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CGR-5A Charger

CGR-5A Charger

Mass: 80 tons
Chassis: Alshain Class 92
Power Plant: Hermes 400 Extralight Fusion Engine
Cruising Speed: 54 kph
Maximum Speed: 86 kph
Jump Jets: Lexington Ltd. Lifters
    Jump Capacity: 120 meters
Armor: New Samarkand Kage Stealth
Armament:
    5 Lord’s Light 4 Light Particle Projector Cannons
Manufacturer: Luthien Armor Works
    Primary Factory: Luthien
Communications System: Tek BattleCom with Guardian ECM Suite
Targeting and Tracking System: Dalban HiRez

The pursuit to redeem the much maligned Charger is an endeavor that continues to challenge the greatest military manufacturers of the Inner Sphere. An experimental concept from Luthien Armor Works, the CGR-5A retains the scout role of its original incarnation, with significant modifications for new stealth and added maneuverability. The design remains under gunned when compared to contemporary assault ‘Mechs, but its revised weapon payload enjoys six times greater range and 160% destructive output to a CGR-1A1.

Tech Base: Inner Sphere  [E/X-X-E-D]
Role: Scout
Battle Value: 1,736
Cost: 22,114,320 C-Bills

Equipment                                                                 Mass
Internal Structure:                                                         8
Engine:                              400 XL                               26.5
    Walking MP:                        5
    Running MP:                        8
    Jumping MP:                        4
Heat Sinks:                         18 [36]                                 8
Gyro:                                                                       4
Cockpit:                                                                    3
Armor Factor (Stealth):               160                                  10

                                   Internal             Armor
                                   Structure            Value
    Head                               3                  9
    Center Torso                      25                 25
    Center Torso (rear)                                   6
    L/R Torso                         17                 20
    L/R Torso (rear)                                      5
    L/R Arm                           13                 15
    L/R Leg                           17                 20

Weapons and Ammo                   Location           Critical            Mass
2 Light PPCs                          RA                  4                 6
Light PPC                             RT                  2                 3
2 Jump Jets                           RT                  2                 2
Guardian ECM Suite                    CT                  2                1.5
Light PPC                             LT                  2                 3
2 Jump Jets                           LT                  2                 2
Light PPC                             LA                  2                 3
Stealth Armor                  RA/RT/RL/LT/LA/LL     2/2/2/2/2/2            -

RFR-2A Rattenfanger

RFR-2A Rattenfanger

Mass: 75 tons
Chassis: Foundation 128A
Power Plant: GM 300 Extralight Fusion Engine
Cruising Speed: 43 kph
Maximum Speed: 64 kph (86 kph with Supercharger)
Jump Jets: Dynamo Improved
    Jump Capacity: 180 meters
Armor: Valiant Lamellor with CASE II
Armament:
    1 Poland Main Model A Gauss Rifle
    1 Defiance 1001 Extended Range Particle Projector Cannon
Manufacturer: Defiance Industries
    Primary Factory: Hesperus II
Communications System: TharHes Crystal Flower RG-2
Targeting and Tracking System: TharHes Star Shark with Bloodhound Active Probe

The Rattenfanger was envisioned to be an assault class ‘Mech with superior detection, high mobility, and long range weapons to exterminate scout BattleMechs, thereby denying the opposition vital reconnaissance. Incidentally it could perform the same mission it would remove. Despite thousands of man-hours and millions of C-Bills spent on development, the design was denied factory production. Not for capability failure, but for achieving them without meeting a predetermined weight class of 80 tons.

Tech Base: Inner Sphere [E/X-X-F-E]
Role: Scout
Battle Value: 2,230
Cost: 26,997,600 C-Bills

Equipment                                                                 Mass
Internal Structure:                Endo Steel                               4
Engine:                              300 XL                                9.5
    Walking MP:                        4
    Running MP:                        6 [8]
    Jumping MP:                        6
Heat Sinks:                         10 [20]                                 0
Gyro:                                                                       3
Cockpit:                                                                    3
Armor Factor:                         224                                  14
                                   Internal             Armor
                                   Structure            Value
    Head                               3                  9
    Center Torso                      23                 31
    Center Torso (rear)                                  12
    L/R Torso                         16                 22
    L/R Torso (rear)                                     10
    L/R Arm                           12                 24
    L/R Leg                           16                 30

Weapons and Ammo                   Location           Critical            Mass
Gauss Rifle                           RA                  7                15
CASE II                               RA                  1                 1
Ammo (Gauss Rifle) 24                 RT                  3                 3
3 Improved Jump Jets                  RT                  6                 6
Searchlight                           HD                  1                0.5
Supercharger                          CT                  1                1.5
Bloodhound Active Probe               LT                  3                 2
3 Improved Jump Jets                  LT                  6                 6
ER PPC                                LA                  3                 7

GOR-1A Gorilla

GOR-1A Gorilla

Mass: 50 tons
Chassis: GM Marauder
Power Plant: Magna 250 Fusion Engine
Cruising Speed: 54 kph
Maximum Speed: 86 kph
Jump Jets: None
    Jump Capacity: None
Armor: Aldis Heavy Ferro-Fibrous
Armament:
    3 ChisComp 2000 Extended Range Small Lasers
    1 Fusigon Strongtooth Heavy Particle Projector Cannon with Turret
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Garret 500A
Targeting and Tracking System: Garret GRNDTRK 9

* CRITICAL_DATA_FAILURE *
Reject Humanity. Return to Monke.
* FILE_INTEGRITY_ERROR *
Reject Humanity. Return to Monke.
* MISSING_DATA_BACKUP *
Reject Humanity. Return to Monke.

Tech Base: Inner Sphere [E/X-X-F-F]
Role: Brawler
Battle Value: 1,413
Cost: 7,277,375 C-Bills

Equipment                                                                 Mass
Internal Structure:                                                         5
Engine:                               250                                 12.5
    Walking MP:                        5
    Running MP:                        8
    Jumping MP:                        0
Heat Sinks:                         12 [24]                                 2
Gyro (Compact):                                                            4.5
Cockpit (Torso):                                                            4
Armor Factor (Heavy Ferro):           185                                  9.5
                                   Internal             Armor
                                   Structure            Value
    Head                               3                  9
    Center Torso                      16                 24
    Center Torso (rear)                                   8
    L/R Torso                         12                 18
    L/R Torso (rear)                                      6
    L/R Front Leg                     12                 24
    L/R Rear Leg                      12                 24

Weapons and Ammo                   Location           Critical            Mass
ER Small Laser                        RT                  1                0.5
Heavy PPC                             HD                  4                10
Turret                                CT                  1                 0
ER Small Laser                        CT                  1                0.5
ER Small Laser                        LT                  1                0.5

MDG-1T Rakshasa

MDG-1T Rakshasa

Mass: 75 tons
Chassis: GM Marauder
Power Plant: Vlar 300 Fusion Engine
Cruising Speed: 43 kph
Maximum Speed: 64 kph
Jump Jets: None
    Jump Capacity: None
Armor: Leviathon Plus
Armament:
    2 Sunglow Type 2 Large Lasers
    3 Diverse Optics Type 18 Medium Lasers
    2 Delta Dart Long Range Missile 10 Racks
Manufacturer: Taurus Territorial Industries
    Primary Factory: Taurus
Communications System: O/P 3000 COMSET
Targeting and Tracking System: O/P 1500-ARB

Ninety years of corporate espionage and reverse engineering led to the manufacture of the MDG-1T Rakshasa. An obsolete replication of an already inferior facsimile; it is a welcome addition to the militaries of the Periphery. The “Taurian Rakshasa” leverages technologies common before the Helm Memory Core revolution and therefore compatible with readily available components. Though the obvious replication of a Federated Suns BattleMech, Taurus Territorial Industries proved successful at avoiding Taurian prejudice of all things Davion through aggressive propaganda emphasizing the Rakshasa as a Periphery duplication of the Timber Wolf. In addition, AFFS disappointment with the Rakshasa mitigated widespread deployment or promotion, thus TDF garrisons did not encounter them to develop a negative association.

Tech Base: Inner Sphere
Role: Skirmisher
Battle Value: 1,379
Cost: 6,601,000 C-Bills

Equipment                                                                 Mass
Internal Structure:                                                        7.5
Engine:                               300                                  19
    Walking MP:                        4
    Running MP:                        6
    Jumping MP:                        0
Heat Sinks:                           16                                    6
Gyro:                                                                       3
Cockpit:                                                                    3
Armor Factor:                         184                                 11.5
                                   Internal             Armor
                                   Structure            Value
    Head                               3                  9
    Center Torso                      23                 35
    Center Torso (rear)                                  10
    L/R Torso                         16                 17
    L/R Torso (rear)                                      8
    L/R Arm                           12                 22
    L/R Leg                           16                 18

Weapons and Ammo                   Location           Critical            Mass
Large Laser                           RA                  2                 5
Medium Laser                          RA                  1                 1
LRM 10                                RT                  2                 5
Ammo (LRM) 12                         RT                  1                 1
LRM 10                                LT                  2                 5
Ammo (LRM) 12                         LT                  1                 1
Medium Laser                          LT                  1                 1
Large Laser                           LA                  2                 5
Medium Laser                          LA                  1                 1

MAD-9LP Marauder

MAD-9LP Marauder

Mass: 75 tons
Chassis: GM Marauder
Power Plant: Vlar 300 Extralight Fusion Engine
Cruising Speed: 43 kph
Maximum Speed: 64 kph
Jump Jets: HildCo Model 13
    Jump Capacity: 120 meters
Armor: Durallex Heavy
Armament:
    3 Ceres Arms Crusher Plasma Rifles
    2 Diverse Optics Sunbeam Extended Range Medium Lasers
Manufacturer: Ceres Metals Industries
    Primary Factory: Capella
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban Hi-Rez

The MAD-9LP Marauder exemplifies an old Liao stratagem: “in battle there are two paths to victory, the direct and the indirect.” At a glance the variant is little different from it’s siblings. That assumption is the fatal mistake: three Ceres Arms Crusher plasma rifles signify the core of this particular Marauder. An opponent who might survive direct damage, will always be weakened by the indirect heat. With the right timing, the MAD-9LP can coerce enemy BattleMechs to shutdown or roast MechWarriors alive. Two paths, same victory.

Tech Base: Inner Sphere [E/X-X-E-D]
Role: Skirmisher
Battle Value: 2,121
Cost: 16,045,750 C-Bills

Equipment                                                                 Mass
Internal Structure:                                                        7.5
Engine:                              300 XL                                9.5
    Walking MP:                        4
    Running MP:                        6
    Jumping MP:                        4
Heat Sinks:                         19 [38]                                 9
Gyro:                                                                       3
Cockpit:                                                                    3
Armor Factor:                         208                                  13
                                   Internal             Armor
                                   Structure            Value
    Head                               3                  9
    Center Torso                      23                 35
    Center Torso (rear)                                  10
    L/R Torso                         16                 24
    L/R Torso (rear)                                      8
    L/R Arm                           12                 24
    L/R Leg                           16                 21

Weapons and Ammo                   Location           Critical            Mass
Plasma Rifle                          RA                  2                 6
ER Medium Laser                       RA                  1                 1
Ammo (Plasma Rifle) 20                RA                  2                 2
Ammo (Plasma Rifle) 20                RT                  2                 2
Plasma Rifle                          CT                  2                 6
Plasma Rifle                          LA                  2                 6
ER Medium Laser                       LA                  1                 1
Ammo (Plasma Rifle) 20                LA                  2                 2
Jump Jets                             RL                  2                 2
Jump Jets                             LL                  2                 2

HCT-3G Hatchetman

HCT-3G Hatchetman

Mass: 45 tons
Chassis: Chariot Type III
Power Plant: GM 180 Fusion Engine
Cruising Speed: 43 kph
Maximum Speed: 64 kph
Jump Jets: Luxor 2/Q
    Jump Capacity: 120 meters
Armor: Durallex Super Medium Ferro-Fibrous
Armament:
    1 Hatchet
    1 Defiance B3L Large Laser
    1 Defiance Binary Laser Cannon
Manufacturer: Defiance Industries
    Primary Factory: Hesperus II
Communications System: TharHes Thalia HM-22
Targeting and Tracking System: TharHes Ares-8a

Avoiding the common modernization of an extralight fusion engine replacement, the HCT-3G can be found in garrisons throughout the Lyran Commonwealth. Consolidating firepower between an enormous Binary Laser Cannon and Large Laser, the ‘Mech can deploy without ammunition. Its retention of a standard fusion engine ensures maintenance and repair costs are accessible to even the poorest mainteance crew.

Tech Base: Inner Sphere [E/X-F-E-D]
Role: Brawler
Battle Value: 1,063
Cost: 3,751,440 C-Bills

Equipment                                                                 Mass
Internal Structure:                                                        4.5
Engine:                               180                                   7
    Walking MP:                        4
    Running MP:                        6
    Jumping MP:                        4
Heat Sinks:                         13 (26)                                 3
Gyro:                                                                       2
Cockpit:                                                                    3
Armor Factor (Ferro-Fibrous):        116                                   6.5
                                   Internal             Armor
                                   Structure            Value
    Head                               3                  9
    Center Torso                      14                 17
    Center Torso (rear)                                   4
    L/R Torso                         11                 14
    L/R Torso (rear)                                      4
    L/R Arm                            7                 11
    L/R Leg                           11                 14

Weapons and Ammo                   Location           Critical            Mass
Hatchet                               RA                  3                 3
Binary Laser Cannon                   RT                  4                 9
Large Laser                           LA                  2                 5
Jump Jets                             RL                  2                 1
Jump Jets                             LL                  2                 1

THG-4C3 Thug

THG-4C3 Thug

Mass: 80 tons
Chassis: Earthwerks VOL
Power Plant: Pitban 320 Light Fusion Engine
Cruising Speed: 43 kph
Maximum Speed: 64 kph
Jump Jets: None
    Jump Capacity: None
Armor: Mitchel Argon
Armament:
    2 Tiegart Particle Projector Cannons
Manufacturer: Maltex Corporation
    Primary Factory: Unity
Communications System: Colmax 90 with Guardian ECM Suite and quadruple C3 Master Computers
Targeting and Tracking System: Garret D2j

BattleMechs dedicated to rearguard assignment are rarities in the Draconis Combine. The THG-4C3 stands among those unique few. Operating four independent command, control, and communication systems in simultaneous encrypted broadcast, little tonnage remains for direct battlefield offense. The units are nonetheless sought by commanders who desire force multiplication stratagems. Though its all eggs in one basket approach presents significant risk, the variant offers the widest C3 deployment with easy simplicity.

Tech Base: Inner Sphere  [E/X-X-E-D]
Role: Sniper
Battle Value: 1,511
Cost: 25,095,240 C-Bills

Equipment                                                                 Mass
Internal Structure:                Endo Steel                               4
Engine:                            320 Light                               17
    Walking MP:                        4
    Running MP:                        6
    Jumping MP:                        0
Heat Sinks:                         11 [22]                                 1
Gyro:                                                                       4
Cockpit:                                                                    3
Armor Factor:                         247                                 15.5
                                   Internal             Armor
                                   Structure            Value
    Head                               3                  9
    Center Torso                      25                 34
    Center Torso (rear)                                  16
    L/R Torso                         17                 25
    L/R Torso (rear)                                      9
    L/R Arm                           13                 26
    L/R Leg                           17                 34

Weapons and Ammo                   Location           Critical            Mass
PPC                                   RA                  3                 7
2 C3 Master Computers                 RT                 10                10
Guardian ECM Suite                    CT                  2                1.5
2 C3 Master Computers                 LT                 10                10
PPC                                   LA                  3                 7

HBK-4RS Hunchback

HBK-4RS Hunchback

Mass: 50 tons
Chassis: Crucis Type V
Power Plant: Nissan 200 Fusion Engine
Cruising Speed: 43 kph
Maximum Speed: 64 kph
Jump Jets: Rawlings 50
    Jump Capacity: 120 meters
Armor: Starshield with Armored Components
Armament:
    2 Hellion-V Medium Lasers
    1 Republic Institute Strategic Combat Hyper Laser
    1 Diverse Optics Type 10 Small Laser
Manufacturer: Republic Institute Strategic Combat
    Primary Factory: Terra
Communications System: Omicron 4002 Networking Channel
Targeting and Tracking System: TRSS Eagle Eye with Targeting Computer

The Hunchback is an ubiquitous BattleMech that strides across multiple battlefields of the Inner Sphere. Its overwhelming combat effectiveness ensures widespread military popularity (and corporate profitability) that contributes to the existence of numerous unique customizations. From state of the art testbeds designed for prestigious research teams, to jerry-built Frankenstein war machines by destitute bandits.

Tech Base: Inner Sphere [F/X-X-X-E]
Role: Sniper
Battle Value: 2,121
Cost: 5,870,875 C-Bills

Equipment                                                                 Mass
Internal Structure:                                                         5
Engine:                               200                                  8.5
    Walking MP:                        4
    Running MP:                        6
    Jumping MP:                        4
Heat Sinks:                         13 [26]                                 3
Gyro:                                                                       2
Cockpit:                                                                    3
Armor Factor:                         160                                  10
                                   Internal             Armor
                                   Structure            Value
    Head                               3                  9
    Center Torso                      16                 26
    Center Torso (rear)                                   5
    L/R Torso                         12                 20
    L/R Torso (rear)                                      4
    L/R Arm                            8                 16
    L/R Leg                           12                 20

Weapons and Ammo                   Location           Critical            Mass
Medium Laser                          RA                  1                 1
RISC Hyper Laser (Armored)            RT                  6                11
Small Laser                           HD                  1                0.5
Targeting Computer                    LT                  3                 3
Medium Laser                          LA                  1                 1
Jump Jets                             RL                  2                 1
Jump Jets                             LL                  2                 1

HBK-4T Hunchback

HBK-4T Hunchback

Mass: 50 tons
Chassis: Crucis Type V
Power Plant: Nissan 200 Fusion Engine
Cruising Speed: 43 kph
Maximum Speed: 64 kph
Jump Jets: None
    Jump Capacity: None
Armor: Starshield with CASE
Armament:
    2 Hellion-V Medium Lasers
    1 ExoStar Small Laser
    1 Telos ThunderShot Thunderbolt 20 Launcher
Manufacturer: Colonial Tractors
    Primary Factory: Fronc
Communications System: Omicron 4002 Networking Channel
Targeting and Tracking System: TRSS Eagle Eye

First seen on Midale by DMI operatives in 3135, the HBK-4T Hunchback became a prevailing enigma. Why would foreign benefactors provide modified Hunchbacks to the Taurian Concordat? Equally important is the question of who could provide them? The Lyran Commonwealth and Clan Sea Fox often atop the conspirator lists, though no one can realistically explain how either benefit from the arrangement. Taurus Territorial Industries insist the idea was a domestic endeavor, yet cannot provide the development data proving such. These mysteries overshadow the HBK-4T itself, acknowledged as an adequate indirect fire platform in military circles.

Tech Base: Inner Sphere [E/X-X-F-E]
Role: Missile Boat
Battle Value: 1,288
Cost: 4,237,000 C-Bills

Equipment                                                                 Mass
Internal Structure:                                                         5
Engine:                               200                                  8.5
    Walking MP:                        4
    Running MP:                        6
    Jumping MP:                        0
Heat Sinks:                         10 [20]                                 0
Gyro:                                                                       2
Cockpit:                                                                    3
Armor Factor:                         160                                  10
                                   Internal             Armor
                                   Structure            Value
    Head                               3                  9
    Center Torso                      16                 26
    Center Torso (rear)                                   5
    L/R Torso                         12                 20
    L/R Torso (rear)                                      4
    L/R Arm                            8                 16
    L/R Leg                           12                 20

Weapons and Ammo                   Location           Critical            Mass
Medium Laser                          RA                  1                 1
Thunderbolt-20                        RT                  5                15
Small Laser                           HD                  1                0.5
Thunderbolt-20 (Ammo) 9               LT                  3                 3
CASE                                  LT                  1                0.5
Medium Laser                          LA                  1                 1

TRS-9F Tarasque

TRS-9F Tarasque

Mass: 100 tons
Chassis: Hollis Mark II Composite
Power Plant: Vlar 300 Fusion Engine
Cruising Speed: 32 kph
Maximum Speed: 54 kph
Jump Jets: Chilton 600
    Jump Capacity: 90 meters
Armor: Compound LZ-7 Ferro-Lamellor with CASE II
Armament:
    2 Mydron Model RC Rotary Autocannons
    2 Series 14a Medium Pulse Lasers
Manufacturer: StarCorps Industries
    Primary Factory: Son Hoa
Communications System: Dalban Comline with Command Console
Targeting and Tracking System: Dalban HiRez-B with Bloodhound Active Probe and Target Acquisition Gear

The objective of the Tarasque design team was straightforward: a BattleMech able to saturate opposition with enough firepower to destroy or cripple it in one single salvo. Authorized to institute any reasonable compromise to achieve this goal, StarCorps Industries immediately set forth to accomplish the daunting task. The culmination of their engineering, after years of complex simulations and reiterative field experiments, has not been in vain.

Tech Base: Mixed Inner Sphere [F/X-X-F-F]
Role: Juggernaut
Battle Value: 2,589
Cost: 15,152,000 C-Bills

Equipment                                                                 Mass
Internal Structure:                Composite                                5
Engine:                               300                                  19
    Walking MP:                        3
    Running MP:                        5
    Jumping MP:                        3
Heat Sinks:                         14 [28]                                 4
Gyro:                                                                       3
Cockpit (Command Console):                                                  6
Armor Factor (Ferro-Lamellor):        307                                  22
                                   Internal             Armor
                                   Structure            Value
    Head                               3                  9
    Center Torso                      31                 42
    Center Torso (rear)                                  20
    L/R Torso                         21                 27
    L/R Torso (rear)                                     15
    L/R Arm                           17                 34
    L/R Leg                           21                 42

Weapons and Ammo                   Location           Critical            Mass
Rotary AC/5                           RA                  6                10
Ammo (Rotary) 60                      RA                  3                 3
CASE II                               RA                  1                 1
Clan Medium Pulse Laser               RT                  2                 2
Bloodhound Active Probe               RT                  3                 2
Jump Jet                              RT                  1                 2
Target Acquisition Gear               CT                  1                 1
Jump Jet                              CT                  1                 2
Clan Medium Pulse Laser               LT                  2                 2
Jump Jet                              LT                  1                 2
Rotary AC/5                           LA                  6                10
Ammo (Rotary) 60                      LA                  3                 3
CASE II                               LA                  1                 1