| Renkinjutsushi | |
![]() Renkinjutsushi is a build for Shinobigami, a tabletop role-playing game licensed by Kotodama Heavy Industries. The setting mimics anime such as Naruto, Basilisk, and Katanagatari. Name: Nanashi Gombei Bloodstream laced with lethal poisons. Olympian dexterity and durable physique despite advance age. Lack of ambition averts promotion beyond Chunin. Upset at the ineptitude of younger generations when forced out of retirement, “one last time,” to chaperone a mission. |
|
| Life | ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ |
| Skills | Technology / Engineering, Acupuncture, Torture, Speed, Poison, Analysis |
| Ninpo | Close Combat (Poison), Ranged Combat (Acupuncture), Poison Eater, Tough, Mechaninja: Vampirism (Engineering) |
| Ohgi | Dim Mak (Poison): Fugu tetrodotoxin concentrated to an incomprehensible extreme. This Ohgi is used in place of an attack. Choose a character that is within one Plot Value as the target. Choose four Categories at random by rolling dice, and the target marks those Life Points as lost. If a Category is chosen where the Life Point has already been marked, the target may choose which remaining Category to mark instead. |
| Notes | Roleplay as an expert toxicologist whose experimentation has gifted him unnatural longevity. Battles opponents through poisons and acupuncture. Possesses techniques that transfers a target’s lifespan to extend his own.
Signature Ninpo: Life Transference [Plot Value 3] (Ranged Combat + Mechaninja: Vampirism) |
Articles by Shota
Shin Kyūketsuki
| Shin Kyūketsuki | |
![]() Shin Kyūketsuki is a build for Shinobigami, a tabletop role-playing game licensed by Kotodama Heavy Industries. The setting mimics anime such as Naruto, Basilisk, and Katanagatari. Name: Suizei no Ketsueki Descended from an ancient, powerful vampire lineage immune to sunlight. Seeks to cultivate fledglings and reign over a reborn coven. Aligned with the Bloodline of Oni for convenience, not camaraderie. Often struggles with technological devices; hopeless with modern computers. |
|
| Life | ☐ ☐ ☐ ☐ ☐ ☐ |
| Skills | Sorcery / Hydromancy, Unholy Strength, Contacts, Transformation, Necromancy, Domination |
| Ninpo | Close Combat (Unholy Strength), Crushing Blow (Hydromancy), Strategic Command (Contacts), Vortex of Blood (Transformation), Vampirism (Necromancy) |
| Ohgi | Everlasting Undeath (Necromancy): Pureblood vampires regenerate grievous injuries with instantaneous ease. This Ohgi can be used at any time. Recover Life Points equal to the roll of 1d6 minus the number of times this Ohgi has been used this session – including the current use, so the first use of this Ohgi recovers 1d6-1 LP. In addition, any Status Ailments are removed. |
| Notes | Roleplay as an immortal vampire. Hydromancy for blood magic. Unholy Strength for superhuman feats. Contacts for thralls and familiars. Transformation for shapeshifting. Necromancy for undead magic. Domination for mind control.
Signature Ninpo: Blood Eclipse [Plot Value 3] (Crushing Blow + Vortex of Blood + Vampirism) |
THG-4C3 Thug
| THG-4C3 Thug |
Mass: 80 tons
Chassis: Earthwerks VOL
Power Plant: Pitban 320 Light Fusion Engine
Cruising Speed: 43 kph
Maximum Speed: 64 kph
Jump Jets: None
Jump Capacity: None
Armor: Mitchel Argon
Armament:
2 Tiegart Particle Projector Cannons
Manufacturer: Maltex Corporation
Primary Factory: Unity
Communications System: Colmax 90 with Guardian ECM Suite and quadruple C3 Master Computers
Targeting and Tracking System: Garret D2j
BattleMechs dedicated to rearguard assignment are rarities in the Draconis Combine. The THG-4C3 stands among those unique few. Operating four independent command, control, and communication systems in simultaneous encrypted broadcast, little tonnage remains for direct battlefield offense. The units are nonetheless sought by commanders who desire force multiplication stratagems. Though its all eggs in one basket approach presents significant risk, the variant offers the widest C3 deployment with easy simplicity.
Tech Base: Inner Sphere [E/X-X-E-D]
Role: Sniper
Battle Value: 1,511
Cost: 25,095,240 C-Bills
Equipment Mass
Internal Structure: Endo Steel 4
Engine: 320 Light 17
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 11 [22] 1
Gyro: 4
Cockpit: 3
Armor Factor: 247 15.5
Internal Armor
Structure Value
Head 3 9
Center Torso 25 34
Center Torso (rear) 16
L/R Torso 17 25
L/R Torso (rear) 9
L/R Arm 13 26
L/R Leg 17 34
Weapons and Ammo Location Critical Mass
PPC RA 3 7
2 C3 Master Computers RT 10 10
Guardian ECM Suite CT 2 1.5
2 C3 Master Computers LT 10 10
PPC LA 3 7
HBK-4R Hunchback
| HBK-4R Hunchback |
Mass: 50 tons
Chassis: Crucis Type V
Power Plant: Nissan 200 Fusion Engine
Cruising Speed: 43 kph
Maximum Speed: 64 kph
Jump Jets: Rawlings 50
Jump Capacity: 120 meters
Armor: Starshield with Armored Components
Armament:
2 Hellion-V Medium Lasers
1 Republic Institute Strategic Combat Hyper Laser
1 Diverse Optics Type 10 Small Laser
Manufacturer: Republic Institute Strategic Combat
Primary Factory: Terra
Communications System: Omicron 4002 Networking Channel
Targeting and Tracking System: TRSS Eagle Eye with Targeting Computer
The Hunchback is an ubiquitous BattleMech that strides across multiple battlefields of the Inner Sphere. Its overwhelming combat effectiveness ensures widespread military popularity (and corporate profitability) that contributes to the existence of numerous unique customizations. From state of the art testbeds designed for prestigious research teams, to jerry-built Frankenstein war machines by destitute bandits.
Tech Base: Inner Sphere [F/X-X-X-E]
Role: Sniper
Battle Value: 2,121
Cost: 5,870,875 C-Bills
Equipment Mass
Internal Structure: 5
Engine: 200 8.5
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 13 [26] 3
Gyro: 2
Cockpit: 3
Armor Factor: 160 10
Internal Armor
Structure Value
Head 3 9
Center Torso 16 26
Center Torso (rear) 5
L/R Torso 12 20
L/R Torso (rear) 4
L/R Arm 8 16
L/R Leg 12 20
Weapons and Ammo Location Critical Mass
Medium Laser RA 1 1
RISC Hyper Laser (Armored) RT 6 11
Small Laser HD 1 0.5
Targeting Computer LT 3 3
Medium Laser LA 1 1
Jump Jets RL 2 1
Jump Jets LL 2 1
HBK-4T Hunchback
| HBK-4T Hunchback |
Mass: 50 tons
Chassis: Crucis Type V
Power Plant: Nissan 200 Fusion Engine
Cruising Speed: 43 kph
Maximum Speed: 64 kph
Jump Jets: None
Jump Capacity: None
Armor: Starshield with CASE
Armament:
2 Hellion-V Medium Lasers
1 ExoStar Small Laser
1 Telos ThunderShot Thunderbolt 20 Launcher
Manufacturer: Colonial Tractors
Primary Factory: Fronc
Communications System: Omicron 4002 Networking Channel
Targeting and Tracking System: TRSS Eagle Eye
First seen on Midale by DMI operatives in 3135, the HBK-4T Hunchback became a prevailing enigma. Why would foreign benefactors provide modified Hunchbacks to the Taurian Concordat? Equally important is the question of who could provide them? The Lyran Commonwealth and Clan Sea Fox often atop the conspirator lists, though no one can realistically explain how either benefit from the arrangement. Taurus Territorial Industries insist the idea was a domestic endeavor, yet cannot provide the development data proving such. These mysteries overshadow the HBK-4T itself, acknowledged as an adequate indirect fire platform in military circles.
Tech Base: Inner Sphere [E/X-X-F-E]
Role: Missile Boat
Battle Value: 1,288
Cost: 4,237,000 C-Bills
Equipment Mass
Internal Structure: 5
Engine: 200 8.5
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 10 [20] 0
Gyro: 2
Cockpit: 3
Armor Factor: 160 10
Internal Armor
Structure Value
Head 3 9
Center Torso 16 26
Center Torso (rear) 5
L/R Torso 12 20
L/R Torso (rear) 4
L/R Arm 8 16
L/R Leg 12 20
Weapons and Ammo Location Critical Mass
Medium Laser RA 1 1
Thunderbolt-20 RT 5 15
Small Laser HD 1 0.5
Thunderbolt-20 (Ammo) 9 LT 3 3
CASE LT 1 0.5
Medium Laser LA 1 1
TRS-9E Tarasque
| TRS-9E Tarasque |
Mass: 100 tons
Chassis: Hollis Mark II Endo Steel
Power Plant: Vlar 300 Fusion Engine
Cruising Speed: 32 kph
Maximum Speed: 54 kph
Jump Jets: Chilton 600
Jump Capacity: 60 meters
Armor: Valiant Lamellor with CASE II
Armament:
2 Mydron Model RC Rotary Autocannons
2 Defiance B3L Large Lasers
Manufacturer: StarCorps Industries
Primary Factory: Son Hoa
Communications System: Dalban Comline
Targeting and Tracking System: Dalban HiRez-B
The objective of the Tarasque design team was straightforward: a BattleMech able to saturate opposition with enough firepower to destroy or cripple it in one single salvo. Authorized to institute any reasonable compromise to achieve this goal, StarCorps Industries immediately set forth to accomplish the daunting task. The culmination of their engineering, after years of complex simulations and reiterative field experiments, has not been in vain.
Tech Base: Inner Sphere [E/X-X-F-F]
Role: Juggernaut
Battle Value: 2,460
Cost: 10,442,000 C-Bills
Equipment Mass
Internal Structure: Endo Steel 5
Engine: 300 19
Walking MP: 3
Running MP: 5
Jumping MP: 2
Heat Sinks: 16 [32] 6
Gyro (Compact): 4.5
Cockpit (Torso-Mounted): 4
Armor Factor: 307 19.5
Internal Armor
Structure Value
Head 3 9
Center Torso 31 42
Center Torso (rear) 20
L/R Torso 21 27
L/R Torso (rear) 15
L/R Arm 17 34
L/R Leg 21 42
Weapons and Ammo Location Critical Mass
Rotary AC/5 RA 6 10
Ammo (Rotary) 60 RA 3 3
CASE II RA 1 1
Large Laser RT 2 5
Jump Jet CT 2 4
Large Laser LT 2 5
Rotary AC/5 LA 6 10
Ammo (Rotary) 60 LA 3 3
CASE II LA 1 1
CRK-5009-RS Crockett
| CRK-5009-RS Crockett |
Mass: 85 tons
Chassis: Geometric 530 Soft Core
Power Plant: Strand 255 Class B Light Fusion
Cruising Speed: 32 kph
Maximum Speed: 54 kph
Jump Jets: Geotec 300
Jump Capacity: 90 meters
Armor: Krupp 205 Light Ferro-Fibrous
Armament:
3 Ramtech 9500V Large Variable Speed Pulse Lasers
Manufacturer: Blankenburg Technologies
Primary Factory: Terra
Communications System: GRPNTR Groundpainter 5
Targeting and Tracking System: Scope 30 RNDST with Targeting Computer
It is undeniable the combat skills of House MechWarriors pale in comparison to Clan Bloodnames. A solution to correct the problem, pulse lasers directed by a targeting computer, has been proposed by leading technologists. While not as amorous as battled hardened veterans with decades of combat experience, the tangible result speaks for itself.
Tech Base: Inner Sphere [E/X-X-E-D]
Role: Juggernaut
Battle Value: 1,693
Cost: 16,470,550 C-Bills
Equipment Mass
Internal Structure: 8.5
Engine: 255 Light 10
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks: 16 [32] 6
Gyro (Compact): 4.5
Cockpit: 3
Armor Factor (Light Ferro): 263 16
Internal Armor
Structure Value
Head 3 9
Center Torso 27 35
Center Torso (rear) 19
L/R Torso 18 25
L/R Torso (rear) 11
L/R Arm 14 28
L/R Leg 18 36
Weapons and Ammo Location Critical Mass
Large VSP Laser RA 4 9
Large VSP Laser RT 4 9
Jump Jet CT 1 1
Targeting Computer LT 7 7
Large VSP Laser LA 4 9
Jump Jet RL 1 1
Jump Jet LL 1 1
RVG-5L Ravager
| RVG-5L Ravager |
Mass: 35 tons
Chassis: GM Marauder
Power Plant: VOX 280 Extralight Fusion Engine
Cruising Speed: 86 kph
Maximum Speed: 129 kph
Jump Jets: None
Jump Capacity: None
Armor: Hellespont Heavy Ferro-Fibrous
Armament:
2 Lord’s Light 4 Light Particle Projector Cannons with Capacitors
1 Lord’s Light 4 Light Particle Projector Cannon
2 Kajuka Type 1 Small Lasers
Manufacturer: Ceres Metals Industries
Primary Factory: Capella
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban Hi-Rez
The RVG-5L Ravager was an attempt between House Liao and House Kurita to develop a BattleMech outside the paradigm of both Successor States’ battlefield tactics. The experiment failed to achieve that objective. Expressing disappointment, the Draconis Combine turned away from the finale design. Open to trial and error, the Capellan Confederation sought prototype field tests. For its weight class the Ravager hits hard, runs fast, and can take several beatings; but suffers vulnerability from its extralight fusion engine.
Tech Base: Inner Sphere [E/X-X-F-E]
Role: Striker
Battle Value: 1,224
Cost: 7,806,150 C-Bills
Equipment Mass
Internal Structure: Endo Composite 3
Engine: 280 XL 8
Walking MP: 8
Running MP: 12
Jumping MP: 0
Heat Sinks: 12 [24] 2
Gyro (Extralight): 1.5
Cockpit: 3
Armor Factor (Heavy Ferro): 109 5.5
Internal Armor
Structure Value
Head 3 9
Center Torso 11 15
Center Torso (rear) 5
L/R Torso 8 12
L/R Torso (rear) 4
L/R Arm 6 12
L/R Leg 8 12
Weapons and Ammo Location Critical Mass
Light PPC RA 2 3
PPC Capacitor RA 1 1
Small Laser RA 1 0.5
Light PPC LT 2 3
Light PPC LA 2 3
PPC Capacitor LA 1 1
Small Laser LA 1 0.5
VGD-1H Vanguard
| VGD-1H Vanguard |
Mass: 25 tons
Chassis: Irian Class 81
Power Plant: Nissan 200 Fusion Engine
Cruising Speed: 86 kph
Maximum Speed: 129 kph
Jump Jets: None
Jump Capacity: None
Armor: Kallon FWL Special Ferro-Fibrous
Armament:
2 Fusigon Shorttooth Light Particle Projector Cannons with Capacitors
Manufacturer: Free Worlds Defense Industries
Primary Factory: Gibson
Communications System: Datacom 50
Targeting and Tracking System: Dynatec 1122
Despite efforts to the contrary, origin of the Vanguard remains unknown. Conspiracy theorists unsurprisingly implicate the Word of Blake. Its schematics were publicly released across the Free Worlds League social infonet in late 3067 without a traceable source. Initially thought to be an elaborate hoax, experts realized the design was fully functional. Free Worlds Defense Industries assembled a prototype at behest of the Free Worlds League Military. Interest abated once structural flaws from miscalibrated lateral shifts in the gyro were identified. FWDI offered to correct the problem, but FWLM representatives turned down procurement opportunities.
Tech Base: Inner Sphere [E/X-X-E-D]
Role: Striker
Battle Value: 849
Cost: 3,121,667 C-Bills
Equipment Mass
Internal Structure: Endo Steel 1.5
Engine: 200 8.5
Walking MP: 8
Running MP: 12
Jumping MP: 0
Heat Sinks: 10 [20] 0
Gyro (Extralight): 1
Cockpit (Small): 2
Armor Factor (Ferro-Fibrous): 71 4
Internal Armor
Structure Value
Head 3 9
Center Torso 8 12
Center Torso (rear) 2
L/R Torso 6 8
L/R Torso (rear) 2
L/R Arm 4 8
L/R Leg 6 10
Weapons and Ammo Location Critical Mass
Light PPC RT 2 3
PPC Capacitor RT 1 1
Light PPC LT 2 3
PPC Capacitor LT 1 1
Half-Elf Javelineer
| Half-Elf Javelineer |
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Phasellus non eleifend risus. Nam eget tincidunt nisl, a iaculis est. Quisque in ante varius, pharetra enim vitae, finibus quam. Donec malesuada felis nec congue sollicitudin. Cras bibendum dui non turpis finibus, a tincidunt mi eleifend. Sed sollicitudin fermentum risus sit amet dapibus. Donec ac justo risus. Nullam commodo nisi consectetur diam ultricies interdum. Donec consequat quis odio vel pellentesque.
| Starting Ability Scores | |||
| Strength | 16 | Intelligence | 12 |
| Dexterity | 18 | Wisdom | 10 |
| Constitution | 13 | Charisma | 10 |
| Skills |
| Perception 10, Persuasion 20, Trickery 20 |
| Level | Class | Bonus | Class Features | Chosen Options |
| 1 | Fighter | +1 | Chaotic Neutral Half-Elf, Feat: Point Blank Shot, Combat Bonus Feat: Precise Shot, Half-Elf Bonus Feat: Skill Focus (Perception) | |
| 2 | Fighter | +2 | Bravery +1 | Combat Bonus Feat: Weapon Focus (Javelin) |
| 3 | Fighter | +3 | Armor Training +1 | Feat: Rapid Shot |
| 4 | Fighter | +4 | +1 Constitution, Combat Bonus Feat: Weapon Specialization (Javelin) | |
| 5 | Fighter | +5 | Weapon Training +1 | Feat: Point Blank Master (Javelin), Weapon Training Group: Spears |
| 6 | Fighter | +6 | Bravery +2 | Combat Bonus Feat: Deadly Aim |
| 7 | Fighter | +7 | Armor Training +2 | Feat: Two-Weapon Fighting |
| 8 | Fighter | +8 | +1 Dexterity, Combat Bonus Feat: Improved Two-Weapon Fighting | |
| 9 | Fighter | +9 | Weapon Training +2 | Advanced Weapon Training Option: Effortless Dual-Wielding, Feat: Double Slice |
| 10 | Fighter | +10 | Bravery +3 | Combat Bonus Feat: Blind Fight |
| 11 | Fighter | +11 | Armor Training +3 | Feat: Greater Two-Weapon Fighting |
| 12 | Fighter | +12 | +1 Dexterity, Combat Bonus Feat: Greater Weapon Specialization (Javelin) | |
| 13 | Fighter | +13 | Weapon Training +3 | Advanced Weapon Training Option: Armed Bravery, Feat: Improved Precise Shot |
| 14 | Fighter | +14 | Bravery +4 | Combat Bonus Feat: Greater Weapon Focus (Javelin) |
| 15 | Fighter | +15 | Armor Training +4 | Feat: Hammer the Gap |
| 16 | Fighter | +16 | +1 Dexterity, Combat Bonus Feat: Improved Initiative | |
| 17 | Fighter | +17 | Weapon Training +4 | Advanced Weapon Training Option: Trained Initiative, Feat: Iron Will |
| 18 | Fighter | +18 | Bravery +5 | Combat Bonus Feat: Penetrating Strike |
| 19 | Fighter | +19 | Armory Mastery | Feat: Improved Iron Will |
| 20 | Fighter | +20 | Weapon Mastery | +1 Dexterity, Combat Bonus Feat: Greater Penetrating Strike |
| Equipment |
| javelin +5, speed javelin +3, onslaught, headband of inspired wisdom +6, cloak of resistance +6, amulet of natural armor +5, conqueror wurm, dragonfly ring, ring of protection +5, gloves of dueling, owlbear skin boots |


