon (Melee)
150 +3 Athletics, +1 Instinct (Initiative), +3 Resolve, +3 Weapon (Melee)
200 +1 CON, +3 Athletics, +1 Instinct (Initiative), +3 Resolve, +3 Weapon (Melee)
250 +3 Athletics, +1 Instinct (Initiative), +3 Resolve, +3 Weapon (Melee)
300 +3 Athletics, +1 Instinct (Initiative), +3 Resolve, +3 Weapon (Melee)
Great Sword (2H) WR DoD –2
Acc DR WT STR RoF AMMO Rng
12 b   9.7 kg +3
Dagger WR DoD +0
Acc DR WT STR RoF AMMO Rng
+2 6 ✓⭍† 0.9 kg +0
Heavy Full Suit WR DoD –4
PR WT STR
10 20 kg +6

Conan of Cimmeria

Conan of Cimmeria

Conan: Adventures in an Age Undreamed Of, is a tabletop role-playing game published by Modiphius Entertainment, based upon the iconic barbarian and legendary world created by Robert E. Howard. Each major sourcebook features a short section entitled, “Hihter Came Conan…“, which catalogs an evolving character sheet for the Cimmerian. Chronologically this begins with Conan the Thief and ends with Conan the King.

Interesting enough, Conan has an illegal build, even if one ignores talents not cited elsewhere in the product line (except his character sheets). In addition, Conan, as featured in Conan the Thief, is not an example of him at his earliest start. The entry has applied dozens of experience points. I made an attempt to extrapolate an inexperienced version of Conan, based on “Hihter Came Conan…” without the house rules. One who is a young man yet to begin the world spanning adventures that transform him into a timeless legend.

“Jack of all trades, master of none,” describes the Modiphius framework for their Conan. Strong an ox, multiple skills, decent swordsmanship; but lacks charisma and fails to dominate in combat.

Homeland Cimmeria Archetype Barbarian
Attributes Fast and Fit, Fast and Fit Nature Proud (CONAN the Barbarian, page 13)
Caste Barbaric (CONAN the Barbarian, page 6) Education Educated on the Battlefield
Story Born on a Battlefield War Story Defeated a Savage Beast
Trait Born to Battle Language Cimmerian, Aquilonian
Agi Awr Brw Cor Int Per Wil
10 9 13 8 8 7 8
Skill Exp Focus TN Skill Exp Focus TN
Acrobatics 2 2 12 Melee 4 4 14
Animal Handling 2 2 9 Observation 1 1 10
Athletics 1 1 14 Parry 2 2 10
Command 1 1 8 Resistance 1 1 14
Counsel 1 1 8 Society 1 1 8
Discipline 1 1 9 Stealth 1 1 11
Healing 1 1 9 Survival 2 2 11
Insight 1 1 10 Thievery 1 1 10
Lore 1 1 9
Talents
Ancient Bloodline (Atlantean): Conan is quick to anger, fierce and indomitable, and he often experiences glimpses into the vastness of time, insights at times of extreme peril or danger.
Courageous: Conan may re-roll a single d20 on any Discipline test, though the second result stands. He gains 1 Courage Soak.
Deflection: When making a Defend Reaction using the Parry skill, Conan can reduce the number of points added to Doom by 1, to a minimum of 0. This stacks with the weapon’s Parrying quality.
Hunter: When in the rural parts of Cimmeria, the number of successes required for any Survival tests Conan attempts is reduced by 1, even if this reduces the Difficulty of the test to Simple (D0).
No Mercy: When making a Melee attack, Conan may re-roll one damage dice, if desired. You must accept the results of the re-rolls.
Savage Dignity: Conan may roll an additional d20 for any test to resist being intimidated, persuaded, or impressed by a “civilized” person. This is usually a Discipline test, but can extend to Personality-based tests such as Command or Society. (CONAN the Barbarian, page 7)
Sharp Senses: Conan may re-roll one d20 when making an Observation test, but he must accept the new result.
Uncivilized: Conan suffers one step of Difficulty in Social tests when dealing with people from more civilized countries. On the other hand, his Upkeep cost is reduced by 2 Gold. (CONAN the Barbarian, page 7)
Fortune Renown Standing Gold Upkeep
2 0 1 7 2
Belongings
broadsword still stained in places with the blood of those it has slain, 2 daggers, shield, ragged furs which count as Heavy Clothing (Armor 1: Torso/Arms/Legs), deerskin leggings and a heavy hooded cloak, a solid well-crafted armband made of copper, battlefield honor
Courage Vigor Resolve
1 14 9
Attacks
Broadsword (M): Reach 2, 7D, Unbalanced, Parrying
Shield (M): Reach 2, 5D, 1H, Knockdown, Shield 2
Dagger (M): Reach 1, 6D, 1H, Hidden 1, Parrying, Thrown, Unforgiving 1
Steely Glare (T): Range C, 2D mental, Stun

Corvus the Sagittarii

Corvus the Sagittarii

A man of seething spite, Covus survived unbroken decades on the battlefield. The bastard son of an Aquilonian soldier, he was abandon amongst militiamen as an infant. Raised to master the Bossonian bow, Covus became an archer whose exceptional marksmanship has slain many bandits and invaders from safe distance. Even as he approaches advance age, his sharp vision and steady precision remains undiminished.

In “retirement” Corvus become an adventurer. He does so not for wealth, not to witness wonders of the world, but to find purpose. Did the gods intend him to be an inconsequential nobody history casts aside and forgets? In truth, Covus already knows the cruel answer. Yet stubborn pride refuses to accept fate. Thus he travels across distant seas and far continents, in search of immortal glory.

Conan: Adventures in an Age Undreamed Of, is a tabletop role-playing game published by Modiphius Entertainment, based upon the iconic barbarian and legendary world created by Robert E. Howard. This adventurer meets all five requirements to qualify as a Bossonian Archer (CONAN the Scout, page 28) at campaign start.

Homeland Bossonian Marches Archetype Archer
Attributes Dexterous, Eagle-eyed Nature Wrathful
Caste Garrison Soldier (CONAN the Scout, page 7) Education Life in the Garrison (CONAN the Scout, page 15)
Story Born to the Garrison (CONAN the Scout, page 11) War Story Dispossessed
Trait Common by Birth (CONAN the Scout, page 11) Language Aquilonian, Nemedian
Agi Awr Brw Cor Int Per Wil
9 10 8 12 8 7 8
Skill Exp Focus TN Skill Exp Focus TN
Acrobatics 1 1 10 Parry 3 3 15
Animal Handling 1 1 8 Ranged Weapons 5 5 17
Command 1 1 8 Resistance 2 2 10
Discipline 2 2 10 Stealth 1 1 10
Melee 3 3 12 Survival 2 2 12
Observation 3 3 13
Talents
Accurate: When making an attack with a ranged weapon, Corvus may re-roll 3 damage dice. He must accept the result of the re-rolls.
Bossonian Archer: When using a Bossonian bow, add the Fearsome Quality to Corvus’ attacks. Conversely, any other type of bow feels wrong to Corvus, and when using such a bow his Difficulty is increased by one step. (CONAN the Scout, page 17)
Hunter: When in the rural parts of the Bossonian Marches, the number of successes required for any Survival tests Corvus attempts is reduced by 1, even if this reduces the Difficulty of the test to Simple (D0).
Marksman: Corvus may spend a Minor Action before attempting a ranged attack. When he does this, Corvus gains 1 additional Momentum to use for the attack.
Regimented: Corvus may reroll any failed d20s when attempting Society or Command rolls with military non-player characters, but must accept the results of the second roll. Additionally, his Upkeep cost between adventures is halved if Corvus is quartered in a military barracks or with soldiers assigned to a garrison. (CONAN the Scout, page 8)
Sharp Senses: Corvus may re-roll one d20 when making an Observation test, but he must accept the new result.
Strife: Each day when in the Bossonian Marches, Corvus can make a free Simple (D0) Lore test. Each point of Momentum gives him a general idea as to whether there will be a major disturbance that day.
Fortune Renown Standing Gold Upkeep
3 0 1 8 4
Belongings
bossonian longbow and 2 reloads, a knight’s sword, dagger, brigandine hauberk (Armor 2: Arms/Torso), brigandine vest and trousers (Armor 2: Torso/Legs), deerskin leggings and a heavy hooded cloak, an ornate symbol of faith, battlefield honor, riding horse
Courage Vigor Resolve
0 10 10
Attacks
Bossonian Longbow (R): Range M, 7D, 2H, Fearsome, Piercing 1, Volley
Sword (M): Reach 2, 4D, 1H, Parrying
Dagger (M): Reach 1, 3D, 1H, Hidden 1, Parrying, Thrown, Unforgiving 1
Knife to the Throat (T): Range R, 4D mental, Stun, Vicious 1

Aslan the Siegebreaker

Aslan the Siegebreaker

The wealth Aslan’s parents believed their daughter would inherit, were seized through treachery before she was born. Her mother successfully fled the betrayal, though died delivering her first and only child into destitution. Aslan was raised in poverty by sympathetic outcasts; left with only a torn scroll as connection to the past. While immensely grateful to her adoptive caretakers, such life diminished opportunities to reclaim her birthright.

Aslan eventually joined a troop of Turanian mercenaries, possessing colossal strength and exceptional unarmed fighting. Her moment of glory occurred during the siege of a Hyrkanian fortress. In heroism unseen since Acheron and Atlantis, she alone brought down its vaunted impregnable gates. As reward Aslan was released from compulsory enlistment.

Conan: Adventures in an Age Undreamed Of, is a tabletop role-playing game published by Modiphius Entertainment, based upon the iconic barbarian and legendary world created by Robert E. Howard.

Homeland Kush Archetype Mercenary
Attributes Fast and Fit, Warrior-born Nature Sneaky
Caste Outcast Education Path of the Warrior
(CONAN the Adventurer, page 19)
Story The Charity of Honest Men War Story Defeated a Savage Beast
Trait Honor Debt Language Kushite, Turanian
Agi Awr Brw Cor Int Per Wil
10 8 14 10 7 7 7
Skill Exp Focus TN Skill Exp Focus TN
Acrobatics 3 3 13 Parry 3 3 13
Animal Handling 2 2 9 Persuade 1 1 8
Athletics 5 5 19 Ranged Weapons 3 3 13
Melee 3 3 13 Stealth 2 2 12
Observation 2 2 10 Thievery 1 1 9
Talents
Ancient Bloodline (Kushite: Gallah): Whenever Aslan fails a Personality test, she is roused to pride, scoffing at the ways of the upstart Hyborians.
Brutal Brawler: Aslan can ignore the effects of the Improvised Quality, and increase the damage of the basic Improvised Attack by +1D.
Embittered: Within the borders of Kush, Embittered reduces Aslan’s Social Standing by 2, and as a result, reduces the cost of her Upkeep.
Might: On any test to lift or move an inanimate object, Aslan may roll a bonus d20, though the normal limit of three bonus d20s still applies.
Puglist: Aslan can add the Knockdown Quality to all Melee attacks.
Strong Back: For any Athletics test that generates at least one success, Aslan generates one additional success. Further, her Encumbrance limit is increased by 1.
Strife: Each day when in Kush, Aslan can make a free Simple (D0) Lore test. Each point of Momentum gives her a general idea as to whether there will be a major disturbance that day.
Survivor: When Aslan is deprived of obvious sources of food and water, she can reduce the Difficulty of Survival tests by one. This may reduce tests to Simple (D0).
Fortune Renown Standing Gold Upkeep
2 0 0 7 3
Belongings
2 spears stained with blood, shield, suit of mail armor (Armor 3: All; Noisy), fur and pelt clothing sewn with thread, small leather scroll case containing parchment writ with a family secret, riding horse, baggage mule
Courage Vigor Resolve
0 14 7
Attacks
Brawl (M): Reach 1, 7D, 1H, Knockdown, Stun
Spear (M): Reach 3, 8D, Unbalanced, Knockdown, Piercing 1
Shield (M): Reach 2, 6D, 1H, Knockdown, Shield 2
Impossible Feat of Might (T): Range M, 5D mental, Area, Stun

Shou the Bladesmith

Shou the Bladesmith

Shou became a swordsman for one reason: Lixue. Born the same day and inseparable throughout childhood, a young Lixue would seek Shou once his daily responsibilities at the village blacksmith were complete. As seasons passed she developed into a flawless beauty; so much so it became a curse. Word spread of the maiden’s allure until the Empress decreed Lixue as her own. The evening before she was surrendered, Lixue and Shou laid together in requite passion.

The years thereafter Shou sojourned the continent, honing sword techniques into perfection. With each battle Shou’s blade encounters fewer equals; with each duel he prevails with greater ease. Shou has no delusions of the challenge awaiting him, assailing an impregnable fortress and combating the finest imperial legion, yet Lixue was always worth dying for.

Conan: Adventures in an Age Undreamed Of, is a tabletop role-playing game published by Modiphius Entertainment, based upon the iconic barbarian and legendary world created by Robert E. Howard. To justify an abysmal Awareness score, this adventurer was role-played as achromatopsia: meaning he could only see the colors black, white, and shades of grey.

Homeland Khitai Archetype Champion (CONAN the Mercenary, page 11)
Attributes Dexterous, Fast and Fit Nature Practical
Caste Crafter Education Traditional
Story The Quiet Hours of Peace War Story Survived a Duel
Trait Secret Past Language Khitan, Hyrkanian
Agi Awr Brw Cor Int Per Wil
12 6 8 12 9 8 8
Skill Exp Focus TN Skill Exp Focus TN
Acrobatics 1 1 13 Healing 1 1 10
Alchemy 1 1 10 Melee 5 5 17
Animal Handling 2 2 10 Parry 5 5 17
Command 1 1 9 Resistance 2 2 10
Craft 3 3 12 Warfare 1 1 10
Discipline 2 2 10
Talents
Blood on Steel: When rolling for damage with a Melee attack, Shou may spend one Momentum in order to add the Vicious 1 Quality to the weapon, or increase the weapon’s Vicious Quality by 1 if it already possesses the Quality.
Deflection: When making a Defend Reaction using the Parry skill, Shou can reduce the number of points added to Doom by 1, to a minimum of 0. This stacks with the weapon’s Parrying quality.
Journeyman: When making a Craft test, Shou may either roll one extra d20 or spend 1 Doom to reduce the difficulty of the test by one step.
No Mercy: When making a Melee attack, Shou may re-roll 2 damage dice, if desired. He must accept the results of the re-rolls.
Savage Court: In any scene within Khitai, Shou can make a free Challenging (D2) Lore test.
Subject: Whenever Shou pays Upkeep within Khitai, he can reduce the amount of Gold the Upkeep costs by one.
Tradesman: When Carousing, if Shou does not have sufficient Gold to pay his Upkeep, he may offer his services to a tradesman or to a guild in order to cover his Upkeep. However, he may not take any other actions during that period of Carousing.
Fortune Renown Standing Gold Upkeep
2 0 1 8 4
Belongings
broadsword, 2 freshly forged krabi, mail hauberk with coif (Armor 3: Head/Arms/Torso; Heavy), fine robes embroidered with silk thread in Khitan tradition, small leather sack containing hair of a loved one, riding horse
Courage Vigor Resolve
0 10 10
Attacks
Broadsword (M): Reach 2, 5D, Unbalanced, Parrying
Krabi (M): Reach 2, 4D, 1H, Parrying (CONAN the Wanderer, page 27)
Knife to the Throat (T): Range R, 4D mental, Stun, Vicious 1

Renkinjutsushi

Renkinjutsushi

Renkinjutsushi is a build for Shinobigami, a tabletop role-playing game licensed by Kotodama Heavy Industries. The setting mimics anime such as Naruto, Basilisk, and Katanagatari.

Name: Nanashi Gombei
Rank: Chunin
Age: 164
Sex: Male
Faction: Hasuba Ninja Army
Cover: Toxicologist
Conviction: Self

Bloodstream laced with lethal poisons. Olympian dexterity and durable physique despite advance age. Lack of ambition averts promotion beyond Chunin. Upset at the ineptitude of younger generations when forced out of retirement, “one last time,” to chaperone a mission.

Life ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐
Skills Technology / Engineering, Acupuncture, Torture, Speed, Poison, Analysis
Ninpo Close Combat (Poison), Ranged Combat (Acupuncture), Poison Eater, Tough, Mechaninja: Vampirism (Engineering)
Ohgi Dim Mak (Poison): Fugu tetrodotoxin concentrated to an incomprehensible extreme. This Ohgi is used in place of an attack. Choose a character that is within one Plot Value as the target. Choose four Categories at random by rolling dice, and the target marks those Life Points as lost. If a Category is chosen where the Life Point has already been marked, the target may choose which remaining Category to mark instead.
Notes Roleplay as an expert toxicologist whose experimentation has gifted him unnatural longevity. Battles opponents through poisons and acupuncture. Possesses techniques that transfers a target’s lifespan to extend his own.

Signature Ninpo: Life Transference [Plot Value 3] (Ranged Combat + Mechaninja: Vampirism)

Shin Kyūketsuki

Shin Kyūketsuki

Shin Kyūketsuki is a build for Shinobigami, a tabletop role-playing game licensed by Kotodama Heavy Industries. The setting mimics anime such as Naruto, Basilisk, and Katanagatari.

Name: Suizei no Ketsueki
Rank: Chunin
Age: 2654
Sex: Male
Faction: Bloodline of Oni
Cover: Curator
Conviction: Order

Descended from an ancient, powerful vampire lineage immune to sunlight. Seeks to cultivate fledglings and reign over a reborn coven. Aligned with the Bloodline of Oni for convenience, not camaraderie. Often struggles with technological devices; hopeless with modern computers.

Life ☐ ☐ ☐ ☐ ☐ ☐
Skills Sorcery / Hydromancy, Unholy Strength, Contacts, Transformation, Necromancy, Domination
Ninpo Close Combat (Unholy Strength), Crushing Blow (Hydromancy), Strategic Command (Contacts), Vortex of Blood (Transformation), Vampirism (Necromancy)
Ohgi Everlasting Undeath (Necromancy): Pureblood vampires regenerate grievous injuries with instantaneous ease. This Ohgi can be used at any time. Recover Life Points equal to the roll of 1d6 minus the number of times this Ohgi has been used this session – including the current use, so the first use of this Ohgi recovers 1d6-1 LP. In addition, any Status Ailments are removed.
Notes Roleplay as an immortal vampire. Hydromancy for blood magic. Unholy Strength for superhuman feats. Contacts for thralls and familiars. Transformation for shapeshifting. Necromancy for undead magic. Domination for mind control.

Signature Ninpo: Blood Eclipse [Plot Value 3] (Crushing Blow + Vortex of Blood + Vampirism)