| Blackthorn Stonegrove |
“There are many who consider the club to be a crude weapon. An inelegant instrument only paleolithic savages would utilize on the battlefield. Those are the combatants I find most enjoyable to educate.”
The eldest sons of the Stonegrove bloodline served as guardsmen to an immortal archmage who dwelt among humanity for millennia. This debt ended when an adolescent Blackthorn manifested innate talent in magecraft hereto unknown to high wizard: Blackthorn could channel an unseen tactile force and manipulate objects in his surroundings without arcane energies. The delighted archmage departed the realm to unravel this newfound mystery, declaring the Stonegrove Vow as repaid and implored Blackthorn to develop his incredible ability.
Medium Humanoid (Human), Chaotic Good
Armor Class 19 (Mithral Half Plate Armor and Shield); Initiative +2 (12)
Hit Points 92 (8d10 + 40)
Speed 30 feet
| STR | DEX | CON | INT | WIS | CHA | ||||||
| 10 | 14 | 16 | 20 | 12 | 8 | ||||||
| MOD | SAV | MOD | SAV | MOD | SAV | MOD | SAV | MOD | SAV | MOD | SAV |
| +0 | +3 | +2 | +2 | +3 | +6 | +5 | +5 | +1 | +1 | -1 | -1 |
Skills Athletics +3, Investigation +8, Perception +4, Stealth +5, Survival +4; Cartographer’s Tools
Gear Backpack, Bedroll, Cartographer’s Tools, Ink (1 ounce bottle), Ink Pens (3 quills), Map Case with 5 Maps, Mithral Half Plate Armor, Pouch with 50 Gold Pieces, Rations (10 days), Rope, Shield, Silvered Club, Tinderbox, 5 Torches, Traveler’s Clothes, Waterskin
Senses Passive Perception 14, Passive Investigation 18, Passive Insight 11
Languages Common, Draconic, Elvish
TRAITS
Minor Telekinesis. Blackthorn casts Mage Hand without Verbal or Somatic components, can make the spectral hand Invisible, and its range increases by 30 feet when he casts it.
Psionic Energy Dice (6/Long Rest). Blackthorn has d8 Psionic Energy Dice, which are expended when used. He regains one expended Psionic Energy Die when he finishes a Short Rest, and regains all of them when he finishes a Long Rest.
Resourceful. Blackthorn gains Heroic Inspiration whenever he finishes a Long Rest.
Tactical Mind. When Blackthorn fails an ability check, he can expend a use of his Second Wind. Rather than regaining Hit Points, he adds 5 (1d10) to the ability check, potentially turning it into a success. If the check still fails, this use of Second Wind isn’t expended.
ACTIONS
Extra Attack. Blackthorn can attack twice instead of once whenever he takes the Attack action on his turn.
Silvered Club. Melee Attack Roll: +3, reach 5 feet. Hit: 4 (1d4 + 2) Bludgeoning damage. When Blackthorn scores a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage. If Blackthorn hits a creature with this weapon and deals damage to it, he can reduce its Speed by 10 feet until the start of Blackthorn’s next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Shillelagh Silvered Club. Melee Attack Roll: +8, reach 5 feet. Hit: 12 (1d10 + 7) Bludgeoning damage. When Blackthorn scores a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage. If Blackthorn hits a creature with this weapon and deals damage to it, he can reduce its Speed by 10 feet until the start of Blackthorn’s next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Slingshot. Ranged Attack Roll: +3, range 30/120 feet. Hit: 2 (1d4) Bludgeoning damage. If Blackthorn hits a creature with this weapon and deals damage to it, he can reduce its Speed by 10 feet until the start of Blackthorn’s next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Magic Initiate. Blackthorn is a 8th level spellcaster. He casts spells using Intelligence as the spellcasting ability (spell save DC 16, +8 to hit with spell attacks).
Cantrips (at will): Guidance, Mage Hand, Shillelagh BA
1/Long Rest Each: Detect Magic
Psionic Strike. Once on each of his turns, immediately after Blackthorn hits a target within 30 feet of himself with an attack and deals damage to it with a weapon, he can expend one Psionic Energy Die, dealing 9 (1d8 + 5) Force damage to the target. When Blackthorn deals damage to a target with his Psionic Strike, he can force the target to make a Strength saving throw (DC 16). On a failed save, Blackthorn can give the target the Prone condition or transport it up to 10 feet horizontally.
Telekinetic Movement (1/Short Rest). As a Magic action, choose one target Blackthorn can see within 30 feet of himself; the target must be a loose object that is Large or smaller or one willing creature other than Blackthorn. Blackthorn transports the target up to 30 feet to an unoccupied space he can see. Alternatively, if the target is a Tiny object, he can transport it to or from his hand. Blackthorn can expend a Psionic Energy Die (no action required) to restore his use of Telekinetic Movement.
BONUS ACTIONS
Psi-Powered Leap (1/Short Rest). Blackthorn gains a Fly Speed equal to twice his Speed until the end of his current turn. Blackthorn can expend a Psionic Energy Die (no action required) to restore his use of Psi-Powered Leap.
Second Wind (3/Long Rest). Blackthorn regains 13 Hit Points (1d10 + 8) and can move up to half his Speed without provoking Opportunity Attacks.
Telekinetic Shove. Blackthorn telekinetically shoves one creature he can see within 30 feet of himself. When he does so, the target must succeed on a Strength saving throw (DC 16) or be moved 5 feet toward or away from Blackthorn.
REACTION
Protective Field. Trigger: When Blackthorn or another creature he can see within 30 feet of himself takes damage. Response: Blackthorn can expend one Psionic Energy Die and reduce the damage taken by 9 (1d8 + 5).
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