| Bounty Hunter Feixue |
“Money poisons you when you’ve got it, and starves you when you haven’t.”
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Medium Humanoid (Human), Neutral
Armor Class 18 (Adamantine Splint Armor); Initiative +1 (11)
Hit Points 68 (8d10 + 16) plus 9 (2d4 + 4; False Life) Temporary HP
Speed 30 feet
| STR | DEX | CON | INT | WIS | CHA | ||||||
| 20 | 12 | 15 | 10 | 14 | 8 | ||||||
| MOD | SAV | MOD | SAV | MOD | SAV | MOD | SAV | MOD | SAV | MOD | SAV |
| +5 | +8 | +1 | +1 | +2 | +5 | +0 | +0 | +2 | +5 | -1 | -1 |
Skills Athletics +8, Perception +5, Persuasion +2, Stealth +4, Survival +5; Cook’s Utensils
Condition Immunities Critical Hit
Gear Adamantine Splint Armor, Backpack (Bedroll, Cook’s Utensils, Rations (2 days), 1 Torch, 2 Waterskins), Component Pouch, Greatsword of Vengeance, Healer’s Kit, Potion of Healing, Pouch (450 GP coins), Traveler’s Clothes; Weight Carried 122 pounds
Senses Passive Perception 15, Passive Investigation 10, Passive Insight 12
Languages Common, Draconic, Orc
Challenge 6 (XP 2,300; Proficiency Bonus +3)
TRAITS
Curse. Feixue must succeed on a DC 15 Wisdom saving throw whenever he takes damage from another creature in combat. On a failed save, he must attack the creature that damaged him until he drops to 0 Hit Points or it does or until Feixue can’t reach the creature to make a melee attack against it.
Decanting. When Feixue finishes a Long Rest, he can create one Potion of Healing or an Antitoxin, as long as he has an empty vial or flask. These liquids evaporate when he finishes another Long Rest.
Tactical Mind. When Feixue fails an ability check, he can expend a use of Second Wind, and instead of regaining Hit Point, Feixue adds 5 (1d10) to the ability check. If the check still fails, this use of Second Wind isn’t expended.
War Bond. Feixue can create a magical bond between himself and a weapon. He performs the ritual over the course of 1 hour, which can be done during a Short Rest. The ritual fails if another Fighter is bonded to the weapon or if the weapon is a magic item that someone else has attuned to. Once bonded, Feixue can’t be disarmed of that weapon unless he has the Incapacitated condition. He can have up to 2 bonded weapons. If he tries to bond with a 3rd weapon, he must break the bond with one of the other two.
MAGIC ITEMS
Adamantine Splint Armor. While wearing this armor, any Critical Hit against Feixue becomes a normal hit.
Greatsword of Vengeance. Feixue gains a +1 bonus to attack rolls and damage rolls made with this magic weapon. This weapon is cursed and becoming attuned to it extends the curse to Feixue. As long as he remains cursed, Feixue is unwilling to part with the weapon, keeping it on his person at all times. While attuned to this weapon, he has Disadvantage on attack rolls made with weapons other than this one.
Potion of Healing. Feixue can drink this potion or administer it to another creature within 5 feet of himself. The creature that drinks this potion regains 7 (2d4 + 2) Hit Points. These liquids evaporate when he finishes a Long Rest if not consumed.

ACTIONS
Action Surge (1/Short Rest). On his turn Feixue can take one additional action, except the Magic action.
Extra Attack. Feixue can attack twice instead of once whenever he takes the Attack action on his turn.
War Magic. When Feixue takes the Attack action, he can replace one of the attacks with a casting of one of his Wizard cantrips that has a casting time of an action.
Greatsword of Vengeance. Melee Attack Roll: +9 to hit, reach 5 feet. Hit: 16 (2d6 + 9) Slashing damage. If Feixue’s attack roll misses a creature with this weapon, he deals 5 Slashing damage.
Spellcasting. Feixue is an 8th level spellcaster. He casts spells using Intelligence as the spellcasting ability (spell save DC 11, +3 to hit with spell attacks).
Cantrips (at will): Blade Ward, Prestidigitation
1st level (4/Long Rest): False Life, Find Familiar, Jump ᴮᴬ, Shield ᴿ
2nd level (2/Long Rest): Enlarge/Reduce, Spider Climb
BONUS ACTIONS
Second Wind (3/Long Rest). Feixue regains 13 (1d10 + 8) Hit Points and can also move up to half his Speed without provoking Opportunity Attacks.
Timely Retreat (3/Long Rest). Feixue can take the Dash action or the Disengage action.
War Bond. Feixue can summon a bonded weapon to his hand as long as its on the same plane of existence as him. He can have up to 2 bonded weapons, but can only summon one at a time with a Bonus Action.
