| CGR-5A Charger |
Mass: 80 tons
Chassis: Alshain Class 92
Power Plant: Hermes 400 Extralight Fusion Engine
Cruising Speed: 54 kph
Maximum Speed: 86 kph (108 kph with Supercharger)
Jump Jets: Lexington Ltd. Lifters
Jump Capacity: 90 meters
Armor: New Samarkand Kage Stealth
Armament:
4 Lord’s Light 4 Light Particle Projector Cannons
1 Magna Mark I Light Laser
Manufacturer: Luthien Armor Works
Primary Factory: Luthien
Communications System: Tek BattleCom with Angel ECM Suite
Targeting and Tracking System: Dalban HiRez with Bloodhound Active Probe
The pursuit to redeem the much maligned Charger is an endeavor that continues to challenge the greatest military manufacturers of the Inner Sphere. An experimental concept from Luthien Armor Works, the CGR-5A retains the scout role of its original incarnation, with significant modifications for new stealth and added maneuverability. The design remains under gunned when compared to contemporary assault ‘Mechs, but its revised weapon payload enjoys six times greater range to a CGR-1A1.
Tech Base: Inner Sphere [E/X-X-F-E]
Role: Scout
Battle Value: 1,884
Cost: 30,641,370 C-Bills
Equipment Mass
Internal Structure: 8
Engine: 400 XL 26.5
Walking MP: 5
Running MP: 8 [10]
Jumping MP: 3
Heat Sinks: 16 [32] 6
Gyro: 4
Cockpit: 3
Armor Factor (Stealth): 160 10
Internal Armor
Structure Value
Head 3 9
Center Torso 25 25
Center Torso (rear) 6
L/R Torso 17 20
L/R Torso (rear) 5
L/R Arm 13 15
L/R Leg 17 20
Weapons and Ammo Location Critical Mass
Light PPC RA 2 3
Light PPC RT 2 3
Bloodhound Active Probe RT 3 2
Jump Jet RT 1 1
Small Laser HD 1 0.5
Supercharger CT 2 3
Jump Jet CT 1 1
Light PPC LT 2 3
Angel ECM Suite LT 2 2
Jump Jet LT 1 1
Light PPC LA 2 3
Stealth Armor RA/RT/RL/LT/LA/LL 2/2/2/2/2/2 -

Mass: 80 tons
Tech Base: Inner Sphere [E/X-X-F-F]
Role: Scout
Battle Value: 2,193
Cost: 28,630,200 C-Bills
Equipment Mass
Internal Structure: 8
Engine: 320 XL 11.5
Walking MP: 4
Running MP: 6 [8]
Jumping MP: 6
Heat Sinks: 10 [20] 0
Gyro: 4
Cockpit (Torso-Mounted): 4
Armor Factor (Light Ferro): 203 12
Internal Armor
Structure Value
Head 3 9
Center Torso 25 30
Center Torso (rear) 12
L/R Torso 17 20
L/R Torso (rear) 8
L/R Arm 13 20
L/R Leg 17 28
Weapons and Ammo Location Critical Mass
PPC RA 3 7
Supercharger RT 1 1.5
3 Improved Jump Jets RT 6 6
Bloodhound Active Probe HD 3 2
Ammo (Gauss Rifle) 8 LT 1 1
3 Improved Jump Jets LT 6 6
Gauss Rifle LA 7 15
Ammo (Gauss Rifle) 8 LA 1 1
CASE II LA 1 1
Chameleon LPS RA/RT/RL/LT/LA/LL 1/1/1/1/1/1 -
Mass: 35 tons
Tech Base: Inner Sphere [E/X-X-F-F]
Role: Sniper
Battle Value: 1,042
Cost: 4,174,988 C-Bills
Equipment Mass
Internal Structure: 3.5
Engine: 175 7
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 10 [20] 0
Gyro (Compact): 3
Cockpit (Torso-Mounted): 4
Armor Factor (Heavy Ferro): 119 6
Internal Armor
Structure Value
Head 3 9
Center Torso 11 14
Center Torso (rear) 8
L/R Torso 8 12
L/R Torso (rear) 4
L/R Front Leg 8 14
L/R Rear Leg 8 14
Weapons and Ammo Location Critical Mass
Small Laser CT 1 0.5
Turret CT 1 0
Heavy PPC HD 4 10
Mass: 75 tons
Tech Base: Inner Sphere [E/X-X-E-D]
Role: Skirmisher
Battle Value: 2,121
Cost: 16,045,750 C-Bills
Equipment Mass
Internal Structure: 7.5
Engine: 300 XL 9.5
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 19 [38] 9
Gyro: 3
Cockpit: 3
Armor Factor: 208 13
Internal Armor
Structure Value
Head 3 9
Center Torso 23 35
Center Torso (rear) 10
L/R Torso 16 24
L/R Torso (rear) 8
L/R Arm 12 24
L/R Leg 16 21
Weapons and Ammo Location Critical Mass
Plasma Rifle RA 2 6
ER Medium Laser RA 1 1
Ammo (Plasma Rifle) 20 RA 2 2
Ammo (Plasma Rifle) 20 RT 2 2
Plasma Rifle CT 2 6
Plasma Rifle LA 2 6
ER Medium Laser LA 1 1
Ammo (Plasma Rifle) 20 LA 2 2
Jump Jets RL 2 2
Jump Jets LL 2 2
Mass: 45 tons
Mass: 80 tons
Mass: 50 tons
Tech Base: Inner Sphere [F/X-X-X-E]
Role: Sniper
Battle Value: 2,121
Cost: 5,870,875 C-Bills
Equipment Mass
Internal Structure: 5
Engine: 200 8.5
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 13 [26] 3
Gyro: 2
Cockpit: 3
Armor Factor: 160 10
Internal Armor
Structure Value
Head 3 9
Center Torso 16 26
Center Torso (rear) 5
L/R Torso 12 20
L/R Torso (rear) 4
L/R Arm 8 16
L/R Leg 12 20
Weapons and Ammo Location Critical Mass
Medium Laser RA 1 1
RISC Hyper Laser (Armored) RT 6 11
Small Laser HD 1 0.5
Targeting Computer LT 3 3
Medium Laser LA 1 1
Jump Jets RL 2 1
Jump Jets LL 2 1
Tech Base: Inner Sphere [E/X-X-F-E]
Role: Missile Boat
Battle Value: 1,288
Cost: 4,237,000 C-Bills
Equipment Mass
Internal Structure: 5
Engine: 200 8.5
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 10 [20] 0
Gyro: 2
Cockpit: 3
Armor Factor: 160 10
Internal Armor
Structure Value
Head 3 9
Center Torso 16 26
Center Torso (rear) 5
L/R Torso 12 20
L/R Torso (rear) 4
L/R Arm 8 16
L/R Leg 12 20
Weapons and Ammo Location Critical Mass
Medium Laser RA 1 1
Thunderbolt-20 RT 5 15
Small Laser HD 1 0.5
Thunderbolt-20 (Ammo) 9 LT 3 3
CASE LT 1 0.5
Medium Laser LA 1 1
Mass: 100 tons
Mass: 85 tons