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Blakthörn Fulgür

Blakthörn Fulgür

“There are many who consider the club to be a crude weapon. An inelegant instrument only paleolithic savages would utilize on the battlefield. Those are the combatants I find most enjoyable to educate.”

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Medium Humanoid (Human), Neutral


Armor Class 18 (Breastplate and Shield); Initiative +2 (12)
Hit Points 54 (5d10 + 20)
Speed 30 feet


STR DEX CON INT WIS CHA
10 14 14 10 18 10
MOD SAV MOD SAV MOD SAV MOD SAV MOD SAV MOD SAV
+0 +3 +2 +5 +2 +2 +0 +0 +4 +4 +0 +0

Skills Animal Handling +7, Athletics +3, Nature +3, Perception +7, Stealth +8, Survival +7; Cartographer’s Tools
Gear Backpack, Bedroll, Breastplate, Cartographer’s Tools, Chalk (10 pieces), Club, Hooded Lantern, Ink (1 ounce bottle), Ink Pens (3 quills), Map Case with 5 Parchment Maps, Oil (3 flasks), Pouch with 50 Gold Pieces, 5 Pouches, Rations (10 days), Rope (50 feet), Sack, Shield, Tinderbox, Traveler’s Clothes, 2 Waterskins, Willow Bush Sprig (Druidic Focus)
Senses Passive Perception 17, Passive Investigation 11, Passive Insight 14
Languages Common, Elvish, Goblin, Sylvan, Undercommon


TRAITS

Primal Companion. Whenever Blakthörn finishes a Long Rest, he can summon a different primal beast, which appears in an unoccupied space within 5 feet of him. Blakthörn chooses its stat block: Beast of the Land, Beast of the Sea or Beast of the Sky. He also determine the kind of animal it is, choosing a kind appropriate for the stat block. Whatever beast he choose, it bears primal markings indicating its supernatural origin. If Blakthörn already has a beast from this feature, the old one vanishes when the new one appears.

Resourceful. Blakthörn gains Heroic Inspiration whenever he finishes a Long Rest.

Telepathic Utterance. Blakthörn can speak telepathically to any creature he can see within 60 feet of himself. Blakthörn’s telepathic utterances are in a language he knows, and the creature understands him only if it knows that language. His communication doesn’t give the creature the ability to respond to him telepathically.


ACTIONS

Magic Initiate. Blakthörn is an 5th level spellcaster. He casts spells using Wisdom as the spellcasting ability (spell save DC 15, +7 to hit with spell attacks).
Cantrips (at will): Guidance, Shillelagh BA
1/Long Rest Each: Charm Person, Detect Thoughts
2/Long Rest: Hunter’s Mark

Primal Companion. If Blakthörn’s Primal Companion beast has died within the last hour, Blakthörn can take a Magic action to touch it and expend a spell slot. The beast returns to life after 1 minute with all its Hit Points restored.

Club. Melee Attack Roll: +3, reach 5 feet. Hit: 6 (1d8 + 2) Bludgeoning. If Blakthörn hits a creature with this weapon and deals damage to it, he can reduce its Speed by 10 feet until the start of Blakthörn’s next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Shillelagh. Melee Attack Roll: +7, reach 5 feet. Hit: 10 (1d8 + 6) Bludgeoning or Force damage. If Blakthörn hits a creature with this weapon and deals damage to it, he can reduce its Speed by 10 feet until the start of Blakthörn’s next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Spellcasting. Blakthörn is an 5th level spellcaster. He casts spells using Wisdom as the spellcasting ability (spell save DC 15, +7 to hit with spell attacks). He can use a Druidic Focus as a Spellcasting Focus for his Ranger spells.
1st level (4/Long Rest): Cure Wounds, Detect Magic, Ensnaring Strike, Hunter’s Mark, Longstrider
2nd level (2/Long Rest): Darkvision, Magic Weapon


BONUS ACTIONS

Bestial Fury. Blakthörn commands his Primal Companion beast to take the Beast’s Strike action.


Primal Companion

“SCREEEE!”

In Combat, the beast acts during Blakthörn’s turn. It can move and use its Reaction on its own, but the only action it takes is the Dodge action unless Blakthörn takes a Bonus Action to command it to take an action in its stat block or some other action. Blakthörn can also sacrifice one of his attacks when he takes the Attack action to command the beast to take the Beast’s Strike action. If Blakthörn has the Incapacitated condition, the beast acts on its own and isn’t limited to the dodge action.

Medium Beast (Beast of the Land and Beast of the Sea) or Small Beast (Beast of the Sky), Neutral


Armor Class 17; Initiative +2 (12)
Hit Points 30 (Beast of the Land and Beast of the Sea) or 24 (Beast of the Sky)
Speed 40 feet, Climb 40 feet (Beast of the Land) or 5 feet, Swim 60 feet (Beast of the Sea) or 10 feet, Fly 60 feet (Beast of the Sky)


STR DEX CON INT WIS CHA
14 14 15 8 14 11
MOD SAV MOD SAV MOD SAV MOD SAV MOD SAV MOD SAV
+2 +2 +2 +2 +2 +2 -1 -1 +2 +2 +0 +0

(Beast of the Sky)

STR DEX CON INT WIS CHA
6 16 13 8 14 11
MOD SAV MOD SAV MOD SAV MOD SAV MOD SAV MOD SAV
-2 -2 +3 +3 +1 +1 -1 -1 +2 +2 +0 +0

Senses Darkvision 60 feet (Darkvision 90 feet; Beast of the Sea), Passive Perception 12
Languages Understands the languages that Blakthörn knows
Challenge None (XP 0; Proficiency Bonus +3)


TRAITS

Amphibious (Beast of the Sea). The beast can breathe air and water

Flyby (Beast of the Sky). The beast doesn’t provoke Opportunity Attacks when it flies out of an enemy’s reach.

Primal Bond. Add a +3 Proficiency Bonus to any ability check or saving throw the beast makes.


ACTIONS

Extra Attack. Blakthörn can attack twice instead of once whenever he takes the Attack action on his turn. Blakthörn can sacrifice one of his attacks when he takes the Attack action to command the beast to take the Beast’s Strike action.

Beast’s Strike (Beast of the Land). Melee Attack Roll: +7, reach 5 feet. Hit: 10 (1d8 + 6) Force or Slashing damage. If the beast moved at least 20 feet straight toward the target before the hit, the target takes an extra 3 (1d6) damage of the same type, and the target has the Prone condition if it is a Large or smaller creature.

Beast’s Strike (Beast of the Sea). Melee Attack Roll: +7, reach 5 feet. Hit: 9 (1d6 + 6) Force or Piercing damage, and the target has the Grappled condition (escape DC 15).

Beast’s Strike (Beast of the Sky). Melee Attack Roll: +7, reach 5 feet. Hit: 9 (1d4 + 7) Force or Slashing damage.


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